Raise roundqueue maximum to 20

most events do 12-20 maps so this makes sense.
This commit is contained in:
NepDisk 2026-03-27 23:40:31 -04:00
parent 5557aa312d
commit c1bf171a3a

View file

@ -37,7 +37,7 @@ extern "C" {
// Selected map etc.
// =============================
#define ROUNDQUEUE_MAX 10 // sane max? maybe make dynamically allocated later
#define ROUNDQUEUE_MAX 20 // sane max? maybe make dynamically allocated later
// These two live in gametype field of packets
#define ROUNDQUEUE_CMD_CLEAR UINT16_MAX
#define ROUNDQUEUE_CMD_SHOW UINT16_MAX-1