Merge branch 'blankart-dev' into portv1objects
This commit is contained in:
commit
c56e66a36c
5 changed files with 67 additions and 4 deletions
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@ -547,6 +547,7 @@ consvar_t cv_autobalance = CVAR_INIT ("autobalance", "Off", CV_SAVE|CV_NETVAR|CV
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consvar_t cv_teamscramble = CVAR_INIT ("teamscramble", "Off", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange);
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consvar_t cv_scrambleonchange = CVAR_INIT ("scrambleonchange", "Off", CV_SAVE|CV_NETVAR, teamscramble_cons_t, NULL);
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consvar_t cv_friendlyfire = CVAR_INIT ("friendlyfire", "Off", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL);
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consvar_t cv_itemfinder = CVAR_INIT ("itemfinder", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, ItemFinder_OnChange);
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// Scoring type options
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@ -837,6 +838,7 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_itemrespawn);
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// misc
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CV_RegisterVar(&cv_friendlyfire);
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CV_RegisterVar(&cv_pointlimit);
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CV_RegisterVar(&cv_numlaps);
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@ -1168,6 +1168,26 @@ static int lib_pSpawnShadowMobj(lua_State *L)
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// P_USER
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////////////
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static int lib_pGetPlayerHeight(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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//HUDSAFE
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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lua_pushfixed(L, P_GetPlayerHeight(player));
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return 1;
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}
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static int lib_pGetPlayerSpinHeight(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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//HUDSAFE
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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lua_pushfixed(L, P_GetPlayerSpinHeight(player));
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return 1;
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}
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static int lib_pAddPlayerScore(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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@ -4165,6 +4185,8 @@ static luaL_Reg lib[] = {
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{"P_SpawnShadowMobj",lib_pSpawnShadowMobj},
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// p_user
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{"P_GetPlayerHeight",lib_pGetPlayerHeight},
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{"P_GetPlayerSpinHeight",lib_pGetPlayerSpinHeight},
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{"P_AddPlayerScore",lib_pAddPlayerScore},
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{"P_PlayerInPain",lib_pPlayerInPain},
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{"P_ResetPlayer",lib_pResetPlayer},
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@ -1059,10 +1059,25 @@ static int libd_getColormap(lua_State *L)
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else if (lua_type(L, 1) == LUA_TNUMBER) // skin number
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{
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skinnum = (INT32)luaL_checkinteger(L, 1);
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if (skinnum >= MAXSKINS)
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return luaL_error(L, "skin number %d is out of range (>%d)", skinnum, MAXSKINS-1);
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else if (skinnum < 0 && skinnum > TC_DEFAULT)
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return luaL_error(L, "translation colormap index is out of range");
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if (lua_compatmode)
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{
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if (skinnum >= MAXSKINS)
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return luaL_error(L, "skin number %d is out of range (>%d)", skinnum, MAXSKINS-1);
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else if (skinnum < 0 && skinnum > TC_DEFAULT)
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{
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// Why clamp you wonder? Using OG v1's trick causes a sigsev :p
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skinnum = CLAMP(skinnum, 0, TC_DEFAULT);
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}
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}
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else
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{
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if (skinnum >= MAXSKINS)
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return luaL_error(L, "skin number %d is out of range (>%d)", skinnum, MAXSKINS-1);
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else if (skinnum < 0 && skinnum > TC_DEFAULT)
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return luaL_error(L, "translation colormap index is out of range");
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}
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}
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else // skin name
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{
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@ -178,6 +178,8 @@ boolean P_PlayerInPain(player_t *player);
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void P_ResetPlayer(player_t *player);
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boolean P_PlayerCanDamage(player_t *player, mobj_t *thing);
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fixed_t P_GetPlayerHeight(player_t *player);
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fixed_t P_GetPlayerSpinHeight(player_t *player);
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boolean P_IsLocalPlayer(player_t *player);
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boolean P_IsMachineLocalPlayer(player_t *player);
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boolean P_IsDisplayPlayer(player_t *player);
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22
src/p_user.c
22
src/p_user.c
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@ -1076,6 +1076,28 @@ void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative)
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mo->momz = value;
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}
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//
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// P_GetPlayerHeight
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//
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// Returns the height
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// of the player.
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//
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fixed_t P_GetPlayerHeight(player_t *player)
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{
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return FixedMul(player->mo->info->height, player->mo->scale);
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}
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//
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// P_GetPlayerSpinHeight
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//
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// Returns the 'spin height'
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// of the player.
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//
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fixed_t P_GetPlayerSpinHeight(player_t *player)
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{
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return FixedMul(FixedMul(player->mo->info->height, player->mo->scale),2*FRACUNIT/3);
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}
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//
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// P_IsMachineLocalPlayer
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//
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