Use realtime
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1 changed files with 1 additions and 1 deletions
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@ -7330,7 +7330,7 @@ waypoint_t *K_GetPlayerNextWaypoint(player_t *player)
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size_t nwp = K_NextRespawnWaypointIndex(bestwaypoint);
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// Set time, z, flip and angle first.
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player->starposttime = leveltime;
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player->starposttime = player->realtime;
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player->starpostz = player->mo->z >> FRACBITS;
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player->starpostflip = (player->mo->eflags & MFE_VERTICALFLIP) ? true : false;
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player->starpostangle = R_PointToAngle2(
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