Fix incorrect gametype
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8faba2dd35
commit
c96662e714
1 changed files with 8 additions and 2 deletions
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@ -2804,15 +2804,21 @@ void D_SetupVote(void)
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for (i = 0; i < VOTEROWSADDSONE; i++)
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{
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UINT16 m;
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UINT16 hellpick = 0;
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hellpick = ((i == ((VOTEROWS) + 1) ) ? 2 : 0);
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if (i == VOTEROWS)
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hellpick = 1;
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if (i == 2) // sometimes a different gametype
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m = G_RandMap(G_TOLFlag(secondgt), prevmap, ((secondgt != gametype) ? 2 : 0), 0, true, votebuffer);
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else if (i >= VOTEROWS) // unknown-random and formerly force-unknown MAP HELL
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m = G_RandMap(G_TOLFlag(gt), prevmap, 0, (i-2), (i < 4), votebuffer);
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m = G_RandMap(G_TOLFlag(gt), prevmap, 0, hellpick, (i < VOTEROWSADDSONE), votebuffer);
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else
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m = G_RandMap(G_TOLFlag(gt), prevmap, 0, 0, true, votebuffer);
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if (i < VOTEROWS)
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votebuffer[i] = m;
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votebuffer[min(i, 2)] = m; // min() is a dumb workaround for gcc 4.4 array-bounds error
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WRITEUINT16(p, m);
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}
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