Disable Floor ring drain sector special

This commit is contained in:
NepDisk 2025-05-21 20:25:56 -04:00
parent 44ce0fd448
commit c8d5ef46be

View file

@ -5545,12 +5545,12 @@ static void P_EvaluateLinedefExecutorTrigger(player_t *player, sector_t *sector,
static void P_EvaluateOldSectorSpecial(player_t *player, sector_t *sector, sector_t *roversector, boolean isTouching) static void P_EvaluateOldSectorSpecial(player_t *player, sector_t *sector, sector_t *roversector, boolean isTouching)
{ {
switch (GETSECSPECIAL(sector->special, 1)) /*switch (GETSECSPECIAL(sector->special, 1))
{ {
case 9: // Ring Drainer (Floor Touch) case 9: // Ring Drainer (Floor Touch)
if (!isTouching) if (!isTouching)
break; break;
/* FALLTHRU */ // FALLTHRU
case 10: // Ring Drainer (No Floor Touch) case 10: // Ring Drainer (No Floor Touch)
if (leveltime % (TICRATE/2) == 0 && player->rings > 0) if (leveltime % (TICRATE/2) == 0 && player->rings > 0)
{ {
@ -5558,7 +5558,7 @@ static void P_EvaluateOldSectorSpecial(player_t *player, sector_t *sector, secto
S_StartSound(player->mo, sfx_antiri); S_StartSound(player->mo, sfx_antiri);
} }
break; break;
} }*/
switch (GETSECSPECIAL(sector->special, 2)) switch (GETSECSPECIAL(sector->special, 2))
{ {