Fix kartspeed in udmf maps and implement spring terrain type

This commit is contained in:
NepDisk 2024-09-03 21:18:12 -04:00
parent 0297e6a0e4
commit b76c87005b
5 changed files with 147 additions and 37 deletions

View file

@ -2877,24 +2877,41 @@ fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed)
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower, boolean dorubberband)
{
fixed_t k_speed = 150;
fixed_t g_cc = FRACUNIT;
fixed_t xspd = 3072; // 4.6875 aka 3/64
UINT8 kartspeed = player->kartspeed;
fixed_t finalspeed = 0;
const boolean mobjValid = (player->mo != NULL && P_MobjWasRemoved(player->mo) == false);
fixed_t finalspeed;
if (doboostpower && !player->pogospring && !P_IsObjectOnGround(player->mo))
return (75*mapobjectscale); // air speed cap
switch (gamespeed)
{
case 0:
g_cc = 53248 + xspd; // 50cc = 81.25 + 4.69 = 85.94%
break;
case 2:
g_cc = 77824 + xspd; // 150cc = 118.75 + 4.69 = 123.44%
break;
default:
g_cc = 65536 + xspd; // 100cc = 100.00 + 4.69 = 104.69%
break;
}
if ((gametyperules & GTR_KARMA) && (player->bumpers <= 0))
kartspeed = 1;
finalspeed = K_GetKartSpeedFromStat(kartspeed);
k_speed += kartspeed*3; // 153 - 177
finalspeed = FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale);
if (player->spheres > 0)
{
fixed_t sphereAdd = (FRACUNIT/60); // 66% at max
finalspeed = FixedMul(finalspeed, FRACUNIT + (sphereAdd * player->spheres));
}
if (K_PlayerUsesBotMovement(player))
{
// Increase bot speed by 1-10% depending on difficulty
@ -2908,22 +2925,14 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower, boolean dorubberb
}
}
if (doboostpower == true)
{
if (mobjValid == true)
{
// Scale with the player.
finalspeed = FixedMul(finalspeed, player->mo->scale);
}
finalspeed = FixedMul(finalspeed, player->boostpower + player->speedboost);
}
if (dorubberband == true && player->botvars.rubberband < FRACUNIT && K_PlayerUsesBotMovement(player) == true)
{
finalspeed = FixedMul(finalspeed, player->botvars.rubberband);
}
if (doboostpower)
finalspeed = FixedMul(finalspeed, player->boostpower+player->speedboost);
return finalspeed;
}

View file

@ -581,6 +581,63 @@ void K_ProcessTerrainEffect(mobj_t *mo)
}
}
// Spring
if (terrain->springStrength)
{
sector_t *sector = player->mo->subsector->sector;
const pslope_t *slope;
angle_t angle = 0;
fixed_t co = FRACUNIT;
fixed_t si = 0;
// FIXME: come up with a better way to get the touched
// texture's slope to this function. At least this
// will work for 90% of scenarios...
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if (player->mo->ceilingrover != NULL)
{
slope = *player->mo->ceilingrover->b_slope;
}
else
{
slope = sector->c_slope;
}
}
else
{
if (player->mo->floorrover != NULL)
{
slope = *player->mo->ceilingrover->t_slope;
}
else
{
slope = sector->f_slope;
}
}
if (slope)
{
const angle_t fa = (slope->zangle >> ANGLETOFINESHIFT);
co = FINECOSINE(fa) * P_MobjFlip(player->mo);
si = -(FINESINE(fa));
angle = slope->xydirection;
}
P_DoSpringEx(player->mo, mapobjectscale,
FixedMul(terrain->springStrength, co),
FixedMul(terrain->springStrength, si),
angle);
sector->soundorg.z = player->mo->z;
S_StartSound(&sector->soundorg, sfx_s3kb1);
}
// Pogospring panel
if (terrain->pogoSpring > 0 && !(mo->eflags & MFE_SPRUNG))
{
@ -1463,6 +1520,8 @@ static void K_TerrainDefaults(terrain_t *terrain)
terrain->pogoSpring = 0;
terrain->speedPad = 0;
terrain->speedPadAngle = 0;
terrain->springStrength = 0;
terrain->springStarColor = SKINCOLOR_NONE;
terrain->flags = 0;
}
@ -1545,6 +1604,27 @@ static void K_ParseTerrainParameter(size_t i, char *param, char *val)
{
terrain->speedPadAngle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
}
else if (stricmp(param, "springStrength") == 0)
{
const double fval = atof(val);
if (fpclassify(fval) == FP_ZERO)
{
terrain->springStrength = 0;
}
else
{
// Springs increase in stength by 1.6 times the
// previous strength. Grey spring is 25 and
// 25/1.6 = 15.625
terrain->springStrength =
FLOAT_TO_FIXED(15.625 * pow(1.6, fval));
}
}
else if (stricmp(param, "springStarColor") == 0)
{
terrain->springStarColor = get_number(val);
}
else if (stricmp(param, "floorClip") == 0)
{
terrain->floorClip = FLOAT_TO_FIXED(atof(val));

View file

@ -116,6 +116,8 @@ typedef struct terrain_s
UINT8 pogoSpring; // Is this panel a pogo spring?
fixed_t speedPad; // Speed pad strength
angle_t speedPadAngle; // Speed pad angle
fixed_t springStrength; // Spring strength
UINT16 springStarColor; // Spring star color
fixed_t floorClip; // Offset for sprites on this ground
UINT32 flags; // Flag values (see: terrain_flags_t)
} terrain_t;

View file

@ -176,7 +176,7 @@ boolean P_IsObjectInGoop(mobj_t *mo);
boolean P_IsObjectOnGround(mobj_t *mo);
boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec);
boolean P_IsObjectOnRealGround(mobj_t *mo, sector_t *sec); // SRB2Kart
#define P_IsObjectFlipped(o) ((o)->eflags & MFE_VERTICALFLIP)
#define P_IsObjectFlipped(o) (((o)->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP)
boolean P_InQuicksand(mobj_t *mo);
boolean P_PlayerHitFloor(player_t *player, boolean fromAir);
@ -450,6 +450,7 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
BlockItReturn_t PIT_PushableMoved(mobj_t *thing);
void P_DoSpringEx(mobj_t * object,fixed_t scaleVal, fixed_t vertispeed, fixed_t horizspeed, angle_t finalAngle);
boolean P_DoSpring(mobj_t *spring, mobj_t *object);
fixed_t P_GetFOFTopZAt (ffloor_t *rover, fixed_t x, fixed_t y);

View file

@ -272,6 +272,42 @@ static boolean P_SpecialIsLinedefCrossType(line_t *ld)
return linedefcrossspecial;
}
void
P_DoSpringEx
( mobj_t * object,
fixed_t scaleVal,
fixed_t vertispeed,
fixed_t horizspeed,
angle_t finalAngle)
{
const fixed_t hscale = mapobjectscale + (mapobjectscale - object->scale);
const fixed_t vscale = mapobjectscale + (object->scale - mapobjectscale);
object->standingslope = NULL; // Okay, now we know it's not going to be relevant - no launching off at silly angles for you.
object->terrain = NULL;
object->eflags |= MFE_SPRUNG; // apply this flag asap!
if (vertispeed)
object->momz = FixedMul(vertispeed,FixedSqrt(FixedMul(vscale, scaleVal)));
if (horizspeed)
{
if (!object->player)
P_InstaThrust(object, finalAngle, FixedMul(horizspeed,FixedSqrt(FixedMul(hscale, scaleVal))));
else
{
fixed_t finalSpeed = FixedDiv(horizspeed, hscale);
fixed_t pSpeed = object->player->speed;
if (pSpeed > finalSpeed)
finalSpeed = pSpeed;
P_InstaThrust(object, finalAngle, FixedMul(finalSpeed,FixedSqrt(FixedMul(hscale, scaleVal))));
}
}
}
//
// P_DoSpring
//
@ -298,6 +334,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
object->standingslope = NULL; // Okay, now we can't return - no launching off at silly angles for you.
object->eflags |= MFE_SPRUNG; // apply this flag asap!
spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
if (horizspeed && vertispeed) // Mimic SA
@ -337,25 +374,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
P_TryMove(object, spring->x + offx, spring->y + offy, true);
}
if (vertispeed)
object->momz = FixedMul(vertispeed,FixedSqrt(FixedMul(vscale, spring->scale)));
if (horizspeed)
{
if (!object->player)
P_InstaThrust(object, spring->angle, FixedMul(horizspeed,FixedSqrt(FixedMul(hscale, spring->scale))));
else
{
fixed_t finalSpeed = FixedDiv(horizspeed, hscale);
fixed_t pSpeed = object->player->speed;
if (pSpeed > finalSpeed)
finalSpeed = pSpeed;
P_InstaThrust(object, spring->angle, FixedMul(finalSpeed,FixedSqrt(FixedMul(hscale, spring->scale))));
}
}
P_DoSpringEx(object, mapobjectscale, vertispeed, horizspeed, spring->angle);
// Re-solidify
spring->flags |= (spring->info->flags & (MF_SPECIAL|MF_SOLID));
@ -365,7 +384,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{
if (spring->flags & MF_ENEMY) // Spring shells
P_SetTarget(&spring->target, object);
if (horizspeed && object->player->cmd.forwardmove == 0 && object->player->cmd.sidemove == 0)
{
object->angle = spring->angle;