Don't strip previous thumbnail/minimap information on header replace, since the lumpnum will remain the same otherwise
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1 changed files with 0 additions and 6 deletions
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@ -398,12 +398,6 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
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const INT16 num = (INT16)(i-1);
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boolean exists = (mapheaderinfo[gamemap-1]->alreadyExists == true);
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Patch_Free(mapheaderinfo[num]->thumbnailPic);
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mapheaderinfo[num]->thumbnailPic = NULL;
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Patch_Free(mapheaderinfo[num]->minimapPic);
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mapheaderinfo[num]->minimapPic = NULL;
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Z_Free(mapheaderinfo[num]->nextlevel);
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mapheaderinfo[num]->nextlevel = NULL;
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