Merge branch 'next' into hardcode-restat
This commit is contained in:
commit
ca173bdd91
7 changed files with 46 additions and 49 deletions
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@ -33,7 +33,7 @@ extern CV_PossibleValue_t Color_cons_t[];
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extern UINT8 skincolor_modified[];
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boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
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state_t *astate;
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state_t *astate = NULL;
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enum sfxinfo_read {
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sfxinfor_name = 0,
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@ -45,31 +45,31 @@ boolean lua_compatmode = false;
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// List of internal libraries to load from SRB2
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static lua_CFunction liblist[] = {
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LUA_EnumLib, // global metatable for enums
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LUA_SOCLib, // A_Action functions, freeslot
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LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
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LUA_MathLib, // fixed_t and angle_t math functions
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LUA_HookLib, // hookAdd and hook-calling functions
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LUA_ConsoleLib, // console command/variable functions and structs
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LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
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LUA_MobjLib, // mobj_t, mapthing_t
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LUA_PlayerLib, // player_t
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LUA_SkinLib, // skin_t, skins[]
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LUA_ThinkerLib, // thinker_t
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LUA_MapLib, // line_t, side_t, sector_t, subsector_t
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LUA_TagLib, // tags
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LUA_PolyObjLib, // polyobj_t
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LUA_BlockmapLib, // blockmap stuff
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LUA_HudLib, // HUD stuff
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LUA_FollowerLib, // follower_t, followers[]
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LUA_BotVarsLib, // botvars_t
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LUA_TerrainLib, // t_splash_t, t_footstep_t, t_overlay_t, terrain_t
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LUA_WaypointLib, // waypoint_t
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LUA_VectorLib, // vectors
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LUA_MatrixLib, // matrices
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LUA_QuaternionLib, // quaternions
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LUA_VoiceLib, // kartvoice_t, skinvoices[]
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LUA_ItemLib, // kartitem_t, kartresult_t, kartitemgraphics_t
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LUA_EnumLib, // global metatable for enums
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LUA_SOCLib, // A_Action functions, freeslot
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LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
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LUA_MathLib, // fixed_t and angle_t math functions
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LUA_HookLib, // hookAdd and hook-calling functions
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LUA_ConsoleLib, // console command/variable functions and structs
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LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
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LUA_MobjLib, // mobj_t, mapthing_t
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LUA_PlayerLib, // player_t
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LUA_SkinLib, // skin_t, skins[]
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LUA_ThinkerLib, // thinker_t
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LUA_MapLib, // line_t, side_t, sector_t, subsector_t
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LUA_TagLib, // tags
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LUA_PolyObjLib, // polyobj_t
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LUA_BlockmapLib, // blockmap stuff
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LUA_HudLib, // HUD stuff
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LUA_FollowerLib, // follower_t, followers[]
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LUA_BotVarsLib, // botvars_t
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LUA_TerrainLib, // t_splash_t, t_footstep_t, t_overlay_t, terrain_t
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LUA_WaypointLib, // waypoint_t
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LUA_VectorLib, // vectors
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LUA_MatrixLib, // matrices
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LUA_QuaternionLib, // quaternions
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LUA_VoiceLib, // kartvoice_t, skinvoices[]
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LUA_ItemLib, // kartitem_t, kartresult_t, kartitemgraphics_t
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NULL
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};
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@ -77,12 +77,8 @@ static lua_CFunction liblist[] = {
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static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
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{
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(void)ud;
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if (nsize == 0) {
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if (osize != 0)
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Z_Free(ptr);
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return NULL;
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} else
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return Z_Realloc(ptr, nsize, PU_LUA, NULL);
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(void)osize;
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return Z_Realloc(ptr, nsize, PU_LUA, NULL);
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}
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// Panic function Lua calls when there's an unprotected error.
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@ -690,7 +686,8 @@ void LUA_ClearState(void)
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lua_setfield(L, LUA_REGISTRYINDEX, LREG_METATABLES);
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// open srb2 libraries
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for(i = 0; liblist[i]; i++) {
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for (i = 0; liblist[i]; i++)
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{
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lua_pushcfunction(L, liblist[i]);
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lua_call(L, 0, 0);
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}
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@ -297,7 +297,7 @@ void Command_CheatGod_f(void)
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void Command_Scale_f(void)
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{
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const double scaled = atof(COM_Argv(1));
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fixed_t scale = FLOAT_TO_FIXED(scaled);
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fixed_t scale = DoubleToFixed(scaled);
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REQUIRE_DEVMODE;
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REQUIRE_INLEVEL;
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@ -868,12 +868,12 @@ void R_SetSlopePlane(drawspandata_t* ds, pslope_t *slope, fixed_t xpos, fixed_t
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// m is the v direction vector in view space
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ang = ANG2RAD(ANGLE_180 - (angle + plangle));
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m->x = cos(ang);
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m->z = sin(ang);
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m->x = cosf(ang);
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m->z = sinf(ang);
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// n is the u direction vector in view space
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n->x = sin(ang);
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n->z = -cos(ang);
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n->x = sinf(ang);
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n->z = -cosf(ang);
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plangle >>= ANGLETOFINESHIFT;
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temp = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
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@ -100,7 +100,7 @@ static const char *spritename;
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typedef struct drawseg_xrange_item_s
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{
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INT16 x1, x2;
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INT32 x1, x2;
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drawseg_t *user;
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} drawseg_xrange_item_t;
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@ -642,8 +642,8 @@ void R_InitSprites(void)
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for (angle = 1; angle < ROTANGLES; angle++)
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{
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fa = ANG2RAD(FixedAngle((ROTANGDIFF * angle)<<FRACBITS));
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rollcosang[angle] = FLOAT_TO_FIXED(cos(-fa));
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rollsinang[angle] = FLOAT_TO_FIXED(sin(-fa));
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rollcosang[angle] = FLOAT_TO_FIXED(cosf(-fa));
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rollsinang[angle] = FLOAT_TO_FIXED(sinf(-fa));
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}
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#endif
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@ -1152,7 +1152,7 @@ UINT32 I_GetSongPosition(void)
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void
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I_UpdateSongLagThreshold (void)
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{
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stutter_threshold_user = cv_music_resync_threshold.value/1000.0*(4*44100);
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stutter_threshold_user = (UINT32)(cv_music_resync_threshold.value/1000.0*(4*44100));
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I_UpdateSongLagConditions();
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}
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@ -379,7 +379,7 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue)
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if (!Cubeapply)
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return;
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linear = (*red/255.0);
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linear = (*red/255.0f);
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#define dolerp(e1, e2) ((1 - linear)*e1 + linear*e2)
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for (q = 0; q < 3; q++)
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{
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@ -388,20 +388,20 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue)
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working[2][q] = dolerp(Cubepal[0][0][1][q], Cubepal[1][0][1][q]);
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working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
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}
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linear = (*green/255.0);
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linear = (*green/255.0f);
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for (q = 0; q < 3; q++)
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{
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working[0][q] = dolerp(working[0][q], working[1][q]);
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working[1][q] = dolerp(working[2][q], working[3][q]);
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}
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linear = (*blue/255.0);
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linear = (*blue/255.0f);
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for (q = 0; q < 3; q++)
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{
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working[0][q] = 255*dolerp(working[0][q], working[1][q]);
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if (working[0][q] > 255.0)
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working[0][q] = 255.0;
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else if (working[0][q] < 0.0)
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working[0][q] = 0.0;
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if (working[0][q] > 255.0f)
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working[0][q] = 255.0f;
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else if (working[0][q] < 0.0f)
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working[0][q] = 0.0f;
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}
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#undef dolerp
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