Fix incorrect gametype

This commit is contained in:
NepDisk 2025-05-28 11:03:06 -04:00
parent 8faba2dd35
commit c96662e714

View file

@ -2804,15 +2804,21 @@ void D_SetupVote(void)
for (i = 0; i < VOTEROWSADDSONE; i++)
{
UINT16 m;
UINT16 hellpick = 0;
hellpick = ((i == ((VOTEROWS) + 1) ) ? 2 : 0);
if (i == VOTEROWS)
hellpick = 1;
if (i == 2) // sometimes a different gametype
m = G_RandMap(G_TOLFlag(secondgt), prevmap, ((secondgt != gametype) ? 2 : 0), 0, true, votebuffer);
else if (i >= VOTEROWS) // unknown-random and formerly force-unknown MAP HELL
m = G_RandMap(G_TOLFlag(gt), prevmap, 0, (i-2), (i < 4), votebuffer);
m = G_RandMap(G_TOLFlag(gt), prevmap, 0, hellpick, (i < VOTEROWSADDSONE), votebuffer);
else
m = G_RandMap(G_TOLFlag(gt), prevmap, 0, 0, true, votebuffer);
if (i < VOTEROWS)
votebuffer[i] = m;
votebuffer[min(i, 2)] = m; // min() is a dumb workaround for gcc 4.4 array-bounds error
WRITEUINT16(p, m);
}