From bf6d257cfb3acaf8173ff6c5787526ebc13fb95f Mon Sep 17 00:00:00 2001 From: toaster Date: Tue, 24 May 2022 18:41:13 +0100 Subject: [PATCH] Prevent rings from suddenly growing in size when a Grow player interacts with them, to match how using rings while grown or shrunk have them at mapobjectscale. --- src/p_enemy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 65f00e116..341c24164 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -4018,7 +4018,7 @@ void A_AttractChase(mobj_t *actor) { fixed_t dist = (4*actor->target->scale) * (16 - actor->extravalue1); - P_SetScale(actor, (actor->destscale = actor->target->scale - ((actor->target->scale/14) * actor->extravalue1))); + P_SetScale(actor, (actor->destscale = mapobjectscale - ((mapobjectscale/14) * actor->extravalue1))); actor->z = actor->target->z; K_MatchGenericExtraFlags(actor, actor->target); P_MoveOrigin(actor,