Fix A_Lua not removing error handler from lua stack
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@ -711,6 +711,8 @@ static void A_Lua(mobj_t *actor)
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lua_pushinteger(gL, var2);
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LUA_Call(gL, 3, 0, 1);
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lua_pop(gL, 1); // pop error handler
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if (found)
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{
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--superstack;
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