Drawfill nametag stem
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3779da57a5
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1 changed files with 42 additions and 4 deletions
46
src/k_hud.c
46
src/k_hud.c
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@ -2726,12 +2726,50 @@ static void K_DrawNameTagForPlayer(fixed_t x, fixed_t y, player_t *p)
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}
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// Lat: 10/06/2020: colormap can be NULL on the frame you join a game, just arbitrarily use palette indexes 31 and 0 instead of whatever the colormap would give us instead to avoid crashes.
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V_DrawFill(barx, bary, barw, (3 * vid.dupy), (colormap ? colormap[31] : 31)|V_NOSCALESTART);
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V_DrawFill(barx, bary + vid.dupy, barw, vid.dupy, (colormap ? colormap[0] : 0)|V_NOSCALESTART);
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// END DRAWFILL DUMBNESS
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// Draw the stem
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V_DrawFixedPatch(x, y, FRACUNIT, 0, kp_nametagstem, colormap);
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{
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fixed_t stemx;
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fixed_t stemy;
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int j;
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boolean flipcam = (p->pflags & PF_FLIPCAM) && (p->mo->eflags & MFE_VERTICALFLIP);
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boolean flipped;
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if (flipcam)
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flipped = (p->mo->eflags & MFE_VERTICALFLIP) != (stplyr->mo->eflags & MFE_VERTICALFLIP);
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else
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flipped = p->mo->eflags & MFE_VERTICALFLIP;
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stemx = (x * vid.dupx) / FRACUNIT;
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stemy = (y * vid.dupy) / FRACUNIT;
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// Center it if necessary
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if (vid.width != BASEVIDWIDTH * vid.dupx)
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{
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stemx += (vid.width - (BASEVIDWIDTH * vid.dupx)) / 2;
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}
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if (vid.height != BASEVIDHEIGHT * vid.dupy)
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{
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stemy += (vid.height - (BASEVIDHEIGHT * vid.dupy)) / 2;
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}
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for (j = 0; j < 4; j++)
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{
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stemy -= vid.dupy*4;
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V_DrawFill(stemx, stemy, vid.dupy*3, vid.dupy*4, (colormap ? colormap[31] : 31)|V_NOSCALESTART);
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V_DrawFill(stemx+vid.dupx, stemy + vid.dupy, vid.dupy, vid.dupy*4, (colormap ? colormap[0] : 0)|V_NOSCALESTART);
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stemx += vid.dupx;
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}
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V_DrawFill(barx, bary, barw, (3 * vid.dupy), (colormap ? colormap[31] : 31)|V_NOSCALESTART);
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V_DrawFill(barx, bary + vid.dupy, barw, vid.dupy, (colormap ? colormap[0] : 0)|V_NOSCALESTART);
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V_DrawFill(stemx+vid.dupx, stemy+vid.dupy, barw - vid.dupx*3, vid.dupy, (colormap ? colormap[0] : 0)|V_NOSCALESTART);
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}
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//V_DrawFixedPatch(x, y, FRACUNIT, 0, kp_nametagstem, colormap);
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// END DRAWFILL DUMBNESS
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// Draw the name itself
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V_DrawThinStringAtFixed(x + (5*FRACUNIT), y - (26*FRACUNIT), V_6WIDTHSPACE|V_ALLOWLOWERCASE|clr, player_names[p - players]);
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