Fix follower using mobjnum on load end
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1 changed files with 1 additions and 1 deletions
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@ -383,7 +383,7 @@ static void P_NetSyncPlayers(savebuffer_t *save)
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else
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{
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if (flags & FOLLOWER)
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players[i].follower->mobjnum = READUINT32(save->p);
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players[i].follower = (mobj_t *)(size_t)READUINT32(save->p);
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}
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for (j = 0; j < NUMPOWERS; j++)
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