Merge branch 'blankart-dev' into mappatch

This commit is contained in:
NepDisk 2025-05-03 17:51:03 -04:00
commit c786331bbc
14 changed files with 509 additions and 249 deletions

View file

@ -5569,7 +5569,7 @@ static void Got_GiveItemcmd(UINT8 **cp, INT32 playernum)
}
K_StripItems(&players[playernum]);
players[playernum].itemroulette = 0;
players[playernum].itemroulette = KROULETTE_DISABLED;
players[playernum].itemtype = item;
players[playernum].itemamount = amt;

View file

@ -185,6 +185,23 @@ typedef enum
NUMKARTRESULTS
} kartitems_t;
typedef enum {
KROULETTE_DISABLED,
KROULETTE_ACTIVE,
} kartroulette_t;
typedef enum {
KROULETTETYPE_NORMAL,
KROULETTETYPE_KARMA,
KROULETTETYPE_EGGMAN,
} kartroulettetype_t;
typedef enum {
KITEMBLINKMODE_NORMAL,
KITEMBLINKMODE_MASHED,
KITEMBLINKMODE_KARMA,
} kartitemblinkmode_t;
typedef enum
{
KSHIELD_NONE = 0,

View file

@ -1451,6 +1451,20 @@ struct int_const_s const INT_CONST[] = {
// kartitems_t
{"KITEM_LIGHTNINGSHIELD",KITEM_THUNDERSHIELD},
// kartroulette_t
{"KROULETTE_DISABLED",KROULETTE_DISABLED},
{"KROULETTE_ACTIVE",KROULETTE_ACTIVE},
// kartroulettetype_t
{"KROULETTETYPE_NORMAL",KROULETTETYPE_NORMAL},
{"KROULETTETYPE_KARMA",KROULETTETYPE_KARMA},
{"KROULETTETYPE_EGGMAN",KROULETTETYPE_EGGMAN},
// kartitemblinkmode_t
{"KITEMBLINKMODE_NORMAL",KITEMBLINKMODE_NORMAL},
{"KITEMBLINKMODE_MASHED",KITEMBLINKMODE_MASHED},
{"KITEMBLINKMODE_KARMA",KITEMBLINKMODE_KARMA},
// kartspinoutflags_t
{"KSPIN_THRUST",KSPIN_THRUST},
{"KSPIN_IFRAMES",KSPIN_IFRAMES},

View file

@ -2439,9 +2439,9 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
// SRB2kart
if (betweenmaps || leveltime <= starttime || spectator == true)
{
itemroulette = 0;
previtemroulette = 0;
roulettetype = 0;
itemroulette = KROULETTE_DISABLED;
previtemroulette = KROULETTE_DISABLED;
roulettetype = KROULETTETYPE_NORMAL;
itemtype = 0;
itemamount = 0;
growshrinktimer = 0;
@ -2473,8 +2473,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
}
else
{
itemroulette = (players[player].itemroulette > 0 ? 1 : 0);
previtemroulette = (players[player].previtemroulette > 0 ? 1 : 0);
itemroulette = (players[player].itemroulette > KROULETTE_DISABLED ? KROULETTE_ACTIVE : KROULETTE_DISABLED);
previtemroulette = (players[player].previtemroulette > KROULETTE_DISABLED ? KROULETTE_ACTIVE : KROULETTE_DISABLED);
roulettetype = players[player].roulettetype;
if (players[player].itemflags & IF_ITEMOUT)

View file

@ -1067,6 +1067,8 @@ static void K_WaypointGetDirectionVector(waypoint_t *wp1, waypoint_t *wp2, vecto
FV3_Normalize(a_o);
}
#define MINBOTDRIFT (KART_FULLTURN * 2) / 3 // 0.66
/*--------------------------------------------------
static INT32 K_BotStartDrift(player_t* player)
@ -1282,6 +1284,11 @@ static INT32 K_HandleBotTrack(player_t *player, ticcmd_t *cmd, botprediction_t *
turnamt = 0;
}
fixed_t minspeed = (10 * player->mo->scale);
// 0.5 on Easy, 1.0 on Normal, 1.5 on Hard.
INT32 mindriftamt = FixedMul(MINBOTDRIFT * (cv_kartspeed.value + 1), 2 * FRACUNIT);
// Start or continue a drift.
if (player->botvars.drifttime)
{
@ -1291,6 +1298,18 @@ static INT32 K_HandleBotTrack(player_t *player, ticcmd_t *cmd, botprediction_t *
{
turnamt = KART_FULLTURN * -player->botvars.driftturn;
}
else if ((player->botvars.powersliding) && (player->speed >= minspeed))
{
// Force a mostly inward drift during powerslides.
if (player->botvars.driftturn < 0)
{
turnamt = std::min<INT32>(KART_FULLTURN, std::max<INT32>(mindriftamt, turnamt));
}
else
{
turnamt = std::min<INT32>(-MINBOTDRIFT, std::max<INT32>(-mindriftamt, turnamt));
}
}
cmd->buttons |= BT_DRIFT;
}
@ -1313,6 +1332,8 @@ static INT32 K_HandleBotTrack(player_t *player, ticcmd_t *cmd, botprediction_t *
return turnamt;
}
#undef MINBOTDRIFT
/*--------------------------------------------------
static INT32 K_HandleBotReverse(const player_t *player, ticcmd_t *cmd, botprediction_t *predict)

View file

@ -242,8 +242,8 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
{
K_DropItems(t2->player); //K_StripItems(t2->player);
//K_StripOther(t2->player);
t2->player->itemroulette = 1;
t2->player->roulettetype = 2;
t2->player->itemroulette = KROULETTE_ACTIVE;
t2->player->roulettetype = KROULETTETYPE_EGGMAN;
}
if (t2->player->flamestore && t2->player->itemtype == KITEM_FLAMESHIELD)

View file

@ -4297,44 +4297,48 @@ K_drawMiniPing (void)
}
}
static patch_t *K_GetSmallStaticCachedItemPatch(kartitems_t item)
{
UINT8 offset;
item = K_ItemResultToType(item);
switch (item)
{
case KITEM_INVINCIBILITY:
offset = 7;
break;
case KITEM_BANANA:
offset = 4;
break;
case KITEM_ORBINAUT:
offset = 4;
break;
case KITEM_JAWZ:
offset = 2;
break;
case KITEM_SNEAKER:
offset = 3;
break;
default:
offset = 1;
}
return K_GetCachedItemPatch(item, offset);
}
static void K_drawDistributionDebugger(void)
{
patch_t *items[NUMKARTRESULTS] = {
kp_sadface[1],
kp_sneaker[3],
kp_rocketsneaker[1],
kp_invincibility[7],
kp_banana[4],
kp_eggman[1],
kp_orbinaut[4],
kp_jawz[2],
kp_mine[1],
kp_ballhog[1],
kp_selfpropelledbomb[1],
kp_grow[1],
kp_shrink[1],
kp_thundershield[1],
kp_hyudoro[1],
kp_pogospring[1],
kp_kitchensink[1],
kp_superring[1],
kp_landmine[1],
kp_bubbleshield[1],
kp_flameshield[1],
kp_droptarget[1],
kp_sneaker[3],
kp_sneaker[3],
kp_banana[4],
kp_banana[4],
kp_orbinaut[4],
kp_orbinaut[4],
kp_jawz[2]
};
UINT8 useodds = 0;
UINT8 pingame = 0, bestbumper = 0;
UINT32 pdis = 0;
INT32 i;
INT32 item;
INT32 x = -9, y = -9;
boolean dontforcespb = false;
boolean spbrush = false;
@ -4354,7 +4358,7 @@ static void K_drawDistributionDebugger(void)
bestbumper = players[i].bumper;
}
if (!(K_UsingLegacyCheckpoints()))
if (!K_UsingLegacyCheckpoints())
{
// lovely double loop......
for (i = 0; i < MAXPLAYERS; i++)
@ -4368,6 +4372,123 @@ static void K_drawDistributionDebugger(void)
}
}
}
else
{
// Pain and fucking suffering.
SINT8 sortedPlayers[MAXPLAYERS];
UINT8 sortLength = 0;
memset(sortedPlayers, -1, sizeof(sortedPlayers));
if (stplyr->mo != NULL && P_MobjWasRemoved(stplyr->mo) == false)
{
// Sort all of the players ahead of you.
// Then tally up their distances in a conga line.
// This will create a much more consistent item
// distance algorithm than the "spider web" thing
// that it was doing before.
// Add yourself to the list.
// You'll always be the end of the list,
// so we can also calculate the length here.
sortedPlayers[ stplyr->position - 1 ] = stplyr - players;
sortLength = stplyr->position;
// Will only need to do this if there's goint to be
// more than yourself in the list.
if (sortLength > 1)
{
SINT8 firstIndex = -1;
SINT8 secondIndex = -1;
INT32 startFrom = INT32_MAX;
// Add all of the other players.
for (i = 0; i < MAXPLAYERS; i++)
{
INT32 pos = INT32_MAX;
if (!playeringame[i] || players[i].spectator)
{
continue;
}
if (players[i].mo == NULL || P_MobjWasRemoved(players[i].mo) == true)
{
continue;
}
pos = players[i].position;
if (pos <= 0 || pos > MAXPLAYERS)
{
// Invalid position.
continue;
}
if (pos >= stplyr->position)
{
// Tied / behind us.
// Also handles ourselves, obviously.
continue;
}
// Ties are done with port priority, if there are any.
if (sortedPlayers[ pos - 1 ] == -1)
{
sortedPlayers[ pos - 1 ] = i;
}
}
// The chance of this list having gaps is improbable,
// but not impossible. So we need to spend some extra time
// to prevent the gaps from mattering.
for (i = 0; i < sortLength-1; i++)
{
if (sortedPlayers[i] >= 0 && sortedPlayers[i] < MAXPLAYERS)
{
// First valid index in the list found.
firstIndex = sortedPlayers[i];
// Start the next loop after this player.
startFrom = i + 1;
break;
}
}
if (firstIndex >= 0 && firstIndex < MAXPLAYERS
&& startFrom < sortLength)
{
// First index is valid, so we can
// start comparing the players.
player_t *firstPlayer = NULL;
player_t *secondPlayer = NULL;
for (i = startFrom; i < sortLength; i++)
{
if (sortedPlayers[i] >= 0 && sortedPlayers[i] < MAXPLAYERS)
{
secondIndex = sortedPlayers[i];
firstPlayer = &players[firstIndex];
secondPlayer = &players[secondIndex];
// Add the distance to the player behind you.
pdis += P_AproxDistance(P_AproxDistance(
firstPlayer->mo->x - secondPlayer->mo->x,
firstPlayer->mo->y - secondPlayer->mo->y),
firstPlayer->mo->z - secondPlayer->mo->z) / FRACUNIT;
// Advance to next index.
firstIndex = secondIndex;
}
}
}
}
}
}
if (spbplace != -1 && stplyr->position == spbplace+1)
{
@ -4377,17 +4498,12 @@ static void K_drawDistributionDebugger(void)
spbrush = true;
}
pdis = K_ScaleItemDistance(pdis, pingame, spbrush);
if (!(K_UsingLegacyCheckpoints()))
if (stplyr->bot && stplyr->botvars.rival)
{
pdis = K_ScaleItemDistance(pdis, pingame, spbrush);
if (stplyr->bot && stplyr->botvars.rival)
{
// Rival has better odds :)
pdis = (15 * pdis) / 14;
}
// Rival has better odds :)
pdis = (15 * pdis) / 14;
}
if (K_UsingLegacyCheckpoints())
@ -4398,31 +4514,30 @@ static void K_drawDistributionDebugger(void)
if (pingame == 1)
{
if (stplyr->itemroulette && (stplyr->cmd.buttons & BT_ATTACK) && cv_superring.value && (K_RingsActive() == true))
V_DrawScaledPatch(x, y, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, kp_superring[1]);
V_DrawScaledPatch(x, y, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, K_GetSmallStaticCachedItemPatch(KITEM_SUPERRING));
else
V_DrawScaledPatch(x, y, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, items[1]);
V_DrawScaledPatch(x, y, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, K_GetSmallStaticCachedItemPatch(KITEM_SNEAKER));
V_DrawThinString(x+11, y+31, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, va("%d", 200));
}
else if (useodds == 69)
{
V_DrawScaledPatch(x, y, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, items[11]);
V_DrawScaledPatch(x, y, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, K_GetSmallStaticCachedItemPatch(KITEM_SPB));
V_DrawThinString(x+11, y+31, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, va("%d", 200));
}
else
{
for (i = 1; i < NUMKARTRESULTS; i++)
for (item = 1; item < NUMKARTRESULTS; item++)
{
INT32 itemodds;
INT32 amount;
if (K_UsingLegacyCheckpoints())
itemodds = K_KartGetLegacyItemOdds(useodds, i, 0, spbrush);
itemodds = K_KartGetLegacyItemOdds(useodds, item, 0, spbrush);
else
itemodds = K_KartGetItemOdds(
useodds, i,
useodds, item,
stplyr->distancetofinish,
0,
spbrush, stplyr->bot, (stplyr->bot && stplyr->botvars.rival)
@ -4431,34 +4546,17 @@ static void K_drawDistributionDebugger(void)
if (itemodds <= 0)
continue;
V_DrawScaledPatch(x, y, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, items[i]);
V_DrawScaledPatch(x, y, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, K_GetSmallStaticCachedItemPatch(item));
V_DrawThinString(x+11, y+31, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, va("%d", itemodds));
// Display amount for multi-items
if (i >= NUMKARTITEMS)
amount = K_ItemResultToAmount(item);
if (amount > 1)
{
INT32 amount;
switch (i)
{
case KRITEM_TENFOLDBANANA:
amount = 10;
break;
case KRITEM_QUADORBINAUT:
amount = 4;
break;
case KRITEM_DUALJAWZ:
amount = 2;
break;
case KRITEM_DUALSNEAKER:
amount = 2;
break;
default:
amount = 3;
break;
}
V_DrawString(x+24, y+31, V_SPLITSCREEN|V_ALLOWLOWERCASE|V_HUDTRANS|V_SNAPTOTOP, va("x%d", amount));
}
x += 32;
if (x >= 297)
{
@ -4475,6 +4573,8 @@ static void K_drawDistributionDebugger(void)
else
V_DrawString(0, 0, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, va("USEODDS %d", useodds));
V_DrawString(150, 0, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, va("PDIS %d", pdis));
if (K_UsingLegacyCheckpoints())
V_DrawSmallString(70, 0, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, "Legacy Distance Mode");

View file

@ -523,6 +523,70 @@ INT32 K_GetShieldFromItem(INT32 item)
}
}
SINT8 K_ItemResultToType(SINT8 getitem)
{
if (getitem <= 0 || getitem >= NUMKARTRESULTS) // Sad (Fallback)
{
if (getitem != 0)
{
CONS_Printf("ERROR: K_GetItemResultToItemType - Item roulette gave bad item (%d) :(\n", getitem);
}
return KITEM_SAD;
}
if (getitem >= NUMKARTITEMS)
{
switch (getitem)
{
case KRITEM_DUALSNEAKER:
case KRITEM_TRIPLESNEAKER:
return KITEM_SNEAKER;
case KRITEM_TRIPLEBANANA:
case KRITEM_TENFOLDBANANA:
return KITEM_BANANA;
case KRITEM_TRIPLEORBINAUT:
case KRITEM_QUADORBINAUT:
return KITEM_ORBINAUT;
case KRITEM_DUALJAWZ:
return KITEM_JAWZ;
default:
I_Error("Bad item redirect for result %d\n", getitem);
break;
}
}
return getitem;
}
UINT8 K_ItemResultToAmount(SINT8 getitem)
{
switch (getitem)
{
case KRITEM_DUALSNEAKER:
case KRITEM_DUALJAWZ:
return 2;
case KRITEM_TRIPLESNEAKER:
case KRITEM_TRIPLEBANANA:
case KRITEM_TRIPLEORBINAUT:
return 3;
case KRITEM_QUADORBINAUT:
return 4;
case KRITEM_TENFOLDBANANA:
return 10;
default:
return 1;
}
}
/** \brief Item Roulette for Kart
\param player player
@ -541,49 +605,11 @@ static void K_KartGetItemResult(player_t *player, SINT8 getitem)
player->botvars.itemdelay = TICRATE;
player->botvars.itemconfirm = 0;
switch (getitem)
{
// Special roulettes first, then the generic ones are handled by default
case KRITEM_DUALSNEAKER: // Sneaker x2
player->itemtype = KITEM_SNEAKER;
player->itemamount = 2;
break;
case KRITEM_TRIPLESNEAKER: // Sneaker x3
player->itemtype = KITEM_SNEAKER;
player->itemamount = 3;
break;
case KRITEM_TRIPLEBANANA: // Banana x3
player->itemtype = KITEM_BANANA;
player->itemamount = 3;
break;
case KRITEM_TENFOLDBANANA: // Banana x10
player->itemtype = KITEM_BANANA;
player->itemamount = 10;
break;
case KRITEM_TRIPLEORBINAUT: // Orbinaut x3
player->itemtype = KITEM_ORBINAUT;
player->itemamount = 3;
break;
case KRITEM_QUADORBINAUT: // Orbinaut x4
player->itemtype = KITEM_ORBINAUT;
player->itemamount = 4;
break;
case KRITEM_DUALJAWZ: // Jawz x2
player->itemtype = KITEM_JAWZ;
player->itemamount = 2;
break;
default:
if (getitem <= 0 || getitem >= NUMKARTRESULTS) // Sad (Fallback)
{
if (getitem != 0)
CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d) :(\n", getitem);
player->itemtype = KITEM_SAD;
}
else
player->itemtype = getitem;
player->itemamount = 1;
break;
}
player->itemtype = K_ItemResultToType(getitem);
UINT8 itemamount = K_ItemResultToAmount(getitem);
if (cv_kartdebugitem.value != KITEM_NONE && cv_kartdebugitem.value == player->itemtype && cv_kartdebugamount.value > 1)
itemamount = cv_kartdebugamount.value;
player->itemamount = itemamount;
}
fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush)
@ -1118,7 +1144,7 @@ UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbum
if (gametyperules & GTR_BATTLEODDS) // Battle Mode
{
if (player->roulettetype == 1 && oddsvalid[1] == true)
if (player->roulettetype == KROULETTETYPE_KARMA && oddsvalid[1] == true)
{
// 1 is the extreme odds of player-controlled "Karma" items
useodds = 1;
@ -1327,7 +1353,7 @@ INT32 K_FindLegacyUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT32
if (gametyperules & GTR_BATTLEODDS) // Battle Mode
{
if (player->roulettetype == 1 && oddsvalid[1] == true)
if (player->roulettetype == KROULETTETYPE_KARMA && oddsvalid[1] == true)
{
// 1 is the extreme odds of player-controlled "Karma" items
useodds = 1;
@ -1356,6 +1382,12 @@ INT32 K_FindLegacyUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT32
pdis = K_ScaleItemDistance(pdis, pingame, spbrush);
if (player->bot && player->botvars.rival)
{
// Rival has better odds :)
pdis = (15 * pdis) / 14;
}
if (pingame == 1 && oddsvalid[0])
{
// Record Attack / FREE PLAY
@ -1531,13 +1563,13 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
}
}
if (spbplace != -1 && player->position == spbplace+1)
{
// SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
if (!(K_UsingLegacyCheckpoints()))
pdis = (3 * pdis) / 2;
spbrush = true;
}
if (spbplace != -1 && player->position == spbplace+1)
{
// SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
if (!(K_UsingLegacyCheckpoints()))
pdis = (3 * pdis) / 2;
spbrush = true;
}
if (!(K_UsingLegacyCheckpoints()))
{
@ -1553,11 +1585,11 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
// SPECIAL CASE No. 1:
// Fake Eggman items
if (player->roulettetype == 2)
if (player->roulettetype == KROULETTETYPE_EGGMAN)
{
player->eggmanexplode = 4*TICRATE;
player->itemroulette = 0;
player->roulettetype = 0;
player->itemroulette = KROULETTE_DISABLED;
player->roulettetype = KROULETTETYPE_NORMAL;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrole);
return;
@ -1568,11 +1600,10 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
if (cv_kartdebugitem.value != 0 && !modeattacking)
{
K_KartGetItemResult(player, cv_kartdebugitem.value);
player->itemamount = cv_kartdebugamount.value;
player->itemblink = TICRATE;
player->itemblinkmode = 2;
player->itemroulette = 0;
player->roulettetype = 0;
player->itemblinkmode = KITEMBLINKMODE_KARMA;
player->itemroulette = KROULETTE_DISABLED;
player->roulettetype = KROULETTETYPE_NORMAL;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_dbgsal);
return;
@ -1586,9 +1617,9 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
K_KartGetItemResult(player, itemroll);
player->itemblink = TICRATE;
player->itemblinkmode = 0;
player->itemroulette = 0;
player->roulettetype = 0;
player->itemblinkmode = KITEMBLINKMODE_NORMAL;
player->itemroulette = KROULETTE_DISABLED;
player->roulettetype = KROULETTETYPE_NORMAL;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrolf);
return;
@ -1605,7 +1636,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
if (mashed && ((K_RingsActive() == true) && (modeattacking || cv_superring.value))) // ANY mashed value? You get rings.
{
K_KartGetItemResult(player, KITEM_SUPERRING);
player->itemblinkmode = 1;
player->itemblinkmode = KITEMBLINKMODE_MASHED;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrolm);
}
@ -1615,7 +1646,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
K_KartGetItemResult(player, KITEM_SNEAKER);
else // Default to sad if nothing's enabled...
K_KartGetItemResult(player, KITEM_SAD);
player->itemblinkmode = 0;
player->itemblinkmode = KITEMBLINKMODE_NORMAL;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrolf);
}
@ -1625,29 +1656,29 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
if (mashed && (bossinfo.boss || cv_banana.value) && !itembreaker) // ANY mashed value? You get a banana.
{
K_KartGetItemResult(player, KITEM_BANANA);
player->itemblinkmode = 1;
player->itemblinkmode = KITEMBLINKMODE_MASHED;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrolm);
}
else if (bossinfo.boss)
{
K_KartGetItemResult(player, KITEM_ORBINAUT);
player->itemblinkmode = 0;
player->itemblinkmode = KITEMBLINKMODE_NORMAL;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrolf);
}
else if (itembreaker)
{
K_KartGetItemResult(player, KITEM_SNEAKER);
player->itemblinkmode = 1;
player->itemblinkmode = KITEMBLINKMODE_MASHED;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrolm);
}
}
player->itemblink = TICRATE;
player->itemroulette = 0;
player->roulettetype = 0;
player->itemroulette = KROULETTE_DISABLED;
player->roulettetype = KROULETTETYPE_NORMAL;
return;
}
@ -1660,9 +1691,9 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
{
K_KartGetItemResult(player, KITEM_SUPERRING);
player->itemblink = TICRATE;
player->itemblinkmode = 1;
player->itemroulette = 0;
player->roulettetype = 0;
player->itemblinkmode = KITEMBLINKMODE_MASHED;
player->itemroulette = KROULETTE_DISABLED;
player->roulettetype = KROULETTETYPE_NORMAL;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrolm);
return;
@ -1679,9 +1710,9 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
{
K_KartGetItemResult(player, KITEM_SPB);
player->itemblink = TICRATE;
player->itemblinkmode = 2;
player->itemroulette = 0;
player->roulettetype = 0;
player->itemblinkmode = KITEMBLINKMODE_KARMA;
player->itemroulette = KROULETTE_DISABLED;
player->roulettetype = KROULETTETYPE_NORMAL;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrolk);
return;
@ -1704,9 +1735,9 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
{
K_KartGetItemResult(player, KITEM_SPB);
player->itemblink = TICRATE;
player->itemblinkmode = 2;
player->itemroulette = 0;
player->roulettetype = 0;
player->itemblinkmode = KITEMBLINKMODE_KARMA;
player->itemroulette = KROULETTE_DISABLED;
player->roulettetype = KROULETTETYPE_NORMAL;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrolk);
return;
@ -1745,13 +1776,13 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
}
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, ((player->roulettetype == 1) ? sfx_itrolk : (mashed ? sfx_itrolm : sfx_itrolf)));
S_StartSound(NULL, ((player->roulettetype == KROULETTETYPE_KARMA) ? sfx_itrolk : (mashed ? sfx_itrolm : sfx_itrolf)));
player->itemblink = TICRATE;
player->itemblinkmode = ((player->roulettetype == 1) ? 2 : (mashed ? 1 : 0));
player->itemblinkmode = ((player->roulettetype == KROULETTETYPE_KARMA) ? KITEMBLINKMODE_KARMA : (mashed ? KITEMBLINKMODE_MASHED : KITEMBLINKMODE_NORMAL));
player->itemroulette = 0; // Since we're done, clear the roulette number
player->roulettetype = 0; // This too
player->itemroulette = KROULETTE_DISABLED; // Since we're done, clear the roulette number
player->roulettetype = KROULETTETYPE_NORMAL; // This too
}
//}
@ -6050,9 +6081,6 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
if (totalspawnchance > 0)
{
UINT8 newType;
UINT8 newAmount;
totalspawnchance = P_RandomKey(totalspawnchance);
for (i = 0; i < NUMKARTRESULTS && spawnchance[i] <= totalspawnchance; i++);
@ -6060,42 +6088,8 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
// K_KartGetItemResult requires a player
// but item roulette will need rewritten to change this
switch (i)
{
// Special roulettes first, then the generic ones are handled by default
case KRITEM_DUALSNEAKER: // Sneaker x2
newType = KITEM_SNEAKER;
newAmount = 2;
break;
case KRITEM_TRIPLESNEAKER: // Sneaker x3
newType = KITEM_SNEAKER;
newAmount = 3;
break;
case KRITEM_TRIPLEBANANA: // Banana x3
newType = KITEM_BANANA;
newAmount = 3;
break;
case KRITEM_TENFOLDBANANA: // Banana x10
newType = KITEM_BANANA;
newAmount = 10;
break;
case KRITEM_TRIPLEORBINAUT: // Orbinaut x3
newType = KITEM_ORBINAUT;
newAmount = 3;
break;
case KRITEM_QUADORBINAUT: // Orbinaut x4
newType = KITEM_ORBINAUT;
newAmount = 4;
break;
case KRITEM_DUALJAWZ: // Jawz x2
newType = KITEM_JAWZ;
newAmount = 2;
break;
default:
newType = i;
newAmount = 1;
break;
}
const UINT8 newType = K_ItemResultToType(i);
const UINT8 newAmount = K_ItemResultToAmount(i);
if (newAmount > 1)
{
@ -7728,7 +7722,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->itemblink && player->itemblink-- <= 0)
{
player->itemblinkmode = 0;
player->itemblinkmode = KITEMBLINKMODE_NORMAL;
player->itemblink = 0;
}
@ -7821,7 +7815,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_KartItemRoulette(player, cmd);
// Gain rings when roulette starts.
if (player->itemroulette > 0 && player->previtemroulette == 0)
if (player->itemroulette > KROULETTE_DISABLED
&& player->previtemroulette == KROULETTE_DISABLED
&& player->roulettetype != KROULETTETYPE_EGGMAN)
{
K_AwardScaledPlayerRings(player, ASR_ITEMBOX);
}
@ -9705,8 +9701,8 @@ void K_StripItems(player_t *player)
if (!player->itemroulette || player->roulettetype != 2)
{
player->itemroulette = 0;
player->roulettetype = 0;
player->itemroulette = KROULETTE_DISABLED;
player->roulettetype = KROULETTETYPE_NORMAL;
}
player->hyudorotimer = 0;
@ -9723,8 +9719,8 @@ void K_StripItems(player_t *player)
void K_StripOther(player_t *player)
{
player->itemroulette = 0;
player->roulettetype = 0;
player->itemroulette = KROULETTE_DISABLED;
player->roulettetype = KROULETTETYPE_NORMAL;
player->invincibilitytimer = 0;
if (player->growshrinktimer)

View file

@ -128,6 +128,8 @@ INT32 K_KartGetLegacyItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spb
INT32 K_GetRollingRouletteItem(player_t *player);
INT32 K_GetShieldFromPlayer(player_t *player);
INT32 K_GetShieldFromItem(INT32 item);
SINT8 K_ItemResultToType(SINT8 getitem);
UINT8 K_ItemResultToAmount(SINT8 getitem);
fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against);
boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
void K_KartPainEnergyFling(player_t *player);

View file

@ -10606,7 +10606,7 @@ void A_ItemPop(mobj_t *actor)
if (!((gametyperules & GTR_BUMPERS) && actor->target->player->bumper <= 0) && !itembreaker)
{
actor->target->player->itemroulette = 1;
actor->target->player->itemroulette = KROULETTE_ACTIVE;
}
else if (itembreaker)
{

View file

@ -136,7 +136,7 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
return false;
// Already have fake
if (player->roulettetype == 2
if (player->roulettetype == KROULETTETYPE_EGGMAN
|| player->eggmanexplode)
return false;
}
@ -457,8 +457,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->target->player->karmadelay = comebacktime;
player->itemroulette = 1;
player->roulettetype = 1;
player->itemroulette = KROULETTE_ACTIVE;
player->roulettetype = KROULETTETYPE_KARMA;
}
else if (special->target->player->karmamode == 2 && P_CanPickupItem(player, 2))
{
@ -496,8 +496,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
K_DropItems(player); //K_StripItems(player);
//K_StripOther(player);
player->itemroulette = 1;
player->roulettetype = 2;
player->itemroulette = KROULETTE_ACTIVE;
player->roulettetype = KROULETTETYPE_EGGMAN;
if (special->target->player->eggmanblame >= 0
&& special->target->player->eggmanblame < MAXPLAYERS
@ -591,8 +591,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (special->fuse || !P_CanPickupItem(player, 1) || ((gametyperules & GTR_BUMPERS) && player->bumper <= 0))
return;
player->itemroulette = 1;
player->roulettetype = 1;
player->itemroulette = KROULETTE_ACTIVE;
player->roulettetype = KROULETTETYPE_KARMA;
// Karma fireworks
for (i = 0; i < 5; i++)
@ -1713,9 +1713,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
player->itemamount = max(1, target->movecount);
}
player->itemblink = TICRATE;
player->itemblinkmode = 0;
player->itemroulette = 0;
player->roulettetype = 0;
player->itemblinkmode = KITEMBLINKMODE_NORMAL;
player->itemroulette = KROULETTE_DISABLED;
player->roulettetype = KROULETTETYPE_NORMAL;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, sfx_itrolf);
}

View file

@ -1732,7 +1732,7 @@ static BlockItReturn_t PIT_CheckLine(line_t *ld)
{
fixed_t textop, texbottom;
P_GetMidtextureTopBottom(ld, &open,
P_GetTripwireTopBottom(ld, g_tm.x, g_tm.y,
&textop, &texbottom);
/* The effect handling is done later but it won't

View file

@ -496,6 +496,95 @@ P_GetMidtextureTopBottom
return true;
}
boolean
P_GetTripwireTopBottom
( line_t * linedef,
fixed_t x,
fixed_t y,
fixed_t * return_top,
fixed_t * return_bottom)
{
side_t *side = &sides[linedef->sidenum[0]];
fixed_t textop, texbottom, texheight;
INT32 texnum = R_GetTextureNum(side->midtexture); // make sure the texture is actually valid
sector_t *front = linedef->frontsector;
sector_t *back = linedef->backsector;
fixed_t z;
if (!texnum)
return false;
textop = P_GetSectorCeilingZAt(front, x, y);
texbottom = P_GetSectorFloorZAt(front, x, y);
if (back)
{
z = P_GetSectorCeilingZAt(back, x, y);
if (z < textop)
textop = z;
z = P_GetSectorFloorZAt(back, x, y);
if (z > texbottom)
texbottom = z;
}
// Get the midtexture's height
texheight = textures[texnum]->height << FRACBITS;
// Set texbottom and textop to the Z coordinates of the texture's boundaries
#if 0
// don't remove this code unless solid midtextures
// on non-solid polyobjects should NEVER happen in the future
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT))
{
if ((linedef->flags & ML_WRAPMIDTEX) && !side->repeatcnt) // "infinite" repeat
{
texbottom = back->floorheight + side->rowoffset;
textop = back->ceilingheight + side->rowoffset;
}
else if (linedef->flags & ML_MIDPEG)
{
texbottom = back->floorheight + side->rowoffset;
textop = texbottom + texheight*(side->repeatcnt+1);
}
else
{
textop = back->ceilingheight + side->rowoffset;
texbottom = textop - texheight*(side->repeatcnt+1);
}
}
else
#endif
{
if ((linedef->flags & ML_WRAPMIDTEX) && !side->repeatcnt) // "infinite" repeat
{
texbottom += side->rowoffset;
textop += side->rowoffset;
}
else if (linedef->flags & ML_MIDPEG)
{
texbottom += side->rowoffset;
textop = texbottom + texheight*(side->repeatcnt+1);
}
else
{
textop += side->rowoffset;
texbottom = textop - texheight*(side->repeatcnt+1);
}
}
if (return_top)
*return_top = textop;
if (return_bottom)
*return_bottom = texbottom;
return true;
}
static boolean P_MidtextureIsSolid(line_t *linedef, mobj_t *mobj)
{
if (linedef->polyobj)
@ -514,6 +603,51 @@ static boolean P_MidtextureIsSolid(line_t *linedef, mobj_t *mobj)
return ((linedef->flags & ML_MIDSOLID) == ML_MIDSOLID);
}
static void P_ProcessMidtextureTopBottom
(
fixed_t textop,
fixed_t texbottom,
mobj_t *mobj,
fixed_t thingtop,
opening_t *open,
fixed_t *topedge,
fixed_t *botedge,
int hi,
int lo
)
{
fixed_t texmid, delta1, delta2;
texmid = texbottom+(textop-texbottom)/2;
delta1 = abs(mobj->z - texmid);
delta2 = abs(thingtop - texmid);
if (delta1 > delta2)
{
// Below
if (open->ceiling > texbottom)
{
topedge[lo] -= ( open->ceiling - texbottom );
open->ceiling = texbottom;
open->ceilingstep = ( thingtop - topedge[lo] );
open->ceilingdrop = ( topedge[hi] - topedge[lo] );
}
}
else
{
// Above
if (open->floor < textop)
{
botedge[hi] += ( textop - open->floor );
open->floor = textop;
open->floorstep = ( botedge[hi] - mobj->z );
open->floordrop = ( botedge[hi] - botedge[lo] );
}
}
}
void P_LineOpening(line_t *linedef, mobj_t *mobj, opening_t *open)
{
enum { FRONT, BACK };
@ -620,39 +754,14 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj, opening_t *open)
if (P_MidtextureIsSolid(linedef, mobj) == true)
{
fixed_t textop, texbottom;
fixed_t texmid, delta1, delta2;
if (P_GetMidtextureTopBottom(linedef, open, &textop, &texbottom))
if (P_IsLineTripWire(linedef) && P_GetTripwireTopBottom(linedef, cross.x, cross.y, &textop, &texbottom))
{
texmid = texbottom+(textop-texbottom)/2;
delta1 = abs(mobj->z - texmid);
delta2 = abs(thingtop - texmid);
if (delta1 > delta2)
{
// Below
if (open->ceiling > texbottom)
{
topedge[lo] -= ( open->ceiling - texbottom );
open->ceiling = texbottom;
open->ceilingstep = ( thingtop - topedge[lo] );
open->ceilingdrop = ( topedge[hi] - topedge[lo] );
}
}
else
{
// Above
if (open->floor < textop)
{
botedge[hi] += ( textop - open->floor );
open->floor = textop;
open->floorstep = ( botedge[hi] - mobj->z );
open->floordrop = ( botedge[hi] - botedge[lo] );
}
}
P_ProcessMidtextureTopBottom(textop, texbottom, mobj, thingtop, open, topedge, botedge, hi, lo);
}
else if (P_GetMidtextureTopBottom(linedef, open, &textop, &texbottom))
{
P_ProcessMidtextureTopBottom(textop, texbottom, mobj, thingtop, open, topedge, botedge, hi, lo);
}
}

View file

@ -78,6 +78,7 @@ void P_CreatePrecipSecNodeList(precipmobj_t *thing, fixed_t x,fixed_t y);
void P_HitSpecialLines(mobj_t *thing, fixed_t x, fixed_t y, fixed_t momx, fixed_t momy);
boolean P_GetMidtextureTopBottom(line_t *linedef, opening_t *open, fixed_t *return_top, fixed_t *return_bottom);
boolean P_GetTripwireTopBottom(line_t *linedef, fixed_t x, fixed_t y, fixed_t *return_top, fixed_t *return_bottom);
typedef enum
{