More fastcmp cleanup
This commit is contained in:
parent
5abfb3926f
commit
bcb0eb95cc
38 changed files with 9 additions and 47 deletions
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@ -34,7 +34,6 @@
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#include "../taglist.h"
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#include "../p_local.h"
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#include "../deh_tables.h"
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#include "../fastcmp.h"
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#include "../hu_stuff.h"
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#include "../s_sound.h"
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#include "../r_textures.h"
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@ -66,7 +66,6 @@
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#include "m_misc.h" // screenshot functionality
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#include "deh_tables.h" // Dehacked list test
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#include "m_cond.h" // condition initialization
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#include "fastcmp.h"
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#include "r_fps.h" // Frame interpolation/uncapped
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#include "keys.h"
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#include "filesrch.h" // refreshdirmenu
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@ -1406,7 +1405,7 @@ D_ConvertVersionNumbers (void)
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const char *D_GetFancyBranchName(void)
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{
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if (fastcmp(compbranch, ""))
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if (compbranch[0] == '\0')
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{
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// \x8b = aqua highlight
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return "\x8b" "detached HEAD" "\x80";
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@ -944,7 +944,7 @@ void Command_Drop(void)
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return;
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}
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if (!(!fasticmp(COM_Argv(1), "reset") && !fasticmp(COM_Argv(1), "cancel") && !fasticmp(COM_Argv(1), "stop")))
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if (fasticmp(COM_Argv(1), "reset") || fasticmp(COM_Argv(1), "cancel") || fasticmp(COM_Argv(1), "stop"))
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{
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memset(packetdropquantity, 0, sizeof(packetdropquantity));
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return;
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@ -964,7 +964,7 @@ void Command_Drop(void)
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packetname = COM_Argv(1);
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if (!(!fasticmp(packetname, "all") && !fasticmp(packetname, "any")))
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if (fasticmp(packetname, "all") || fasticmp(packetname, "any"))
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for (i = 0; i < NUMPACKETTYPE; i++)
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packetdropquantity[i] = packetquantity;
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else
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@ -24,7 +24,6 @@ extern "C" {
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#include "m_misc.h"
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#include "p_local.h"
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#include "st_stuff.h"
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#include "fastcmp.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "k_items.h"
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@ -32,7 +32,6 @@
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#include "r_picformats.h"
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#include "r_things.h" // R_Char2Frame
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#include "r_sky.h"
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#include "fastcmp.h"
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#include "lua_script.h" // Reluctantly included for LUA_EvalMath
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#include "d_clisrv.h"
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#include "v_video.h"
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@ -33,7 +33,6 @@
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#include "r_picformats.h"
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#include "r_things.h" // R_Char2Frame
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#include "r_sky.h"
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#include "fastcmp.h"
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#include "lua_script.h" // Reluctantly included for LUA_EvalMath
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#include "d_clisrv.h"
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#include "k_items.h"
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@ -34,7 +34,6 @@
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#include "k_waypoint.h" // waypoint values (for lua)
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#include "deh_tables.h"
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#include "fastcmp.h"
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strbuf_t *statenames;
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strbuf_t *mobjnames;
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@ -43,7 +43,6 @@
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#include "p_local.h"
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#include "p_setup.h"
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#include "st_stuff.h" // hud hiding
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#include "fastcmp.h"
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#include "r_fps.h" // R_GetTimeFrac
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#include "r_things.h" // numskins
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#include "r_skins.h"
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@ -38,7 +38,6 @@
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#include "p_local.h"
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#include "p_setup.h"
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#include "st_stuff.h" // hud hiding
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#include "fastcmp.h"
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#include "r_fps.h" // R_GetTimeFrac
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#include "lua_hud.h"
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@ -5771,7 +5771,7 @@ char *G_BuildMapTitle(INT32 mapnum)
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if (!mapnum || mapnum > nummapheaders || !mapheaderinfo[mapnum-1])
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I_Error("G_BuildMapTitle: Internal map ID %d not found (nummapheaders = %d)", mapnum-1, nummapheaders);
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if (!fastcmp(mapheaderinfo[mapnum-1]->lvlttl, ""))
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if (mapheaderinfo[mapnum-1]->lvlttl[0] != '\0')
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{
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size_t len = 1;
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const char *zonetext = NULL;
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@ -10,6 +10,7 @@
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/// \file h_timers.cpp
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/// \brief C++ port of Home's item timers
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#include "doomdef.h"
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#include "h_timers.h"
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#include "k_hud.h"
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#include "r_draw.h"
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@ -30,7 +31,6 @@
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#include "r_main.h"
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#include "r_fps.h"
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#include "s_sound.h"
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#include "fastcmp.h"
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#include "m_cond.h"
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#include <unordered_map>
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#include <vector>
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@ -22,7 +22,6 @@
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#include "../d_main.h"
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#include "../doomdef.h"
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#include "../doomstat.h"
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#include "../fastcmp.h"
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#ifdef HWRENDER
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#include "hw_drv.h"
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@ -15,7 +15,6 @@
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#include "doomdata.h"
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#include "doomdef.h"
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#include "doomtype.h"
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#include "fastcmp.h"
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#include "r_textures.h"
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#include "w_wad.h"
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#include "z_zone.h"
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@ -20,7 +20,6 @@
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#include "doomdef.h"
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#include "doomstat.h"
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#include "doomtype.h"
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#include "fastcmp.h"
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#include "m_fixed.h"
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#include "m_random.h"
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#include "p_local.h"
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@ -11,7 +11,6 @@
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/// \brief basic functions for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "p_local.h"
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#include "p_setup.h" // So we can have P_SetupLevelSky
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#include "p_slopes.h" // P_GetSlopeZAt
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@ -12,8 +12,6 @@
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/// \brief player botvars structure library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "k_bot.h"
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@ -11,7 +11,6 @@
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/// \brief console modifying/etc library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "p_local.h"
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#include "g_game.h"
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#include "byteptr.h"
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@ -12,7 +12,6 @@
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/// \brief player follower structure library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "k_follower.h"
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#include "r_skins.h"
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#include "sounds.h"
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@ -11,7 +11,6 @@
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/// \brief custom HUD rendering library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "r_defs.h"
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#include "r_local.h"
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#include "r_fps.h"
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@ -11,7 +11,6 @@
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/// \brief infotable editing library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "info.h"
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#include "dehacked.h"
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#include "deh_tables.h"
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@ -12,7 +12,6 @@
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/// \brief item structures library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "k_items.h"
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#include "lua_script.h"
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@ -26,7 +26,6 @@
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#include "lua_hook.h" // hook_cmd_running errors
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#include "dehacked.h"
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#include "fastcmp.h"
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#include "doomstat.h"
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enum sector_e {
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@ -11,7 +11,6 @@
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/// \brief basic math library for Lua scripting
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#include "doomdef.h"
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//#include "fastcmp.h"
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#include "tables.h"
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#include "p_local.h"
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#include "doomstat.h" // for ALLCHAOSEMERALDS
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@ -11,7 +11,6 @@
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/// \brief mobj/thing library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "r_skins.h"
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#include "p_local.h"
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#include "g_game.h"
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@ -12,7 +12,6 @@
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#include "blua/lua.h"
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "p_mobj.h"
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#include "d_player.h"
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#include "g_game.h"
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@ -11,7 +11,6 @@
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/// \brief polyobject library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "p_local.h"
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#include "p_polyobj.h"
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#include "lua_script.h"
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@ -11,7 +11,6 @@
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/// \brief Lua scripting basics
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "dehacked.h"
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#include "deh_lua.h"
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#include "z_zone.h"
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/// \brief player skin structure library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "r_skins.h"
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#include "sounds.h"
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@ -12,8 +12,6 @@
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/// \brief terrain structure library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "k_terrain.h"
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@ -13,7 +13,6 @@
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/// \brief voice structure library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "r_skins.h"
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#include "sounds.h"
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#include "deh_tables.h"
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@ -12,8 +12,6 @@
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/// \brief wapoint structure library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "p_local.h"
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#include "lua_script.h"
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#include "lua_hook.h"
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#include "fastcmp.h"
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//
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// CHEAT SEQUENCE PACKAGE
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//
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@ -87,7 +87,6 @@
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#include "m_random.h"
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#include "deh_tables.h" // menunames
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#include "fastcmp.h"
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#if defined(HAVE_SDL)
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#include <SDL.h>
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@ -89,7 +89,6 @@
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#include "p_slopes.h"
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#include "fastcmp.h" // textmap parsing
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#include "taglist.h"
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// SRB2Kart
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@ -28,7 +28,6 @@
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#include "d_netfil.h"
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#include "r_sky.h" // skyflatnum
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#include "p_local.h" // camera info
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#include "fastcmp.h"
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#include "m_misc.h" // for tunes command
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#include "m_cond.h" // for conditionsets
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#include "lua_hook.h" // MusicChange hook
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#endif
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#define GETFUNC(func) \
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else if (0 == !fastcmp(#func, funcName)) \
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else if (fastcmp(#func, funcName)) \
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funcPointer = FUNCPTRCAST(&func) \
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//
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//
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@ -66,7 +66,7 @@ void *hwSym(const char *funcName,void *handle)
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{
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void *funcPointer = NULL;
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#ifdef HWRENDER
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if (0 == !fastcmp("SetTexturePalette", funcName))
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if (fastcmp("SetTexturePalette", funcName))
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funcPointer = FUNCPTRCAST(&OglSdlSetPalette);
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GETFUNC(Init);
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@ -109,7 +109,7 @@ void *hwSym(const char *funcName,void *handle)
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GETFUNC(SetScreenPalette);
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#else //HWRENDER
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if (0 == !fastcmp("FinishUpdate", funcName))
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if (fastcmp("FinishUpdate", funcName))
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return funcPointer; //&FinishUpdate;
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#endif //!HWRENDER
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#ifdef STATIC3DS
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@ -2336,7 +2336,7 @@ char *I_GetUserName(void)
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}
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if (!fastcmp(username, ""))
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if (username[0] != '\0')
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return username;
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return NULL; // dummy for platform independent version
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}
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@ -44,7 +44,6 @@
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#include "w_wad.h"
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#include "z_zone.h"
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#include "fastcmp.h"
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#include "g_game.h" // G_LoadGameData
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#include "filesrch.h"
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@ -1699,7 +1698,6 @@ lumpnum_t W_CheckNumForNameInFolder(const char *lump, const char *folder)
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}
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// Used by Lua. Case sensitive lump checking, quickly...
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#include "fastcmp.h"
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UINT8 W_LumpExists(const char *name)
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{
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INT32 i, j;
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