Fix saturation not being applied on colormaps in OpenGL
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@ -249,6 +249,8 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
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// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
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light_level = min(max(light_level, 0), 255);
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V_CubeApply(&tint_color.s.red, &tint_color.s.green, &tint_color.s.blue);
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V_CubeApply(&fade_color.s.red, &fade_color.s.green, &fade_color.s.blue);
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Surface->PolyColor.rgba = poly_color.rgba;
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Surface->TintColor.rgba = tint_color.rgba;
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Surface->FadeColor.rgba = fade_color.rgba;
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