These are booleans
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74260033e0
commit
bea6246ff7
1 changed files with 27 additions and 27 deletions
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@ -388,28 +388,28 @@ int LUA_PushGlobals(lua_State *L, const char *word)
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lua_pushinteger(L, numgotboxes);
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return 1;
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} else if (fastcmp(word,"itembreaker")) {
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lua_pushinteger(L, itembreaker);
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lua_pushboolean(L, itembreaker);
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return 1;
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} else if (fastcmp(word,"battleprisons")) {
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lua_pushinteger(L, itembreaker);
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lua_pushboolean(L, itembreaker);
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return 1;
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} else if (fastcmp(word,"ringsactive")) {
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lua_pushinteger(L, ringsactive);
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lua_pushboolean(L, ringsactive);
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return 1;
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} else if (fastcmp(word,"stackingactive")) {
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lua_pushinteger(L, stackingactive);
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lua_pushboolean(L, stackingactive);
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return 1;
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} else if (fastcmp(word,"chainingactive")) {
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lua_pushinteger(L, chainingactive);
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lua_pushboolean(L, chainingactive);
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return 1;
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} else if (fastcmp(word,"slipdashactive")) {
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lua_pushinteger(L, slipdashactive);
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lua_pushboolean(L, slipdashactive);
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return 1;
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} else if (fastcmp(word,"slopeboostactive")) {
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lua_pushinteger(L, slopeboostactive);
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lua_pushboolean(L, slopeboostactive);
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return 1;
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} else if (fastcmp(word,"draftingactive")) {
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lua_pushinteger(L, draftingactive);
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lua_pushboolean(L, draftingactive);
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return 1;
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} else if (fastcmp(word,"airdropactive")) {
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lua_pushinteger(L, airdropactive);
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@ -418,16 +418,16 @@ int LUA_PushGlobals(lua_State *L, const char *word)
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lua_pushinteger(L, bumpsparkactive);
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return 1;
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} else if (fastcmp(word,"purpledriftactive")) {
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lua_pushinteger(L, purpledriftactive);
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lua_pushboolean(L, purpledriftactive);
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return 1;
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} else if (fastcmp(word,"recoverydashactive")) {
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lua_pushinteger(L, recoverydashactive);
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lua_pushboolean(L, recoverydashactive);
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return 1;
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} else if (fastcmp(word,"keepstuffactive")) {
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lua_pushinteger(L, keepstuffactive);
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lua_pushboolean(L, keepstuffactive);
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return 1;
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} else if (fastcmp(word,"itemlittering")) {
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lua_pushinteger(L, itemlittering);
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lua_pushboolean(L, itemlittering);
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return 1;
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} else if (fastcmp(word,"itempushing")) {
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lua_pushboolean(L, itempushing); // hmm... i think this should be a boolean
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@ -591,39 +591,39 @@ int LUA_WriteGlobals(lua_State *L, const char *word)
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else if (fastcmp(word,"introtime"))
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introtime = (tic_t)luaL_checkinteger(L, 2);
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else if (fastcmp(word,"itembreaker"))
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itembreaker = (boolean)luaL_checkinteger(L, 2);
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itembreaker = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"battleprisons"))
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itembreaker = (boolean)luaL_checkinteger(L, 2);
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itembreaker = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"ringsactive"))
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ringsactive = (boolean)luaL_checkinteger(L, 2);
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ringsactive = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"stackingactive"))
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stackingactive = (boolean)luaL_checkinteger(L, 2);
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stackingactive = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"chainingactive"))
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chainingactive = (boolean)luaL_checkinteger(L, 2);
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chainingactive = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"slipdashactive"))
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slipdashactive = (boolean)luaL_checkinteger(L, 2);
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slipdashactive = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"slopeboostactive"))
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slopeboostactive = (boolean)luaL_checkinteger(L, 2);
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slopeboostactive = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"draftingactive"))
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draftingactive = (boolean)luaL_checkinteger(L, 2);
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draftingactive = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"airdropactive"))
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airdropactive = luaL_checkinteger(L, 2);
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else if (fastcmp(word,"bumpsparkactive"))
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bumpsparkactive = luaL_checkinteger(L, 2);
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else if (fastcmp(word,"purpledriftactive"))
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purpledriftactive = (boolean)luaL_checkinteger(L, 2);
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purpledriftactive = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"recoverydashactive"))
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recoverydashactive = (boolean)luaL_checkinteger(L, 2);
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recoverydashactive = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"itemlittering"))
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itemlittering = (boolean)luaL_checkinteger(L, 2);
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itemlittering = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"keepstuffactive"))
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keepstuffactive = (boolean)luaL_checkinteger(L, 2);
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keepstuffactive = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"itempushing"))
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itempushing = (boolean)luaL_checkinteger(L, 2);
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itempushing = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"trailslowactive"))
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trailslow_active = (boolean)luaL_checkinteger(L, 2);
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trailslow_active = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"trailslow_active"))
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trailslow_active = (boolean)luaL_checkinteger(L, 2);
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trailslow_active = luaL_checkboolean(L, 2);
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else if (fastcmp(word,"playerbumpactive"))
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playerbumpactive = (playerbumptype_t)luaL_checkinteger(L, 2);
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else if (fastcmp(word,"gamespeed"))
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