nuh uh
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1 changed files with 3 additions and 3 deletions
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@ -12741,9 +12741,9 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
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static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
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{
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#if MAXPLAYERS > 32
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You should think about modifying the deathmatch starts to take full advantage of this!
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#endif
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// #if MAXPLAYERS > 32
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// You should think about modifying the deathmatch starts to take full advantage of this!
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// #endif
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if (mthing->type <= MAXPLAYERS) // Player starts
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{
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// save spots for respawning in network games
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