Fix titlecard offset using the wrong splitscreen

This commit is contained in:
NepDisk 2025-07-03 15:02:57 -04:00
parent b90a29bde0
commit b73533c943

View file

@ -631,7 +631,7 @@ void ST_drawTitleCard(void)
INT32 dupcalc = (vid.width/vid.dupx);
UINT8 gtc = G_GetGametypeColor(gametype);
INT32 sub = 0;
INT32 bary = (splitscreen)
INT32 bary = (r_splitscreen)
? BASEVIDHEIGHT/2
: 163;
INT32 lvlw;