From bdd64944dcaaee7d2dba52f0b85b7216198d33ea Mon Sep 17 00:00:00 2001 From: NepDisk Date: Tue, 31 Mar 2026 18:29:41 -0400 Subject: [PATCH] Apply the same fix to shields that apply rings --- src/p_enemy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index b567bf134..c91e16e0a 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3328,7 +3328,7 @@ void A_AttractChase(void *thing) if (actor->tracer != NULL && P_MobjWasRemoved(actor->tracer) == false) { - if (actor->extravalue3 && actor->tracer->player && (actor->tracer->player->position == 1)) + if (actor->extravalue3 && spbplace != -1 && actor->tracer->player && (actor->tracer->player->position == spbplace)) goto spbring; // Set attraction flag