Kill skyfound
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3 changed files with 0 additions and 10 deletions
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@ -18,8 +18,6 @@
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#include "../r_local.h"
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#include "../z_zone.h"
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boolean gl_sky_found = true;
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// From PrBoom:
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//
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// e6y: Check whether the player can look beyond this line
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@ -690,11 +688,6 @@ static void HWR_Subsector(size_t num)
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}
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}
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// Moved here because before, when above the ceiling and the floor does not have the sky flat, it doesn't draw the sky
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if (gl_frontsector->ceilingpic == skyflatnum || gl_frontsector->floorpic == skyflatnum)
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gl_sky_found = true;
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if (gl_frontsector->ffloors)
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{
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/// \todo fix light, xoffs, yoffs, extracolormap ?
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@ -166,7 +166,6 @@ void HWR_ClearLightTables(void);
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// hw_bsp.c
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// --------
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void HWR_RenderBSPNode(INT32 bspnum);
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extern boolean gl_sky_found;
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// --------
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// hw_draw.c
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@ -878,7 +878,6 @@ static void HWR_RenderViewpoint(player_t *player, boolean drawSkyTexture, boolea
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}
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validcount++;
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gl_sky_found = false;
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HWR_StartBatching();
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@ -900,7 +899,6 @@ static void HWR_RenderViewpoint(player_t *player, boolean drawSkyTexture, boolea
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//if (gl_printportals)
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// CONS_Printf("%d bsp calls\n", ps_numbspcalls);
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if (gl_sky_found)
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{
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// HWR_DrawSkyBackground is not able to set the texture without
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// pausing batching first
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