From c5d842d05e4579ae2a45f2e88f28d06ef2d84283 Mon Sep 17 00:00:00 2001 From: toaster Date: Sat, 3 Apr 2021 19:49:07 +0100 Subject: [PATCH] Remove a duplicate call to LUAh_MapChange (which should only fire once, in G_InitNew). --- src/d_netcmd.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index b0dbde487..331f48623 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2792,7 +2792,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) INT32 resetplayer = 1, lastgametype; UINT8 skipprecutscene, FLS; boolean pencoremode; - INT16 mapnumber; forceresetplayers = deferencoremode = false; @@ -2850,9 +2849,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) memset(&luabanks, 0, sizeof(luabanks)); } - mapnumber = M_MapNumber(mapname[3], mapname[4]); - LUAh_MapChange(mapnumber); - demo.savemode = (cv_recordmultiplayerdemos.value == 2) ? DSM_WILLAUTOSAVE : DSM_NOTSAVING; demo.savebutton = 0;