Clamp softwarepacketlength to work around issues that have arozen on some networks
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1 changed files with 4 additions and 0 deletions
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@ -1242,7 +1242,11 @@ boolean D_CheckNetGame(void)
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I_Error("usage: -bandwidth <byte_per_sec>");
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}
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#if 0
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software_MAXPACKETLENGTH = hardware_MAXPACKETLENGTH;
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#else
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software_MAXPACKETLENGTH = 1500;
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#endif
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if (M_CheckParm("-packetsize"))
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{
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if (M_IsNextParm())
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