Fix follower using mobjnum on load end

This commit is contained in:
NepDisk 2025-10-04 10:44:46 -04:00
parent b25cef1d69
commit bdfe3344f0

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@ -383,7 +383,7 @@ static void P_NetSyncPlayers(savebuffer_t *save)
else
{
if (flags & FOLLOWER)
players[i].follower->mobjnum = READUINT32(save->p);
players[i].follower = (mobj_t *)(size_t)READUINT32(save->p);
}
for (j = 0; j < NUMPOWERS; j++)