More uses K_GetKartButtons
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ec6a3d2716
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3 changed files with 17 additions and 17 deletions
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@ -3835,13 +3835,12 @@ static void K_drawInput(void)
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INT32 offs, col;
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const INT32 accent1 = splitflags | skincolors[stplyr->skincolor].ramp[5];
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const INT32 accent2 = splitflags | skincolors[stplyr->skincolor].ramp[9];
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ticcmd_t *cmd = &stplyr->cmd;
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#define BUTTW 8
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#define BUTTH 11
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#define drawbutt(xoffs, butt, symb)\
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if (!stplyr->exiting && (cmd->buttons & butt))\
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if (!stplyr->exiting && (K_GetKartButtons(stplyr) & butt))\
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{\
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offs = 2*FRACUNIT;\
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col = accent1;\
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28
src/k_kart.c
28
src/k_kart.c
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@ -2429,8 +2429,7 @@ static SINT8 K_GlanceAtPlayers(player_t *glancePlayer)
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*/
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static void K_RespawnChecker(player_t *player)
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{
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ticcmd_t *cmd = &player->cmd;
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UINT16 buttons = K_GetKartButtons(player);
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if (player->spectator)
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return;
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@ -2490,7 +2489,7 @@ static void K_RespawnChecker(player_t *player)
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// Sal: The old behavior was stupid and prone to accidental usage.
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// Let's rip off Mania instead, and turn this into a Drop Dash!
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if (cmd->buttons & BT_ACCELERATE)
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if (buttons & BT_ACCELERATE)
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player->dropdash++;
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else
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player->dropdash = 0;
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@ -2506,7 +2505,7 @@ static void K_RespawnChecker(player_t *player)
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}
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else
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{
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if ((cmd->buttons & BT_ACCELERATE) && (player->dropdash >= TICRATE/4))
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if ((buttons & BT_ACCELERATE) && (player->dropdash >= TICRATE/4))
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{
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S_StartSound(player->mo, sfx_s23c);
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player->startboost = 50;
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@ -8390,6 +8389,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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INT32 dstwo = dsone*2;
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INT32 dsthree = cv_kartpurpledrift.value ? dsone*3 : dsone*4;
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INT32 dsfour = dsone*4;
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UINT16 buttons = K_GetKartButtons(player);
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// Grown players taking yellow spring panels will go below minspeed for one tic,
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// and will then wrongdrift or have their sparks removed because of this.
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@ -8586,8 +8586,8 @@ static void K_KartDrift(player_t *player, boolean onground)
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}
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if (player->drift
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&& ((player->cmd.buttons & BT_BRAKE)
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|| !(player->cmd.buttons & BT_ACCELERATE))
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&& ((buttons & BT_BRAKE)
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|| !(buttons & BT_ACCELERATE))
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&& P_IsObjectOnGround(player->mo))
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{
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if (!(player->pflags & PF_BRAKEDRIFT))
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@ -9034,8 +9034,8 @@ void K_UnsetItemOut(player_t *player)
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//
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void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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ticcmd_t *cmd = &player->cmd;
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boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->oldcmd.buttons & BT_ATTACK));
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UINT16 buttons = K_GetKartButtons(player);
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boolean ATTACK_IS_DOWN = ((buttons & BT_ATTACK) && !(player->oldcmd.buttons & BT_ATTACK));
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boolean HOLDING_ITEM = (player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT));
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boolean NO_HYUDORO = (player->stealingtimer == 0 && player->stolentimer == 0);
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@ -9057,7 +9057,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->positiondelay--;
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// Prevent ring misfire
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if (!(cmd->buttons & BT_ATTACK))
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if (!(buttons & BT_ATTACK))
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{
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if (player->itemtype == KITEM_NONE
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&& NO_HYUDORO && (K_RingsActive() == true) && !(HOLDING_ITEM
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@ -9108,7 +9108,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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// Ring boosting
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else if (player->itemflags & IF_USERINGS)
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{
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if ((cmd->buttons & BT_ATTACK) && !player->ringdelay && player->rings > 0)
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if ((buttons & BT_ATTACK) && !player->ringdelay && player->rings > 0)
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{
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mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING);
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P_SetMobjState(ring, S_FASTRING1);
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@ -9182,7 +9182,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->itemflags |= IF_HOLDREADY;
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}
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if ((cmd->buttons & BT_ATTACK) && (player->itemflags & IF_HOLDREADY) && onground)
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if ((buttons & BT_ATTACK) && (player->itemflags & IF_HOLDREADY) && onground)
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{
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// TODO: gametyperules
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const SINT8 incr = gametype == GT_BATTLE ? 3 : 2;
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@ -9221,7 +9221,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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if (player->growcancel >= 0)
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{
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if (cmd->buttons & BT_ATTACK)
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if (buttons & BT_ATTACK)
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{
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player->growcancel++;
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if (player->growcancel > 26)
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@ -9232,7 +9232,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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else
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{
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if ((cmd->buttons & BT_ATTACK) || (player->oldcmd.buttons & BT_ATTACK))
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if ((buttons & BT_ATTACK) || (player->oldcmd.buttons & BT_ATTACK))
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player->growcancel = -1;
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else
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player->growcancel = 0;
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@ -9621,7 +9621,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (!HOLDING_ITEM && NO_HYUDORO)
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{
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if ((cmd->buttons & BT_ATTACK) && (player->itemflags & IF_HOLDREADY))
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if ((buttons & BT_ATTACK) && (player->itemflags & IF_HOLDREADY))
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{
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if (player->bubbleblowup == 0)
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S_StartSound(player->mo, sfx_s3k75);
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@ -1751,6 +1751,7 @@ static void P_3dMovement(player_t *player)
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angle_t dangle; // replaces old quadrants bits
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fixed_t oldMagnitude, newMagnitude;
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vector3_t totalthrust;
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UINT16 buttons = K_GetKartButtons(player);
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totalthrust.x = totalthrust.y = 0; // I forget if this is needed
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totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes
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@ -1846,7 +1847,7 @@ static void P_3dMovement(player_t *player)
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if (player->mo->movefactor != FRACUNIT) // Friction-scaled acceleration...
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movepushforward = FixedMul(movepushforward, player->mo->movefactor);
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if (cmd->buttons & BT_BRAKE && (player->cmd.forwardmove == 0)) // SRB2kart - braking isn't instant
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if (buttons & BT_BRAKE && (player->cmd.forwardmove == 0)) // SRB2kart - braking isn't instant
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movepushforward /= 64;
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if (player->cmd.forwardmove > 0)
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