Apply the same fix to shields that apply rings

This commit is contained in:
NepDisk 2026-03-31 18:29:41 -04:00
parent 316b4d388a
commit bdd64944dc

View file

@ -3328,7 +3328,7 @@ void A_AttractChase(void *thing)
if (actor->tracer != NULL && P_MobjWasRemoved(actor->tracer) == false)
{
if (actor->extravalue3 && actor->tracer->player && (actor->tracer->player->position == 1))
if (actor->extravalue3 && spbplace != -1 && actor->tracer->player && (actor->tracer->player->position == spbplace))
goto spbring;
// Set attraction flag