diff --git a/src/p_mobj.c b/src/p_mobj.c index 67d2678bb..094a2b720 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -12741,9 +12741,9 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing) { -#if MAXPLAYERS > 32 - You should think about modifying the deathmatch starts to take full advantage of this! -#endif +// #if MAXPLAYERS > 32 +// You should think about modifying the deathmatch starts to take full advantage of this! +// #endif if (mthing->type <= MAXPLAYERS) // Player starts { // save spots for respawning in network games