Add PlayerSkinRealName as an ACS function
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parent
762815a064
commit
be491c2a19
3 changed files with 28 additions and 1 deletions
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@ -1633,6 +1633,32 @@ bool CallFunc_PlayerSkin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::
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return false;
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}
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/*--------------------------------------------------
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bool CallFunc_PlayerSkinRealName(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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Returns the activating player's skin real name.
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--------------------------------------------------*/
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bool CallFunc_PlayerSkinRealName(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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{
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Environment *env = &ACSEnv;
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auto info = &static_cast<Thread *>(thread)->info;
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(void)argV;
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(void)argC;
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if ((info != NULL)
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&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
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&& (info->mo->player != NULL))
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{
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UINT16 skin = info->mo->player->skin;
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thread->dataStk.push(~env->getString( skins[skin].realname )->idx);
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return false;
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}
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thread->dataStk.push(0);
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return false;
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}
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/*--------------------------------------------------
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bool CallFunc_PlayerBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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@ -76,6 +76,7 @@ bool CallFunc_CountPushables(ACSVM::Thread *thread, const ACSVM::Word *argV, ACS
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//bool CallFunc_HaveUnlockableTrigger(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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//bool CallFunc_HaveUnlockable(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_PlayerSkin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_PlayerSkinRealName(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_PlayerBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_PlayerLosing(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_PlayerExiting(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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@ -213,7 +213,7 @@ Environment::Environment()
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addFuncDataACS0( 319, addCallFunc(CallFunc_PlayerLosing));
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addFuncDataACS0( 320, addCallFunc(CallFunc_PlayerExiting));
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addFuncDataACS0( 321, addCallFunc(CallFunc_PlayerSkinRealName));
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addFuncDataACS0( 322, addCallFunc(CallFunc_Teleport));
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addFuncDataACS0( 323, addCallFunc(CallFunc_SetViewpoint));
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