Apply the same fix to shields that apply rings
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@ -3328,7 +3328,7 @@ void A_AttractChase(void *thing)
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if (actor->tracer != NULL && P_MobjWasRemoved(actor->tracer) == false)
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{
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if (actor->extravalue3 && actor->tracer->player && (actor->tracer->player->position == 1))
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if (actor->extravalue3 && spbplace != -1 && actor->tracer->player && (actor->tracer->player->position == spbplace))
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goto spbring;
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// Set attraction flag
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