From c366eef0b4e99a52ef4350203b97fa27bcc8a35e Mon Sep 17 00:00:00 2001 From: Anonimus Date: Sat, 25 Oct 2025 19:45:05 -0400 Subject: [PATCH] Buff Bubble Shield boosts --- src/d_netcmd.c | 4 ++-- src/k_kart.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index ebdc006b9..0b834200a 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -498,8 +498,8 @@ consvar_t cv_kartstacking_grow_speedboost = CVAR_INIT ("vanillaboost_grow_speedb consvar_t cv_kartstacking_grow_accelboost = CVAR_INIT ("vanillaboost_grow_accelboost", "0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_grow_stackable = CVAR_INIT ("vanillaboost_grow_stackable", "Off", CV_NETVAR|CV_GUARD, CV_OnOff, NULL); -consvar_t cv_kartstacking_bubble_speedboost = CVAR_INIT ("vanillaboost_bubble_speedboost", "0.3", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); -consvar_t cv_kartstacking_bubble_accelboost = CVAR_INIT ("vanillaboost_bubble_accelboost", "4.0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); +consvar_t cv_kartstacking_bubble_speedboost = CVAR_INIT ("vanillaboost_bubble_speedboost", "0.2", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); +consvar_t cv_kartstacking_bubble_accelboost = CVAR_INIT ("vanillaboost_bubble_accelboost", "8.0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_bubble_stackable = CVAR_INIT ("vanillaboost_bubble_stackable", "Off", CV_NETVAR|CV_GUARD, CV_OnOff, NULL); consvar_t cv_kartstacking_flame_speedval = CVAR_INIT ("vanillaboost_flame_speedval", "0.25", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); diff --git a/src/k_kart.c b/src/k_kart.c index 89edcb5e1..da72fcad0 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -2616,7 +2616,7 @@ static void K_GetKartBoostPower(player_t *player) if (player->bubbleboost) // Bubble Shield popping boost { - K_DoBoost(player, BUBBLESPEEDBOOST, BUBBLEACCELBOOST, BUBBLESTACKABLE, BUBBLESTACKABLE); // + 30% top speed, + 400% acceleration + K_DoBoost(player, BUBBLESPEEDBOOST, BUBBLEACCELBOOST, BUBBLESTACKABLE, BUBBLESTACKABLE); // + 20% top speed, + 800% acceleration } if (player->flamestore) // Flame Shield dash