Merge branch 'blankart-dev' into improveddrifiting
This commit is contained in:
commit
b6b3920a17
55 changed files with 376 additions and 1929 deletions
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@ -1,6 +0,0 @@
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# Build both the native piece of SRB2 for Android, and the Java frontend.
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||||
LOCAL_PATH:= $(call my-dir)
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||||
include $(CLEAR_VARS)
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||||
|
||||
include $(call all-makefiles-under,$(LOCAL_PATH))
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||||
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@ -1,7 +0,0 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<classpath>
|
||||
<classpathentry kind="src" path="src"/>
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||||
<classpathentry kind="src" path="gen"/>
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||||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
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||||
<classpathentry kind="output" path="bin"/>
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||||
</classpath>
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||||
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@ -1,33 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<projectDescription>
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<name>SRB2</name>
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<comment></comment>
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||||
<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
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||||
<arguments>
|
||||
</arguments>
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||||
</buildCommand>
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||||
<buildCommand>
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||||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
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||||
<arguments>
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||||
</arguments>
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||||
</buildCommand>
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||||
<buildCommand>
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||||
<name>org.eclipse.jdt.core.javabuilder</name>
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||||
<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.ApkBuilder</name>
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||||
<arguments>
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</arguments>
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||||
</buildCommand>
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</buildSpec>
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||||
<natures>
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<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
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||||
<nature>org.eclipse.jdt.core.javanature</nature>
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||||
</natures>
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||||
</projectDescription>
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@ -1,5 +0,0 @@
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#Mon Nov 09 14:38:16 EST 2009
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eclipse.preferences.version=1
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org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.5
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org.eclipse.jdt.core.compiler.compliance=1.5
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org.eclipse.jdt.core.compiler.source=1.5
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@ -1,17 +0,0 @@
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE_TAGS := user
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LOCAL_SRC_FILES := $(call all-java-files-under, src)
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LOCAL_PACKAGE_NAME := SRB2
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LOCAL_CERTIFICATE := media
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LOCAL_REQUIRED_MODULES := libsrb2
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LOCAL_JNI_SHARED_LIBRARIES := libsrb2
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include $(BUILD_PACKAGE)
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# Use the following include to make our test apk.
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include $(call all-makefiles-under,$(LOCAL_PATH))
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@ -1,18 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.srb2"
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android:versionCode="1"
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android:versionName="1.0">
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<application android:icon="@drawable/icon" android:label="@string/app_name">
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<activity android:name=".SRB2Game"
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android:label="@string/app_name">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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||||
</intent-filter>
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</activity>
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||||
|
||||
</application>
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<uses-sdk android:minSdkVersion="4" />
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||||
|
||||
</manifest>
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||||
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@ -1,13 +0,0 @@
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|||
# This file is automatically generated by Android Tools.
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||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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||||
#
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||||
# This file must be checked in Version Control Systems.
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||||
#
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||||
# To customize properties used by the Ant build system use,
|
||||
# "build.properties", and override values to adapt the script to your
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||||
# project structure.
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||||
|
||||
# Project target.
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target=android-4
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||||
# Indicates whether an apk should be generated for each density.
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||||
split.density=false
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||||
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|
@ -1,26 +0,0 @@
|
|||
/* AUTO-GENERATED FILE. DO NOT MODIFY.
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||||
*
|
||||
* This class was automatically generated by the
|
||||
* aapt tool from the resource data it found. It
|
||||
* should not be modified by hand.
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||||
*/
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||||
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||||
package org.srb2;
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||||
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||||
public final class R {
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||||
public static final class attr {
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||||
}
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||||
public static final class drawable {
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||||
public static final int icon=0x7f020000;
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||||
}
|
||||
public static final class id {
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||||
public static final int SoftwareRendererDisplay=0x7f050000;
|
||||
}
|
||||
public static final class layout {
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||||
public static final int main=0x7f030000;
|
||||
}
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||||
public static final class string {
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||||
public static final int app_name=0x7f040001;
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||||
public static final int hello=0x7f040000;
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||||
}
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||||
}
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||||
Binary file not shown.
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Before Width: | Height: | Size: 4 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 1.7 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 2.5 KiB |
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@ -1,9 +0,0 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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||||
android:orientation="vertical"
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||||
android:layout_width="fill_parent"
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||||
android:layout_height="fill_parent"
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||||
>
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||||
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||||
<SurfaceView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/SoftwareRendererDisplay"></SurfaceView>
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||||
</LinearLayout>
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||||
|
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@ -1,5 +0,0 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<resources>
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||||
<string name="hello">Hello World, SRB2Game!</string>
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||||
<string name="app_name">SRB2</string>
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||||
</resources>
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||||
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@ -1,25 +0,0 @@
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|||
package org.srb2;
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import org.srb2.nativecode.SRB2;
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import android.graphics.Canvas;
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import android.util.Log;
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import android.view.SurfaceHolder;
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public class GameThread extends Thread {
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public static String TAG = "SRB2-GameThread";
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private SurfaceHolder sh;
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private SRB2 srb2;
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||||
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public GameThread(SurfaceHolder h) {
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||||
super();
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||||
this.srb2 = new SRB2(h);
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this.sh = h;
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||||
}
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||||
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||||
@Override
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public void run() {
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Log.d(TAG, "Starting thread!");
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this.srb2.run();
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||||
}
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||||
}
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||||
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@ -1,39 +0,0 @@
|
|||
package org.srb2;
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||||
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||||
import android.util.Log;
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||||
import android.view.SurfaceHolder;
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||||
import android.view.SurfaceView;
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||||
import android.view.SurfaceHolder.Callback;
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||||
import android.app.Activity;
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||||
import android.os.Bundle;
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||||
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||||
public class SRB2Game extends Activity implements Callback {
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||||
public static String TAG = "SRB2-Activity";
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||||
private SurfaceView sv;
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||||
private GameThread thread;
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||||
|
||||
/** Called when the activity is first created. */
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||||
@Override
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||||
public void onCreate(Bundle savedInstanceState) {
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||||
super.onCreate(savedInstanceState);
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||||
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||||
setContentView(R.layout.main);
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||||
|
||||
sv = (SurfaceView) findViewById(R.id.SoftwareRendererDisplay);
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||||
sv.getHolder().addCallback(this);
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||||
}
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||||
|
||||
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
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||||
Log.e(TAG, "Output surface changed? OHSHI-");
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||||
}
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||||
|
||||
public void surfaceCreated(SurfaceHolder arg0) {
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||||
Log.d(TAG, "Output surface ready! Instantiating and starting game...");
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||||
thread = new GameThread(sv.getHolder());
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||||
thread.start();
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||||
}
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||||
|
||||
public void surfaceDestroyed(SurfaceHolder arg0) {
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||||
// TODO shutdown SRB2 as cleanly as possible.
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||||
}
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||||
}
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||||
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@ -1,13 +0,0 @@
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|||
package org.srb2.nativecode;
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||||
import java.nio.ByteBuffer;
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public class Main {
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private SRB2 srb2;
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||||
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||||
public Main(SRB2 srb2) {
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this.srb2 = srb2;
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||||
}
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||||
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||||
public native int main(Video v);
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||||
}
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@ -1,35 +0,0 @@
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|||
package org.srb2.nativecode;
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||||
import android.util.Log;
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||||
import android.view.SurfaceHolder;
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||||
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||||
/// Wraps the entire native game. This object should be wholly owned
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||||
/// by the thread it's going to run in.
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||||
public class SRB2 {
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||||
public static String TAG = "SRB2-Wrapper";
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private Main main;
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public Video video;
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public SRB2(SurfaceHolder videoOut) {
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try {
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Log.i(TAG, "Loading native SRB2 shared object from package...");
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System.load("/data/data/org.srb2/lib/libsrb2.so");
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|
||||
} catch (UnsatisfiedLinkError ule) {
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||||
Log.i(TAG, "... it doesn't appear to be installed in the package. Looking for native library in the global search path.");
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try {
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System.load("libsrb2.so");
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||||
|
||||
} catch (UnsatisfiedLinkError ule2) {
|
||||
Log.e("JNI", "... no luck. Could not load libsrb2.so!");
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||||
return;
|
||||
}
|
||||
}
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||||
this.video = new Video(this, videoOut);
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||||
this.main = new Main(this);
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||||
}
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||||
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||||
public void run() {
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||||
this.main.main(this.video);
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||||
}
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||||
}
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@ -1,39 +0,0 @@
|
|||
package org.srb2.nativecode;
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||||
|
||||
import java.nio.ByteBuffer;
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||||
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Canvas;
|
||||
import android.view.SurfaceHolder;
|
||||
|
||||
public class Video {
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||||
public static int width = 340;
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||||
public static int height = 240;
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||||
private SurfaceHolder sh;
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||||
public ByteBuffer fb;
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||||
public Bitmap bmp;
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||||
|
||||
public Video(SRB2 srb2, SurfaceHolder sh) {
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||||
this.sh = sh;
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||||
fb = ByteBuffer.allocateDirect(fbSize());
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||||
bmp = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
|
||||
}
|
||||
|
||||
private int fbSize() {
|
||||
// naively assuming RGBA8888 now, even though that is entirely wrong.
|
||||
// ... well, at least, that's what the Canvas/Bitmap will expect.
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||||
return width * height * 4;
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||||
}
|
||||
|
||||
public void gotFrame() {
|
||||
|
||||
Canvas canvas = sh.lockCanvas();
|
||||
canvas.drawARGB(0xff, 0, 0, 0);
|
||||
// ugh, an extra copy. the only way to avoid this, I suppose,
|
||||
// is to use the surface in native code directly.
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bmp.copyPixelsFromBuffer(fb);
|
||||
canvas.drawBitmap(bmp, 0, 0, null);
|
||||
sh.unlockCanvasAndPost(canvas);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,90 +0,0 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
srb_module_tags := eng user
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_SRC_FILES := am_map.c \
|
||||
command.c \
|
||||
comptime.c \
|
||||
console.c \
|
||||
d_clisrv.c \
|
||||
d_main.c \
|
||||
d_net.c \
|
||||
d_netcmd.c \
|
||||
d_netfil.c \
|
||||
dehacked.c \
|
||||
f_finale.c \
|
||||
f_wipe.c \
|
||||
filesrch.c \
|
||||
g_game.c \
|
||||
g_input.c \
|
||||
hu_stuff.c \
|
||||
i_tcp.c \
|
||||
info.c \
|
||||
lzf.c \
|
||||
m_argv.c \
|
||||
m_bbox.c \
|
||||
m_cheat.c \
|
||||
m_fixed.c \
|
||||
m_menu.c \
|
||||
m_misc.c \
|
||||
m_queue.c \
|
||||
m_random.c \
|
||||
md5.c \
|
||||
mserv.c \
|
||||
p_ceilng.c \
|
||||
p_enemy.c \
|
||||
p_fab.c \
|
||||
p_floor.c \
|
||||
p_inter.c \
|
||||
p_lights.c \
|
||||
p_map.c \
|
||||
p_maputl.c \
|
||||
p_mobj.c \
|
||||
p_polyobj.c \
|
||||
p_saveg.c \
|
||||
p_setup.c \
|
||||
p_sight.c \
|
||||
p_spec.c \
|
||||
p_telept.c \
|
||||
p_tick.c \
|
||||
p_user.c \
|
||||
r_bsp.c \
|
||||
r_data.c \
|
||||
r_draw.c \
|
||||
r_main.c \
|
||||
r_plane.c \
|
||||
r_segs.c \
|
||||
r_sky.c \
|
||||
r_splats.c \
|
||||
r_things.c \
|
||||
s_sound.c \
|
||||
screen.c \
|
||||
sounds.c \
|
||||
st_stuff.c \
|
||||
string.c \
|
||||
tables.c \
|
||||
v_video.c \
|
||||
w_wad.c \
|
||||
y_inter.c \
|
||||
z_zone.c \
|
||||
android/i_cdmus.c \
|
||||
android/i_main.c \
|
||||
android/i_net.c \
|
||||
android/i_sound.c \
|
||||
android/i_system.c \
|
||||
android/i_video.c
|
||||
|
||||
LOCAL_CFLAGS += -DPLATFORM_ANDROID -DNONX86 -DLINUX -DDEBUGMODE -DNOPIX -DUNIXCOMMON -DNOTERMIOS
|
||||
|
||||
LOCAL_MODULE := libsrb2
|
||||
|
||||
# we live in an APK, so no prelink for us!
|
||||
LOCAL_PRELINK_MODULE := false
|
||||
|
||||
LOCAL_SHARED_LIBRARIES += liblog libdl
|
||||
|
||||
LOCAL_CFLAGS += -Idalvik/libnativehelper/include/nativehelper
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
SRB2 for Google Android!
|
||||
|
||||
SYNOPSIS
|
||||
|
||||
Port of SRB2 to Android, tested against version 1.6 (donut).
|
||||
|
||||
I did this with a full Android tree, rather than the NDK thing.
|
||||
|
||||
BUILDING
|
||||
|
||||
Assuming a pretty standard Android tree, at $REPO, and the SRB2
|
||||
tree at $REPO/packages/apps/srb2 (that is, the *whole* SRB2
|
||||
tree, not just this android/ directory):
|
||||
|
||||
cd $REPO
|
||||
source build/envsetup.sh # this gives us the mm command,
|
||||
# which is useful for selectively
|
||||
# building only one component.
|
||||
cd packages/apps/srb2
|
||||
mm
|
||||
|
||||
An APK is dumped out at (or similar):
|
||||
out/target/product/generic/system/app/SRB2.apk
|
||||
|
||||
Naturally, an SRB2 APK is architecture specific. Since most
|
||||
Android devices are currently ARMEL, this is pretty okay.
|
||||
|
||||
NB. It appears that the Java app (the thing that becomes the APK)
|
||||
is *not* rebuilt if changes are only made to libsrb2. Grr.
|
||||
|
||||
REGENERATION OF JNI HEADERS
|
||||
|
||||
Whenever the Java classes in org.srb2.nativecode change,
|
||||
the C header files that describe the JNI interface to them
|
||||
need to be regnererated. Make sure you have the project
|
||||
built (so that the jar files are up to date), and then:
|
||||
|
||||
cd $REPO/out/target/common/obj/APPS/SRB2_intermediates
|
||||
|
||||
javah -classpath classes.jar -o $REPO/packages/apps/srb2/src/android/jni_main.h org.srb2.nativecode.Main
|
||||
|
||||
# ... and no, I don't know how to mash all that into the
|
||||
# Android.mk build system...
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
#include "../command.h"
|
||||
#include "../s_sound.h"
|
||||
#include "../i_sound.h"
|
||||
|
||||
//
|
||||
// CD MUSIC I/O
|
||||
//
|
||||
|
||||
UINT8 cdaudio_started = 0;
|
||||
|
||||
consvar_t cd_volume = CVAR_INIT ("cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL);
|
||||
consvar_t cdUpdate = CVAR_INIT ("cd_update","1",CV_SAVE, NULL, NULL);
|
||||
|
||||
|
||||
void I_InitCD(void){}
|
||||
|
||||
void I_StopCD(void){}
|
||||
|
||||
void I_PauseCD(void){}
|
||||
|
||||
void I_ResumeCD(void){}
|
||||
|
||||
void I_ShutdownCD(void){}
|
||||
|
||||
void I_UpdateCD(void){}
|
||||
|
||||
void I_PlayCD(UINT8 track, UINT8 looping)
|
||||
{
|
||||
(void)track;
|
||||
(void)looping;
|
||||
}
|
||||
|
||||
boolean I_SetVolumeCD(INT32 volume)
|
||||
{
|
||||
(void)volume;
|
||||
return false;
|
||||
}
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
#define LOG_TAG "SRB2-main"
|
||||
#include "utils/Log.h"
|
||||
|
||||
#include "../doomdef.h"
|
||||
#include "../d_main.h"
|
||||
#include "../m_argv.h"
|
||||
|
||||
#include "i_video.h"
|
||||
|
||||
#include "jni_main.h"
|
||||
|
||||
int srb2_main()
|
||||
{
|
||||
// startup SRB2
|
||||
CONS_Printf ("Setting up SRB2Kart (fo' real)...");
|
||||
D_SRB2Main();
|
||||
CONS_Printf ("Entering main game loop...");
|
||||
// never return
|
||||
D_SRB2Loop();
|
||||
LOGD("Control left SRB2Kart. Good bye.");
|
||||
|
||||
// return to OS
|
||||
return 0;
|
||||
}
|
||||
|
||||
JNIEXPORT jint JNICALL Java_org_srb2_nativecode_Main_main
|
||||
(JNIEnv * env, jobject self, jobject video) {
|
||||
jobject fbBuf;
|
||||
jfieldID fbBufField;
|
||||
|
||||
// a global reference to JNI Env, so my callbacks can use it:
|
||||
jni_env = env;
|
||||
androidVideo = video;
|
||||
|
||||
jclass videoClass = (*env)->FindClass(env, "org/srb2/nativecode/Video");
|
||||
if(videoClass == NULL) {
|
||||
LOGE("Could not find Video class from JNI!");
|
||||
return -1;
|
||||
}
|
||||
fbBufField = (*env)->GetFieldID(env, videoClass, "fb", "Ljava/nio/ByteBuffer;");
|
||||
fbBuf = (*env)->GetObjectField(env, video, fbBufField);
|
||||
if(fbBuf == NULL) {
|
||||
LOGE("Couldn't get Video object from JNI!");
|
||||
return -1;
|
||||
}
|
||||
videoFrameCB = (*env)->GetMethodID(env, videoClass, "gotFrame", "()V");
|
||||
if(videoFrameCB == NULL) {
|
||||
LOGE("Couldn't get method ID of Video#gotFrame() callback!");
|
||||
return -1;
|
||||
}
|
||||
android_surface = (UINT8*) (*env)->GetDirectBufferAddress(env, fbBuf);
|
||||
return srb2_main();
|
||||
}
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
#include "../i_net.h"
|
||||
|
||||
boolean I_InitNetwork(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
@ -1,214 +0,0 @@
|
|||
#include "../i_sound.h"
|
||||
|
||||
UINT8 sound_started = 0;
|
||||
|
||||
void *I_GetSfx(sfxinfo_t *sfx)
|
||||
{
|
||||
(void)sfx;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void I_FreeSfx(sfxinfo_t *sfx)
|
||||
{
|
||||
(void)sfx;
|
||||
}
|
||||
|
||||
void I_StartupSound(void){}
|
||||
|
||||
void I_ShutdownSound(void){}
|
||||
|
||||
//
|
||||
// SFX I/O
|
||||
//
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
|
||||
{
|
||||
(void)id;
|
||||
(void)vol;
|
||||
(void)sep;
|
||||
(void)pitch;
|
||||
(void)priority;
|
||||
(void)channel;
|
||||
return -1;
|
||||
}
|
||||
|
||||
void I_StopSound(INT32 handle)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
INT32 I_SoundIsPlaying(INT32 handle)
|
||||
{
|
||||
(void)handle;
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_UpdateSoundParams(INT32 handle, INT32 vol, INT32 sep, INT32 pitch)
|
||||
{
|
||||
(void)handle;
|
||||
(void)vol;
|
||||
(void)sep;
|
||||
(void)pitch;
|
||||
}
|
||||
|
||||
void I_SetSfxVolume(INT32 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SYSTEM
|
||||
/// ------------------------
|
||||
|
||||
UINT8 music_started = 0;
|
||||
UINT8 digmusic_started = 0;
|
||||
|
||||
void I_InitMusic(void){}
|
||||
|
||||
void I_ShutdownMusic(void){}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PROPERTIES
|
||||
/// ------------------------
|
||||
|
||||
musictype_t I_SongType(void)
|
||||
{
|
||||
return MU_NONE;
|
||||
}
|
||||
|
||||
boolean I_SongPlaying(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_SongPaused(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC EFFECTS
|
||||
/// ------------------------
|
||||
|
||||
boolean I_SetSongSpeed(float speed)
|
||||
{
|
||||
(void)speed;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
||||
UINT8 midimusic_started = 0;
|
||||
|
||||
boolean I_LoadSong(char *data, size_t len)
|
||||
{
|
||||
(void)data;
|
||||
(void)len;
|
||||
return -1;
|
||||
}
|
||||
|
||||
void I_UnloadSong()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
boolean I_PlaySong(boolean looping)
|
||||
{
|
||||
(void)handle;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_StopSong(void)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
void I_PauseSong(void)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
void I_ResumeSong(void)
|
||||
{
|
||||
(void)handle;
|
||||
}
|
||||
|
||||
void I_SetMusicVolume(INT32 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
@ -1,276 +0,0 @@
|
|||
#define LOG_TAG "SRB2"
|
||||
|
||||
#include "../doomdef.h"
|
||||
#include "../i_system.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
#define MEMINFO_FILE "/proc/meminfo"
|
||||
#define MEMTOTAL "MemTotal:"
|
||||
#define MEMFREE "MemFree:"
|
||||
|
||||
UINT8 graphics_started = 0;
|
||||
|
||||
UINT8 keyboard_started = 0;
|
||||
|
||||
static INT64 start_time; // as microseconds since the epoch
|
||||
|
||||
// I should probably return how much memory is remaining
|
||||
// for this process, considering Android's process memory limit.
|
||||
UINT32 I_GetFreeMem(UINT32 *total)
|
||||
{
|
||||
// what the heck? sysinfo() is partially missing in bionic?
|
||||
/* struct sysinfo si; */
|
||||
/* if(sysinfo(&si) != 0) { */
|
||||
/* I_Error("Couldn't invoke sysinfo()...?"); */
|
||||
/* } */
|
||||
/* return si.freeram; */
|
||||
char buf[1024];
|
||||
char *memTag;
|
||||
UINT32 freeKBytes;
|
||||
UINT32 totalKBytes;
|
||||
INT32 n;
|
||||
INT32 meminfo_fd = -1;
|
||||
|
||||
meminfo_fd = open(MEMINFO_FILE, O_RDONLY);
|
||||
n = read(meminfo_fd, buf, 1023);
|
||||
close(meminfo_fd);
|
||||
|
||||
if (n < 0)
|
||||
{
|
||||
// Error
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
|
||||
buf[n] = '\0';
|
||||
if (NULL == (memTag = strstr(buf, MEMTOTAL)))
|
||||
{
|
||||
// Error
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
|
||||
memTag += sizeof (MEMTOTAL);
|
||||
totalKBytes = atoi(memTag);
|
||||
|
||||
if (NULL == (memTag = strstr(buf, MEMFREE)))
|
||||
{
|
||||
// Error
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
|
||||
memTag += sizeof (MEMFREE);
|
||||
freeKBytes = atoi(memTag);
|
||||
|
||||
if (total)
|
||||
*total = totalKBytes << 10;
|
||||
return freeKBytes << 10;
|
||||
}
|
||||
|
||||
INT64 current_time_in_ps() {
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return (t.tv_sec * (INT64)1000000) + t.tv_usec;
|
||||
}
|
||||
|
||||
void I_Sleep(UINT32 ms){}
|
||||
|
||||
precise_t I_GetPreciseTime(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT64 I_GetPrecisePrecision(void)
|
||||
{
|
||||
return 1000000;
|
||||
}
|
||||
|
||||
void I_GetEvent(void){}
|
||||
|
||||
void I_OsPolling(void){}
|
||||
|
||||
ticcmd_t *I_BaseTiccmd(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ticcmd_t *I_BaseTiccmd2(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void I_Quit(void)
|
||||
{
|
||||
LOGD("SRB2Kart quitting!");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
void I_Error(const char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char logbuf[8192];
|
||||
|
||||
va_start(argptr, error);
|
||||
vsprintf(logbuf, error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
LOGE(logbuf);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
void I_Tactile(FFType Type, const JoyFF_t *Effect)
|
||||
{
|
||||
(void)Type;
|
||||
(void)Effect;
|
||||
}
|
||||
|
||||
void I_Tactile2(FFType Type, const JoyFF_t *Effect)
|
||||
{
|
||||
(void)Type;
|
||||
(void)Effect;
|
||||
}
|
||||
|
||||
void I_JoyScale(void){}
|
||||
|
||||
void I_JoyScale2(void){}
|
||||
|
||||
void I_InitJoystick(void){}
|
||||
|
||||
void I_InitJoystick2(void){}
|
||||
|
||||
INT32 I_NumJoys(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *I_GetJoyName(INT32 joyindex)
|
||||
{
|
||||
(void)joyindex;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void I_SetupMumble(void)
|
||||
{
|
||||
}
|
||||
|
||||
#ifndef NOMUMBLE
|
||||
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
|
||||
{
|
||||
(void)mobj;
|
||||
(void)listener;
|
||||
}
|
||||
#endif
|
||||
|
||||
void I_OutputMsg(const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char logbuf[8192];
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(logbuf, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
LOGD(logbuf);
|
||||
}
|
||||
|
||||
void I_StartupMouse(void){}
|
||||
|
||||
void I_StartupMouse2(void){}
|
||||
|
||||
void I_StartupKeyboard(void){}
|
||||
|
||||
INT32 I_GetKey(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void I_StartupTimer(void) {
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
start_time = (t.tv_sec * 1000000) + t.tv_usec;
|
||||
}
|
||||
|
||||
void I_AddExitFunc(void (*func)())
|
||||
{
|
||||
(void)func;
|
||||
}
|
||||
|
||||
void I_RemoveExitFunc(void (*func)())
|
||||
{
|
||||
(void)func;
|
||||
}
|
||||
|
||||
INT32 I_StartupSystem(void)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
void I_ShutdownSystem(void){}
|
||||
|
||||
void I_GetDiskFreeSpace(INT64* freespace)
|
||||
{
|
||||
*freespace = 0;
|
||||
}
|
||||
|
||||
char *I_GetUserName(void)
|
||||
{
|
||||
return "Android";
|
||||
}
|
||||
|
||||
INT32 I_mkdir(const char *dirname, INT32 unixright)
|
||||
{
|
||||
(void)dirname;
|
||||
(void)unixright;
|
||||
return -1;
|
||||
}
|
||||
|
||||
const char *I_LocateWad(void)
|
||||
{
|
||||
return "/sdcard/srb2";
|
||||
}
|
||||
|
||||
void I_GetJoystickEvents(void){}
|
||||
|
||||
void I_GetJoystick2Events(void){}
|
||||
|
||||
void I_GetMouseEvents(void){}
|
||||
|
||||
void I_UpdateMouseGrab(void){}
|
||||
|
||||
char *I_GetEnv(const char *name)
|
||||
{
|
||||
LOGW("I_GetEnv() called?!");
|
||||
(void)name;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
INT32 I_PutEnv(char *variable)
|
||||
{
|
||||
(void)variable;
|
||||
return -1;
|
||||
}
|
||||
|
||||
INT32 I_ClipboardCopy(const char *data, size_t size)
|
||||
{
|
||||
(void)data;
|
||||
(void)size;
|
||||
return -1;
|
||||
}
|
||||
|
||||
char *I_ClipboardPaste(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void I_RegisterSysCommands(void) {}
|
||||
|
||||
#include "../sdl/dosstr.c"
|
||||
|
|
@ -1,92 +0,0 @@
|
|||
#include "../doomdef.h"
|
||||
#include "../command.h"
|
||||
#include "../i_video.h"
|
||||
#include "../v_video.h"
|
||||
#include "../screen.h"
|
||||
|
||||
#include "i_video.h"
|
||||
|
||||
#include "utils/Log.h"
|
||||
|
||||
rendermode_t rendermode = render_soft;
|
||||
rendermode_t chosenrendermode = render_none;
|
||||
|
||||
boolean highcolor = false;
|
||||
|
||||
boolean allow_fullscreen = false;
|
||||
|
||||
|
||||
|
||||
consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
void I_StartupGraphics(void){}
|
||||
void I_ShutdownGraphics(void){}
|
||||
|
||||
void VID_StartupOpenGL(void){}
|
||||
|
||||
void I_SetPalette(RGBA_t *palette)
|
||||
{
|
||||
(void)palette;
|
||||
}
|
||||
|
||||
INT32 VID_NumModes(void)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
INT32 VID_GetModeForSize(INT32 w, INT32 h)
|
||||
{
|
||||
(void)w;
|
||||
(void)h;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void VID_PrepareModeList(void){}
|
||||
|
||||
INT32 VID_SetMode(INT32 modenum)
|
||||
{
|
||||
vid.modenum = 0;
|
||||
vid.width = 320;
|
||||
vid.height = 240;
|
||||
vid.bpp = 1;
|
||||
vid.buffer = android_surface;
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean VID_CheckRenderer(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void VID_CheckGLLoaded(rendermode_t oldrender)
|
||||
{
|
||||
(void)oldrender;
|
||||
}
|
||||
|
||||
const char *VID_GetModeName(INT32 modenum)
|
||||
{
|
||||
return "A320x240";
|
||||
}
|
||||
|
||||
void I_UpdateNoBlit(void){}
|
||||
|
||||
void I_FinishUpdate(void) {
|
||||
LOGD("FRAME!");
|
||||
(*jni_env)->CallVoidMethod(jni_env, androidVideo, videoFrameCB);
|
||||
}
|
||||
|
||||
void I_UpdateNoVsync(void) {}
|
||||
|
||||
void I_WaitVBL(INT32 count)
|
||||
{
|
||||
(void)count;
|
||||
}
|
||||
|
||||
void I_ReadScreen(UINT8 *scr)
|
||||
{
|
||||
(void)scr;
|
||||
}
|
||||
|
||||
void I_BeginRead(void){}
|
||||
|
||||
void I_EndRead(void){}
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
#ifndef _SRB2_ANDROID_VIDEO_
|
||||
#define _SRB2_ANDROID_VIDEO_
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
UINT8 *android_surface;
|
||||
|
||||
JNIEnv* jni_env;
|
||||
jobject androidVideo;
|
||||
jmethodID videoFrameCB;
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
/* DO NOT EDIT THIS FILE - it is machine generated */
|
||||
#include <jni.h>
|
||||
/* Header for class org_srb2_nativecode_Main */
|
||||
|
||||
#ifndef _Included_org_srb2_nativecode_Main
|
||||
#define _Included_org_srb2_nativecode_Main
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
/*
|
||||
* Class: org_srb2_nativecode_Main
|
||||
* Method: main
|
||||
* Signature: (Lorg/srb2/nativecode/Video;)I
|
||||
*/
|
||||
JNIEXPORT jint JNICALL Java_org_srb2_nativecode_Main_main
|
||||
(JNIEnv *, jobject, jobject);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
|
@ -86,7 +86,7 @@
|
|||
#define ASSET_HASH_TEXTURES_KART 0xb4211b2f32b6a291
|
||||
#define ASSET_HASH_CHARS_KART 0x1e68a3e01aa5c68b
|
||||
#define ASSET_HASH_MAPS_KART 0x38558ed00da41ce9
|
||||
#define ASSET_HASH_MAIN_PK3 0x90bc93435f9aa4c4
|
||||
#define ASSET_HASH_MAIN_PK3 0x3bbd056a4ce5e993
|
||||
#define ASSET_HASH_MAPPATCH_PK3 0x6a8f4d3080d40af3
|
||||
#ifdef USE_PATCH_FILE
|
||||
#define ASSET_HASH_PATCH_PK3 0x0000000000000000
|
||||
|
|
@ -1922,10 +1922,6 @@ const char *D_Home(void)
|
|||
{
|
||||
const char *userhome = NULL;
|
||||
|
||||
#ifdef ANDROID
|
||||
return "/data/data/org.srb2/";
|
||||
#endif
|
||||
|
||||
if (M_CheckParm("-home") && M_IsNextParm())
|
||||
userhome = M_GetNextParm();
|
||||
else
|
||||
|
|
|
|||
|
|
@ -1899,7 +1899,7 @@ void WeaponPref_Parse(UINT8 **cp, INT32 playernum)
|
|||
|
||||
UINT8 prefs = READUINT8(*cp);
|
||||
|
||||
player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME);
|
||||
player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME|PF_FLIPCAM);
|
||||
|
||||
if (prefs & WP_KICKSTARTACCEL)
|
||||
player->pflags |= PF_KICKSTARTACCEL;
|
||||
|
|
|
|||
|
|
@ -515,9 +515,6 @@ extern int compuncommitted;
|
|||
#define NO_PNG_LUMPS
|
||||
#endif
|
||||
|
||||
/// Render flats on walls
|
||||
#define WALLFLATS
|
||||
|
||||
/// Divide volume of music and sounds by this much (loudest sounds on earth)
|
||||
#define VOLUME_DIVIDER 4
|
||||
#define USER_VOLUME_SCALE 2
|
||||
|
|
|
|||
|
|
@ -1625,7 +1625,7 @@ boolean G_Responder(event_t *ev)
|
|||
|
||||
// allow spy mode changes even during the demo
|
||||
if (gamestate == GS_LEVEL && ev->type == ev_keydown
|
||||
&& G_ControlBoundToKey(0, gc_viewpoint, ev->data1, true))
|
||||
&& G_ControlBoundToKey(0, gc_viewpoint, ev->data1, false))
|
||||
{
|
||||
if (!demo.playback && (r_splitscreen))
|
||||
g_localplayers[0] = consoleplayer;
|
||||
|
|
@ -2474,7 +2474,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
bumper = ((gametyperules & GTR_BUMPERS) ? K_StartingBumperCount() : 0);
|
||||
karmapoints = 0;
|
||||
wanted = 0;
|
||||
rings = 10;
|
||||
rings = 5;
|
||||
kickstartaccel = 0;
|
||||
lastsafelap = 0;
|
||||
lastsafestarpost = 0;
|
||||
|
|
@ -2545,9 +2545,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
starposttime = players[player].starposttime;
|
||||
prevcheck = players[player].prevcheck;
|
||||
prevcheck = players[player].nextcheck;
|
||||
|
||||
pflags |= (players[player].pflags & (PF_STASIS|PF_ELIMINATED|PF_NOCONTEST|PF_LOSTLIFE|PF_FLIPCAM));
|
||||
|
||||
lastsafelap = players[player].lastsafelap;
|
||||
lastsafestarpost = players[player].lastsafestarpost;
|
||||
bigwaypointgap = players[player].bigwaypointgap;
|
||||
|
|
|
|||
|
|
@ -521,7 +521,6 @@ static void HWR_GenerateTexture(GLMapTexture_t *grtex, INT32 texnum, boolean noe
|
|||
realpatch = (softwarepatch_t *)Picture_PNGConvert(pdata, PICFMT_DOOMPATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
|
||||
else
|
||||
#endif
|
||||
#ifdef WALLFLATS
|
||||
if (texture->type == TEXTURETYPE_FLAT)
|
||||
{
|
||||
if (doremap)
|
||||
|
|
@ -529,7 +528,6 @@ static void HWR_GenerateTexture(GLMapTexture_t *grtex, INT32 texnum, boolean noe
|
|||
realpatch = (softwarepatch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_DOOMPATCH, 0, NULL, texture->width, texture->height, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
dealloc = false;
|
||||
if (doremap)
|
||||
|
|
@ -767,7 +765,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
|||
gl_textures = calloc(gl_numtextures, sizeof(*gl_textures));
|
||||
gl_flats = calloc(gl_numtextures, sizeof(*gl_flats));
|
||||
|
||||
if ((gl_textures == NULL) || (gl_flats == NULL))
|
||||
if (gl_textures == NULL || gl_flats == NULL)
|
||||
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures");
|
||||
|
||||
gl_maptexturesloaded = true;
|
||||
|
|
@ -896,36 +894,6 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
|||
flat[steppy] = grMipmap->colormap->source[flat[steppy]];
|
||||
}
|
||||
|
||||
static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum, boolean noencoremap)
|
||||
{
|
||||
UINT8 *flat;
|
||||
UINT8 *converted;
|
||||
size_t size;
|
||||
size_t i;
|
||||
UINT8 *colormap = colormaps;
|
||||
|
||||
if (!noencoremap && encoremap)
|
||||
{
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
}
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
grMipmap->width = (UINT16)textures[texturenum]->width;
|
||||
grMipmap->height = (UINT16)textures[texturenum]->height;
|
||||
size = (grMipmap->width * grMipmap->height);
|
||||
|
||||
flat = Z_Malloc(size, PU_HWRCACHE, &grMipmap->data);
|
||||
converted = (UINT8 *)Picture_TextureToFlat(texturenum);
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
flat[i] = colormap[converted[i]];
|
||||
}
|
||||
Z_Free(converted);
|
||||
}
|
||||
|
||||
// Download a Doom 'flat' to the hardware cache and make it ready for use
|
||||
void HWR_GetRawFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
{
|
||||
|
|
@ -966,125 +934,84 @@ void HWR_GetRawFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
|||
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat, boolean noencoremap)
|
||||
{
|
||||
// Who knows?
|
||||
if (levelflat == NULL)
|
||||
return;
|
||||
|
||||
if (levelflat->type == LEVELFLAT_FLAT)
|
||||
HWR_GetRawFlat(levelflat->u.flat.lumpnum, noencoremap);
|
||||
else if (levelflat->type == LEVELFLAT_TEXTURE)
|
||||
if (levelflat->type == LEVELFLAT_NONE)
|
||||
{
|
||||
GLMapTexture_t *grtex;
|
||||
INT32 texturenum = levelflat->u.texture.num;
|
||||
#ifdef PARANOIA
|
||||
if ((unsigned)texturenum >= gl_numtextures)
|
||||
I_Error("HWR_GetLevelFlat: texturenum >= numtextures");
|
||||
#endif
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// Who knows?
|
||||
if (texturenum == 0 || texturenum == -1)
|
||||
return;
|
||||
INT32 texturenum = texturetranslation[levelflat->texture_id];
|
||||
INT32 brightmapnum = R_GetTextureBrightmap(texturenum);
|
||||
if (texturenum <= 0)
|
||||
{
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// Every texture in memory, stored as a 8-bit flat. Wow!
|
||||
grtex = &gl_flats[texturenum];
|
||||
GLMapTexture_t *grtex = &gl_flats[texturenum];
|
||||
GLMipmap_t *grMipmap = &grtex->mipmap;
|
||||
|
||||
// Generate flat if missing from the cache
|
||||
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
|
||||
if (!grMipmap->data && !grMipmap->downloaded)
|
||||
{
|
||||
UINT8 *flat;
|
||||
UINT8 *colormap = colormaps;
|
||||
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
grMipmap->width = (UINT16)textures[texturenum]->width;
|
||||
grMipmap->height = (UINT16)textures[texturenum]->height;
|
||||
|
||||
size_t size = grMipmap->width * grMipmap->height;
|
||||
flat = Picture_TextureToFlat(texturenum);
|
||||
Z_ChangeTag(flat, PU_HWRCACHE);
|
||||
Z_SetUser(flat, &grMipmap->data);
|
||||
|
||||
if (!noencoremap && encoremap)
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
|
||||
grtex->mipmap.colormap = Z_Calloc(sizeof(*grtex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
grtex->mipmap.colormap->source = colormap;
|
||||
M_Memcpy(grtex->mipmap.colormap->data, colormap, 256);
|
||||
|
||||
for (size_t steppy = 0; steppy < size; steppy++)
|
||||
if (flat[steppy] != HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
||||
flat[steppy] = grtex->mipmap.colormap->source[flat[steppy]];
|
||||
}
|
||||
|
||||
if (!grMipmap->downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
|
||||
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
if (brightmapnum)
|
||||
{
|
||||
grtex = &gl_flats[brightmapnum];
|
||||
grMipmap = &grtex->mipmap;
|
||||
|
||||
if (!grMipmap->data && !grMipmap->downloaded)
|
||||
{
|
||||
HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum, noencoremap);
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
if (!noencoremap && encoremap)
|
||||
{
|
||||
grtex->mipmap.colormap = Z_Calloc(sizeof(*grtex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
grtex->mipmap.colormap->source = colormaps + COLORMAP_REMAPOFFSET;
|
||||
M_Memcpy(grtex->mipmap.colormap->data, colormaps + COLORMAP_REMAPOFFSET, 256);
|
||||
}
|
||||
grMipmap->width = (UINT16)textures[brightmapnum]->width;
|
||||
grMipmap->height = (UINT16)textures[brightmapnum]->height;
|
||||
|
||||
size_t size = grMipmap->width * grMipmap->height;
|
||||
memcpy(Z_Malloc(size, PU_HWRCACHE, &grMipmap->data), R_GetFlatForTexture(brightmapnum), size);
|
||||
}
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grtex->mipmap.downloaded)
|
||||
grtex->mipmap.flags |= TF_BRIGHTMAP;
|
||||
|
||||
if (!grMipmap->downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
if ((texturenum = R_GetTextureBrightmap(texturenum)))
|
||||
{
|
||||
// Every texture in memory, stored as a 8-bit flat. Wow!
|
||||
grtex = &gl_flats[texturenum];
|
||||
|
||||
// Generate flat if missing from the cache
|
||||
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
|
||||
HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum, true);
|
||||
|
||||
grtex->mipmap.flags |= TF_BRIGHTMAP;
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grtex->mipmap.downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
else if (levelflat->type == LEVELFLAT_PATCH)
|
||||
{
|
||||
patch_t *patch = W_CachePatchNum(levelflat->u.flat.lumpnum, PU_CACHE);
|
||||
levelflat->width = (UINT16)(patch->width);
|
||||
levelflat->height = (UINT16)(patch->height);
|
||||
HWR_GetPatch(patch);
|
||||
}
|
||||
#ifndef NO_PNG_LUMPS
|
||||
else if (levelflat->type == LEVELFLAT_PNG)
|
||||
{
|
||||
GLMipmap_t *mipmap = levelflat->mipmap;
|
||||
|
||||
// Cache the picture.
|
||||
if (!levelflat->mippic)
|
||||
{
|
||||
INT32 pngwidth = 0, pngheight = 0;
|
||||
void *pic = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
|
||||
|
||||
Z_ChangeTag(pic, PU_LEVEL);
|
||||
Z_SetUser(pic, &levelflat->mippic);
|
||||
|
||||
levelflat->width = (UINT16)pngwidth;
|
||||
levelflat->height = (UINT16)pngheight;
|
||||
}
|
||||
|
||||
// Make the mipmap.
|
||||
if (mipmap == NULL)
|
||||
{
|
||||
mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_STATIC, NULL);
|
||||
mipmap->format = GL_TEXFMT_P_8;
|
||||
mipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
levelflat->mipmap = mipmap;
|
||||
}
|
||||
|
||||
if (!mipmap->data && !mipmap->downloaded)
|
||||
{
|
||||
UINT8 *flat;
|
||||
size_t size;
|
||||
|
||||
if (levelflat->mippic == NULL)
|
||||
I_Error("HWR_GetLevelFlat: levelflat->mippic == NULL");
|
||||
|
||||
mipmap->width = levelflat->width;
|
||||
mipmap->height = levelflat->height;
|
||||
|
||||
size = (mipmap->width * mipmap->height);
|
||||
flat = Z_Malloc(size, PU_LEVEL, &mipmap->data);
|
||||
M_Memcpy(flat, levelflat->mippic, size);
|
||||
}
|
||||
|
||||
// Tell the hardware driver to bind the current texture to the flat's mipmap
|
||||
HWR_SetCurrentTexture(mipmap);
|
||||
}
|
||||
#endif
|
||||
else // set no texture
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
}
|
||||
|
||||
// --------------------+
|
||||
|
|
|
|||
|
|
@ -396,8 +396,6 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
INT32 i;
|
||||
float flatxref,flatyref;
|
||||
float fflatwidth = 64.0f, fflatheight = 64.0f;
|
||||
INT32 flatflag = 63;
|
||||
boolean texflat = false;
|
||||
float scrollx = 0.0f, scrolly = 0.0f, anglef = 0.0f;
|
||||
angle_t angle = 0;
|
||||
FSurfaceInfo Surf;
|
||||
|
|
@ -452,34 +450,16 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
// set texture for polygon
|
||||
if (levelflat != NULL)
|
||||
{
|
||||
if (levelflat->type == LEVELFLAT_FLAT)
|
||||
{
|
||||
size_t len = W_LumpLength(levelflat->u.flat.lumpnum);
|
||||
size_t sflatsize = R_FlatDimensionsFromLumpSize(len);
|
||||
fflatwidth = fflatheight = (double)sflatsize;
|
||||
flatflag = sflatsize-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (levelflat->type == LEVELFLAT_TEXTURE)
|
||||
{
|
||||
fflatwidth = textures[levelflat->u.texture.num]->width;
|
||||
fflatheight = textures[levelflat->u.texture.num]->height;
|
||||
}
|
||||
else if (levelflat->type == LEVELFLAT_PATCH || levelflat->type == LEVELFLAT_PNG)
|
||||
{
|
||||
fflatwidth = levelflat->width;
|
||||
fflatheight = levelflat->height;
|
||||
}
|
||||
texflat = true;
|
||||
}
|
||||
texture_t *texture = textures[R_GetTextureNumForFlat(levelflat)];
|
||||
fflatwidth = texture->width;
|
||||
fflatheight = texture->height;
|
||||
}
|
||||
else // set no texture
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
|
||||
// reference point for flat texture coord for each vertex around the polygon
|
||||
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
|
||||
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight);
|
||||
flatxref = 0.0;
|
||||
flatyref = 0.0;
|
||||
|
||||
// transform
|
||||
if (FOFsector != NULL)
|
||||
|
|
@ -514,30 +494,13 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
}
|
||||
|
||||
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxsow = flatxref;
|
||||
tempytow = flatyref;
|
||||
|
||||
anglef = ANG2RAD(InvAngle(angle));
|
||||
|
||||
flatxref = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));
|
||||
flatyref = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
|
||||
}
|
||||
anglef = ANG2RAD(InvAngle(angle));
|
||||
|
||||
#define SETUP3DVERT(vert, vx, vy) {\
|
||||
/* Hurdler: add scrolling texture on floor/ceiling */\
|
||||
if (texflat)\
|
||||
{\
|
||||
vert->s = (float)((vx) / fflatwidth) + scrollx;\
|
||||
vert->t = -(float)((vy) / fflatheight) + scrolly;\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
vert->s = (float)(((vx) / fflatwidth) - flatxref + scrollx);\
|
||||
vert->t = (float)(flatyref - ((vy) / fflatheight) + scrolly);\
|
||||
}\
|
||||
\
|
||||
/* Hurdler: add scrolling texture on floor/ceiling */ \
|
||||
vert->s = (float)(((vx) / fflatwidth) - flatxref + scrollx);\
|
||||
vert->t = (float)(flatyref - ((vy) / fflatheight) + scrolly);\
|
||||
\
|
||||
/* Need to rotate before translate */\
|
||||
if (angle) /* Only needs to be done if there's an altered angle */\
|
||||
{\
|
||||
|
|
@ -2479,9 +2442,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
float height = FIXED_TO_FLOAT(fixedheight); // constant y for all points on the convex flat polygon
|
||||
float flatxref, flatyref;
|
||||
float fflatwidth = 64.0f, fflatheight = 64.0f;
|
||||
INT32 flatflag = 63;
|
||||
|
||||
boolean texflat = false;
|
||||
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
angle_t angle = 0;
|
||||
|
|
@ -2509,37 +2469,16 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
// set texture for polygon
|
||||
if (levelflat != NULL)
|
||||
{
|
||||
if (levelflat->type == LEVELFLAT_FLAT)
|
||||
{
|
||||
size_t len = W_LumpLength(levelflat->u.flat.lumpnum);
|
||||
size_t sflatsize = R_FlatDimensionsFromLumpSize(len);
|
||||
fflatwidth = fflatheight = (double)sflatsize;
|
||||
flatflag = sflatsize-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (levelflat->type == LEVELFLAT_TEXTURE)
|
||||
{
|
||||
fflatwidth = textures[levelflat->u.texture.num]->width;
|
||||
fflatheight = textures[levelflat->u.texture.num]->height;
|
||||
}
|
||||
else if (levelflat->type == LEVELFLAT_PATCH || levelflat->type == LEVELFLAT_PNG)
|
||||
{
|
||||
fflatwidth = levelflat->width;
|
||||
fflatheight = levelflat->height;
|
||||
}
|
||||
texflat = true;
|
||||
}
|
||||
texture_t *texture = textures[R_GetTextureNumForFlat(levelflat)];
|
||||
fflatwidth = texture->width;
|
||||
fflatheight = texture->height;
|
||||
}
|
||||
else // set no texture
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
|
||||
// reference point for flat texture coord for each vertex around the polygon
|
||||
flatxref = FIXED_TO_FLOAT(polysector->origVerts[0].x);
|
||||
flatyref = FIXED_TO_FLOAT(polysector->origVerts[0].y);
|
||||
|
||||
flatxref = (float)(((fixed_t)flatxref & (~flatflag)) / fflatwidth);
|
||||
flatyref = (float)(((fixed_t)flatyref & (~flatflag)) / fflatheight);
|
||||
flatxref = 0.0;
|
||||
flatyref = 0.0;
|
||||
|
||||
// transform
|
||||
v3d = planeVerts;
|
||||
|
|
@ -2575,44 +2514,19 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
}
|
||||
}
|
||||
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
angle = (InvAngle(angle))>>ANGLETOFINESHIFT;
|
||||
|
||||
// This needs to be done so that it scrolls in a different direction after rotation like software
|
||||
/*tempxs = FLOAT_TO_FIXED(scrollx);
|
||||
tempyt = FLOAT_TO_FIXED(scrolly);
|
||||
scrollx = (FIXED_TO_FLOAT(FixedMul(tempxs, FINECOSINE(angle)) - FixedMul(tempyt, FINESINE(angle))));
|
||||
scrolly = (FIXED_TO_FLOAT(FixedMul(tempxs, FINESINE(angle)) + FixedMul(tempyt, FINECOSINE(angle))));*/
|
||||
|
||||
// This needs to be done so everything aligns after rotation
|
||||
// It would be done so that rotation is done, THEN the translation, but I couldn't get it to rotate AND scroll like software does
|
||||
tempxs = FLOAT_TO_FIXED(flatxref);
|
||||
tempyt = FLOAT_TO_FIXED(flatyref);
|
||||
flatxref = (FIXED_TO_FLOAT(FixedMul(tempxs, FINECOSINE(angle)) - FixedMul(tempyt, FINESINE(angle))));
|
||||
flatyref = (FIXED_TO_FLOAT(FixedMul(tempxs, FINESINE(angle)) + FixedMul(tempyt, FINECOSINE(angle))));
|
||||
}
|
||||
|
||||
for (i = 0; i < (INT32)nrPlaneVerts; i++,v3d++)
|
||||
{
|
||||
// Go from the polysector's original vertex locations
|
||||
// Means the flat is offset based on the original vertex locations
|
||||
if (texflat)
|
||||
{
|
||||
v3d->s = (float)(FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) + scrollx;
|
||||
v3d->t = -(float)(FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly;
|
||||
}
|
||||
else
|
||||
{
|
||||
v3d->s = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) - flatxref + scrollx);
|
||||
v3d->t = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly);
|
||||
}
|
||||
v3d->s = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) - flatxref + scrollx);
|
||||
v3d->t = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly);
|
||||
|
||||
// Need to rotate before translate
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxs = FLOAT_TO_FIXED(v3d->s);
|
||||
tempyt = FLOAT_TO_FIXED(v3d->t);
|
||||
angle = ANG2RAD(InvAngle(angle));
|
||||
v3d->s = (FIXED_TO_FLOAT(FixedMul(tempxs, FINECOSINE(angle)) - FixedMul(tempyt, FINESINE(angle))));
|
||||
v3d->t = (FIXED_TO_FLOAT(FixedMul(tempxs, FINESINE(angle)) + FixedMul(tempyt, FINECOSINE(angle))));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -850,6 +850,9 @@ _(eggspr)
|
|||
// Chaining Sound
|
||||
_(bstchn)
|
||||
|
||||
// Low Ring Sound
|
||||
_(ringlw)
|
||||
|
||||
// Shout message sound effect
|
||||
_(sysmsg)
|
||||
|
||||
|
|
|
|||
|
|
@ -1585,12 +1585,17 @@ static void K_BuildBotTiccmdNormal(player_t *player, ticcmd_t *cmd)
|
|||
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
turnamt = K_HandleBotTrack(player, cmd, predict, destangle);
|
||||
}
|
||||
else if (leveltime <= starttime )
|
||||
else if (leveltime <= starttime)
|
||||
{
|
||||
if (leveltime >= starttime-TICRATE-TICRATE/7)
|
||||
UINT8 timing = P_RandomRange(0, 5);
|
||||
UINT8 finaltiming = (MAXBOTDIFFICULTY/2)-(player->botvars.difficulty/2)+timing;
|
||||
if (player->botvars.difficulty > 4)
|
||||
{
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
cmd->forwardmove = MAXPLMOVE;
|
||||
if (leveltime >= starttime-TICRATE-TICRATE/7+finaltiming)
|
||||
{
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
cmd->forwardmove = MAXPLMOVE;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
|||
22
src/k_kart.c
22
src/k_kart.c
|
|
@ -3604,7 +3604,12 @@ static void K_GetKartBoostPower(player_t *player)
|
|||
|
||||
for (i = 0; i < numsneakers; i++)
|
||||
{
|
||||
K_DoBoost(player, sneakerspeedboost, SNEAKERACCELBOOST, SNEAKERSTACKABLE, SNEAKERSTACKABLE); // + ???% top speed, + 800% acceleration
|
||||
K_DoBoost(player, sneakerspeedboost, ACCELSTACK ? 0 : SNEAKERACCELBOOST, SNEAKERSTACKABLE, SNEAKERSTACKABLE); // + ???% top speed, + 800% acceleration
|
||||
}
|
||||
|
||||
if (ACCELSTACK)
|
||||
{
|
||||
K_DoBoost(player, 0, SNEAKERACCELBOOST, true, false); // + 800% acceleration
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -8780,7 +8785,7 @@ void K_SetRespawnAtNextWaypoint(player_t * player)
|
|||
oopisepoint = K_GetClosestWaypointToMobj(player->mo);
|
||||
}
|
||||
|
||||
if (oopisepoint->numnextwaypoints > 0)
|
||||
if (oopisepoint && oopisepoint->numnextwaypoints > 0)
|
||||
{
|
||||
for (i = 0; i < oopisepoint->numnextwaypoints; i++)
|
||||
{
|
||||
|
|
@ -8824,10 +8829,14 @@ void K_SetRespawnAtNextWaypoint(player_t * player)
|
|||
safewaypoint = oopisepoint->nextwaypoints[i];
|
||||
break;
|
||||
}
|
||||
oopisepoint = safewaypoint;
|
||||
|
||||
if (safewaypoint)
|
||||
{
|
||||
oopisepoint = safewaypoint;
|
||||
}
|
||||
}
|
||||
|
||||
if (oopisepoint->numprevwaypoints > 0)
|
||||
if (oopisepoint && oopisepoint->numprevwaypoints > 0)
|
||||
{
|
||||
for (i = 0; i < oopisepoint->numprevwaypoints; i++)
|
||||
{
|
||||
|
|
@ -8860,7 +8869,6 @@ void K_SetRespawnAtNextWaypoint(player_t * player)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Tried to respawn at invalid waypoint! Setting respawn to closest waypoint\n"));
|
||||
}
|
||||
else
|
||||
|
|
@ -10884,7 +10892,7 @@ void K_CheckSpectateStatus(boolean considermapreset)
|
|||
return;
|
||||
|
||||
// Organize by spectate wait timer (if there's more than one to sort)
|
||||
if (cv_maxplayers.value && numjoiners > 1)
|
||||
if (cv_ingamecap.value && numjoiners > 1)
|
||||
{
|
||||
UINT8 oldrespawnlist[MAXPLAYERS];
|
||||
memcpy(oldrespawnlist, respawnlist, numjoiners);
|
||||
|
|
@ -10915,7 +10923,7 @@ void K_CheckSpectateStatus(boolean considermapreset)
|
|||
for (i = 0; i < numjoiners; i++)
|
||||
{
|
||||
// Hit the in-game player cap while adding people?
|
||||
if (cv_maxplayers.value && numingame >= cv_maxplayers.value)
|
||||
if (cv_ingamecap.value && numingame >= cv_ingamecap.value)
|
||||
{
|
||||
if (numbots > 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -43,6 +43,7 @@ Make sure this matches the actual number of states
|
|||
#define MAXVANILLABOOST K_RAGuard(cv_kartstacking_maxvanillaboost)
|
||||
#define SPEEDBOOSTDROPOFF K_RAGuard(cv_kartstacking_speedboostdropoff)
|
||||
#define SPEEDBOOSTDROPOFF_BRAKE K_RAGuard(cv_kartstacking_speedboostdropoff_brake)
|
||||
#define ACCELSTACK K_RAGuard(cv_kartstacking_accelstack)
|
||||
|
||||
// Vanilla Boosts
|
||||
#define EASYSNEAKERSPEEDBOOST K_RAGuard(cv_kartstacking_sneaker_easyspeedboost)
|
||||
|
|
|
|||
|
|
@ -3174,6 +3174,11 @@ void A_AttractChase(mobj_t *actor)
|
|||
actor->target->player->ringboost += K_GetKartRingPower(actor->target->player, true) + 3;
|
||||
S_StartSoundAtVolume(actor->target, sfx_s1b5, actor->target->player->ringvolume);
|
||||
|
||||
if (actor->target->player->rings <= 10)
|
||||
{
|
||||
S_StartSoundAtVolume(actor->target, sfx_ringlw, 255 - actor->target->player->rings*10);
|
||||
}
|
||||
|
||||
if (actor->target->player->ringboost > (4*TICRATE + TICRATE/2))
|
||||
actor->target->player->ringboost = (4*TICRATE + TICRATE/2);
|
||||
|
||||
|
|
|
|||
|
|
@ -2158,7 +2158,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
|
||||
if (player->exiting)
|
||||
{
|
||||
K_DoInstashield(player);
|
||||
if (inflictor)
|
||||
K_DoInstashield(player);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3558,7 +3558,7 @@ void P_DestroyRobots(void)
|
|||
// the below is chasecam only, if you're curious. check out P_CalcPostImg in p_user.c for first person
|
||||
void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
|
||||
{
|
||||
const boolean flipcam = (player->pflags & PF_FLIPCAM && player->mo->eflags & MFE_VERTICALFLIP);
|
||||
const boolean flipcam = ((player->pflags & PF_FLIPCAM) && (player->mo->eflags & MFE_VERTICALFLIP));
|
||||
UINT8 postimgtype = 0;
|
||||
|
||||
// This can happen when joining
|
||||
|
|
|
|||
|
|
@ -3968,6 +3968,7 @@ static thinker_t* LoadThwompThinker(savebuffer_t *save, actionf_p1 thinker)
|
|||
ht->delay = READINT32(save->p);
|
||||
ht->tag = READINT16(save->p);
|
||||
ht->sound = READUINT16(save->p);
|
||||
ht->initDelay = READINT32(save->p);
|
||||
|
||||
if (ht->sector)
|
||||
{
|
||||
|
|
|
|||
104
src/p_setup.c
104
src/p_setup.c
|
|
@ -532,20 +532,14 @@ levelflat_t *foundflats;
|
|||
//SoM: Other files want this info.
|
||||
size_t P_PrecacheLevelFlats(void)
|
||||
{
|
||||
lumpnum_t lump;
|
||||
size_t i;
|
||||
|
||||
//SoM: 4/18/2000: New flat code to make use of levelflats.
|
||||
flatmemory = 0;
|
||||
for (i = 0; i < numlevelflats; i++)
|
||||
{
|
||||
if (levelflats[i].type == LEVELFLAT_FLAT)
|
||||
{
|
||||
lump = levelflats[i].u.flat.lumpnum;
|
||||
if (devparm)
|
||||
flatmemory += W_LumpLength(lump);
|
||||
R_GetFlat(lump);
|
||||
}
|
||||
if (levelflats[i].type != LEVELFLAT_NONE)
|
||||
R_GetFlat(&levelflats[i]);
|
||||
}
|
||||
return flatmemory;
|
||||
}
|
||||
|
|
@ -557,18 +551,8 @@ or NULL if we want to allocate it now.
|
|||
static INT32
|
||||
Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
|
||||
{
|
||||
#ifndef NO_PNG_LUMPS
|
||||
UINT8 buffer[8];
|
||||
#endif
|
||||
|
||||
lumpnum_t flatnum;
|
||||
int texturenum;
|
||||
UINT8 *flatpatch;
|
||||
size_t lumplength;
|
||||
size_t i;
|
||||
|
||||
// Scan through the already found flats, return if it matches.
|
||||
for (i = 0; i < numlevelflats; i++)
|
||||
for (size_t i = 0; i < numlevelflats; i++)
|
||||
{
|
||||
if (strnicmp(levelflat[i].name, flatname, 8) == 0)
|
||||
return i;
|
||||
|
|
@ -592,65 +576,38 @@ Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
|
|||
strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
|
||||
strupr(levelflat->name);
|
||||
|
||||
/* If we can't find a flat, try looking for a texture! */
|
||||
if (( flatnum = R_GetFlatNumForName(levelflat->name) ) == LUMPERROR)
|
||||
{
|
||||
if (( texturenum = R_CheckTextureNumForName(levelflat->name) ) == -1)
|
||||
{
|
||||
// check for REDWALL
|
||||
if (( texturenum = R_CheckTextureNumForName(MISSING_TEXTURE) ) != -1)
|
||||
goto texturefound;
|
||||
// check for REDFLR
|
||||
else if (( flatnum = R_GetFlatNumForName(MISSING_TEXTURE) ) != LUMPERROR)
|
||||
goto flatfound;
|
||||
// nevermind
|
||||
levelflat->type = LEVELFLAT_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
texturefound:
|
||||
levelflat->type = LEVELFLAT_TEXTURE;
|
||||
levelflat->u.texture. num = texturenum;
|
||||
levelflat->u.texture.lastnum = texturenum;
|
||||
/* start out unanimated */
|
||||
levelflat->u.texture.basenum = -1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
flatfound:
|
||||
/* This could be a flat, patch, or PNG. */
|
||||
flatpatch = W_CacheLumpNum(flatnum, PU_CACHE);
|
||||
lumplength = W_LumpLength(flatnum);
|
||||
if (Picture_CheckIfDoomPatch((softwarepatch_t *)flatpatch, lumplength))
|
||||
levelflat->type = LEVELFLAT_PATCH;
|
||||
else
|
||||
{
|
||||
#ifndef NO_PNG_LUMPS
|
||||
/*
|
||||
Only need eight bytes for PNG headers.
|
||||
FIXME: Put this elsewhere.
|
||||
*/
|
||||
W_ReadLumpHeader(flatnum, buffer, 8, 0);
|
||||
if (Picture_IsLumpPNG(buffer, lumplength))
|
||||
levelflat->type = LEVELFLAT_PNG;
|
||||
else
|
||||
#endif/*NO_PNG_LUMPS*/
|
||||
levelflat->type = LEVELFLAT_FLAT;/* phew */
|
||||
}
|
||||
if (flatpatch)
|
||||
Z_Free(flatpatch);
|
||||
levelflat->type = LEVELFLAT_TEXTURE;
|
||||
|
||||
levelflat->u.flat. lumpnum = flatnum;
|
||||
levelflat->u.flat.baselumpnum = LUMPERROR;
|
||||
// Look for a flat
|
||||
int texturenum = R_CheckFlatNumForName(levelflat->name);
|
||||
if (texturenum <= 0)
|
||||
{
|
||||
// If we can't find a flat, try looking for a texture!
|
||||
texturenum = R_CheckTextureNumForName(levelflat->name);
|
||||
if (texturenum <= 0)
|
||||
{
|
||||
// Use "not found" texture
|
||||
texturenum = R_CheckTextureNumForName(MISSING_TEXTURE);
|
||||
|
||||
// Give up?
|
||||
if (texturenum <= 0)
|
||||
{
|
||||
levelflat->type = LEVELFLAT_NONE;
|
||||
texturenum = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
levelflat->texture_id = texturenum;
|
||||
|
||||
levelflat->terrain =
|
||||
K_GetTerrainForTextureName(levelflat->name);
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
#endif
|
||||
|
||||
return ( numlevelflats++ );
|
||||
return numlevelflats++;
|
||||
}
|
||||
|
||||
// Auxiliary function. Find a flat in the active wad files,
|
||||
|
|
@ -3784,9 +3741,6 @@ static boolean P_LoadMapData(const virtres_t *virt)
|
|||
levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
|
||||
free(foundflats);
|
||||
|
||||
// search for animated flats and set up
|
||||
P_SetupLevelFlatAnims();
|
||||
|
||||
TracyCZoneEnd(__zone);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -7272,7 +7226,7 @@ static void P_ConvertBinaryThingTypes(void)
|
|||
if (mapthings[i].options & MTF_EXTRA)
|
||||
mapthings[i].args[2] |= TMSF_RETRACTED;
|
||||
}
|
||||
if (mapthings[i].options & MTF_AMBUSH)
|
||||
if (!(mapthings[i].options & MTF_AMBUSH))
|
||||
mapthings[i].args[2] |= TMSF_INTANGIBLE;
|
||||
break;
|
||||
case 523: //Spike
|
||||
|
|
@ -7283,7 +7237,7 @@ static void P_ConvertBinaryThingTypes(void)
|
|||
if (mapthings[i].options & MTF_EXTRA)
|
||||
mapthings[i].args[2] |= TMSF_RETRACTED;
|
||||
}
|
||||
if (mapthings[i].options & MTF_AMBUSH)
|
||||
if (!(mapthings[i].options & MTF_AMBUSH))
|
||||
mapthings[i].args[2] |= TMSF_INTANGIBLE;
|
||||
break;
|
||||
case 540: //Fan
|
||||
|
|
|
|||
|
|
@ -54,9 +54,6 @@ extern mapnamespace_t mapnamespace;
|
|||
enum
|
||||
{
|
||||
LEVELFLAT_NONE,/* HOM time my friend */
|
||||
LEVELFLAT_FLAT,
|
||||
LEVELFLAT_PATCH,
|
||||
LEVELFLAT_PNG,
|
||||
LEVELFLAT_TEXTURE,
|
||||
};
|
||||
|
||||
|
|
@ -66,43 +63,9 @@ enum
|
|||
struct levelflat_t
|
||||
{
|
||||
char name[9]; // resource name from wad
|
||||
|
||||
UINT8 type;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
lumpnum_t lumpnum; // lump number of the flat
|
||||
// for flat animation
|
||||
lumpnum_t baselumpnum;
|
||||
}
|
||||
flat;
|
||||
struct
|
||||
{
|
||||
INT32 num;
|
||||
INT32 lastnum; // texture number of the flat
|
||||
// for flat animation
|
||||
INT32 basenum;
|
||||
}
|
||||
texture;
|
||||
}
|
||||
u;
|
||||
|
||||
UINT16 width, height;
|
||||
|
||||
terrain_t *terrain;
|
||||
|
||||
// for flat animation
|
||||
INT32 animseq; // start pos. in the anim sequence
|
||||
INT32 numpics;
|
||||
INT32 speed;
|
||||
|
||||
// for textures
|
||||
UINT8 *picture;
|
||||
#ifdef HWRENDER
|
||||
void *mipmap;
|
||||
void *mippic;
|
||||
#endif
|
||||
UINT8 type;
|
||||
INT32 texture_id;
|
||||
};
|
||||
|
||||
extern size_t numlevelflats;
|
||||
|
|
|
|||
213
src/p_spec.c
213
src/p_spec.c
|
|
@ -66,17 +66,12 @@ mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
|
|||
*/
|
||||
typedef struct
|
||||
{
|
||||
SINT8 istexture; ///< ::true for a texture, ::false for a flat
|
||||
INT32 picnum; ///< The end flat number
|
||||
INT32 basepic; ///< The start flat number
|
||||
INT32 numpics; ///< Number of frames in the animation
|
||||
tic_t speed; ///< Number of tics for which each frame is shown
|
||||
} anim_t;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack(1)
|
||||
#endif
|
||||
|
||||
/** Animated texture definition.
|
||||
* Used for loading an ANIMDEFS lump from a wad.
|
||||
*
|
||||
|
|
@ -91,13 +86,9 @@ typedef struct
|
|||
SINT8 istexture; ///< True for a texture, false for a flat.
|
||||
char endname[9]; ///< Name of the last frame, null-terminated.
|
||||
char startname[9]; ///< Name of the first frame, null-terminated.
|
||||
INT32 speed ; ///< Number of tics for which each frame is shown.
|
||||
INT32 speed; ///< Number of tics for which each frame is shown.
|
||||
} ATTRPACK animdef_t;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack()
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT32 count;
|
||||
|
|
@ -142,16 +133,31 @@ static size_t maxanims;
|
|||
|
||||
static animdef_t *animdefs = NULL;
|
||||
|
||||
// Increase the size of animdefs to make room for a new animation definition
|
||||
static void GrowAnimDefs(void)
|
||||
{
|
||||
maxanims++;
|
||||
animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
// A prototype; here instead of p_spec.h, so they're "private"
|
||||
void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum);
|
||||
void P_ParseAnimationDefintion(SINT8 istexture);
|
||||
void P_ParseAnimationDefintion(SINT8 istexture, boolean compat);
|
||||
|
||||
static boolean P_FindTextureForAnimation(anim_t *anim, animdef_t *animdef)
|
||||
{
|
||||
if (R_CheckTextureNumForName(animdef->startname) == -1)
|
||||
return false;
|
||||
|
||||
anim->picnum = R_TextureNumForName(animdef->endname);
|
||||
anim->basepic = R_TextureNumForName(animdef->startname);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean P_FindFlatForAnimation(anim_t *anim, animdef_t *animdef)
|
||||
{
|
||||
if (R_CheckFlatNumForName(animdef->startname) == -1)
|
||||
return false;
|
||||
|
||||
anim->picnum = R_CheckFlatNumForName(animdef->endname);
|
||||
anim->basepic = R_CheckFlatNumForName(animdef->startname);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Sets up texture and flat animations.
|
||||
*
|
||||
|
|
@ -207,37 +213,38 @@ void P_InitPicAnims(void)
|
|||
lastanim = anims;
|
||||
for (i = 0; animdefs[i].istexture != -1; i++)
|
||||
{
|
||||
if (animdefs[i].istexture == 1)
|
||||
{
|
||||
if (R_CheckTextureNumForName(animdefs[i].startname) == -1)
|
||||
continue;
|
||||
animdef_t *animdef = &animdefs[i];
|
||||
|
||||
lastanim->picnum = R_TextureNumForName(animdefs[i].endname);
|
||||
lastanim->basepic = R_TextureNumForName(animdefs[i].startname);
|
||||
// If this animation is for a texture, look for one first, THEN look for a flat
|
||||
if (animdefs[i].istexture)
|
||||
{
|
||||
if (!P_FindTextureForAnimation(lastanim, animdef))
|
||||
{
|
||||
if (!P_FindFlatForAnimation(lastanim, animdef))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((W_CheckNumForName(animdefs[i].startname)) == LUMPERROR)
|
||||
continue;
|
||||
|
||||
lastanim->picnum = R_GetFlatNumForName(animdefs[i].endname);
|
||||
lastanim->basepic = R_GetFlatNumForName(animdefs[i].startname);
|
||||
if (!P_FindFlatForAnimation(lastanim, animdef))
|
||||
{
|
||||
if (!P_FindTextureForAnimation(lastanim, animdef))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
lastanim->istexture = animdefs[i].istexture;
|
||||
lastanim->numpics = lastanim->picnum - lastanim->basepic + 1;
|
||||
|
||||
if (lastanim->numpics < 2)
|
||||
{
|
||||
free(anims);
|
||||
I_Error("P_InitPicAnims: bad cycle from %s to %s",
|
||||
animdefs[i].startname, animdefs[i].endname);
|
||||
animdef->startname, animdef->endname);
|
||||
}
|
||||
|
||||
lastanim->speed = LONG(animdefs[i].speed);
|
||||
lastanim->speed = animdef->speed;
|
||||
lastanim++;
|
||||
}
|
||||
lastanim->istexture = -1;
|
||||
R_ClearTextureNumCache(false);
|
||||
|
||||
// Clear animdefs now that we're done with it.
|
||||
|
|
@ -253,6 +260,7 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum)
|
|||
char *animdefsText;
|
||||
char *animdefsToken;
|
||||
char *p;
|
||||
boolean compat = wadfiles[wadNum]->compatmode;
|
||||
|
||||
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
|
||||
// need to make a space of memory where I can ensure that it will terminate
|
||||
|
|
@ -279,12 +287,12 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum)
|
|||
if (stricmp(animdefsToken, "TEXTURE") == 0)
|
||||
{
|
||||
Z_Free(animdefsToken);
|
||||
P_ParseAnimationDefintion(1);
|
||||
P_ParseAnimationDefintion(1, compat);
|
||||
}
|
||||
else if (stricmp(animdefsToken, "FLAT") == 0)
|
||||
{
|
||||
Z_Free(animdefsToken);
|
||||
P_ParseAnimationDefintion(0);
|
||||
P_ParseAnimationDefintion(0, compat);
|
||||
}
|
||||
else if (stricmp(animdefsToken, "OSCILLATE") == 0)
|
||||
{
|
||||
|
|
@ -304,7 +312,7 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum)
|
|||
Z_Free((void *)animdefsText);
|
||||
}
|
||||
|
||||
void P_ParseAnimationDefintion(SINT8 istexture)
|
||||
void P_ParseAnimationDefintion(SINT8 istexture, boolean compat)
|
||||
{
|
||||
char *animdefsToken;
|
||||
size_t animdefsTokenLength;
|
||||
|
|
@ -347,7 +355,7 @@ void P_ParseAnimationDefintion(SINT8 istexture)
|
|||
|
||||
// Search for existing animdef
|
||||
for (i = 0; i < maxanims; i++)
|
||||
if (animdefs[i].istexture == istexture // Check if it's the same type!
|
||||
if ((compat || animdefs[i].istexture == istexture) // Check if it's the same type!
|
||||
&& stricmp(animdefsToken, animdefs[i].startname) == 0)
|
||||
{
|
||||
//CONS_Alert(CONS_NOTICE, "Duplicate animation: %s\n", animdefsToken);
|
||||
|
|
@ -362,7 +370,8 @@ void P_ParseAnimationDefintion(SINT8 istexture)
|
|||
if (i == maxanims)
|
||||
{
|
||||
// Increase the size to make room for the new animation definition
|
||||
GrowAnimDefs();
|
||||
maxanims++;
|
||||
animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
|
||||
strncpy(animdefs[i].startname, animdefsToken, 9);
|
||||
}
|
||||
|
||||
|
|
@ -448,83 +457,6 @@ void P_ParseAnimationDefintion(SINT8 istexture)
|
|||
}
|
||||
animdefs[i].speed = animSpeed;
|
||||
Z_Free(animdefsToken);
|
||||
|
||||
#ifdef WALLFLATS
|
||||
// hehe... uhh.....
|
||||
if (!istexture)
|
||||
{
|
||||
GrowAnimDefs();
|
||||
M_Memcpy(&animdefs[maxanims-1], &animdefs[i], sizeof(animdef_t));
|
||||
animdefs[maxanims-1].istexture = 1;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Checks for flats in levelflats that are part of a flat animation sequence
|
||||
* and sets them up for animation.
|
||||
*
|
||||
* \param animnum Index into ::anims to find flats for.
|
||||
* \sa P_SetupLevelFlatAnims
|
||||
*/
|
||||
static inline void P_FindAnimatedFlat(INT32 animnum)
|
||||
{
|
||||
size_t i;
|
||||
lumpnum_t startflatnum, endflatnum;
|
||||
levelflat_t *foundflats;
|
||||
|
||||
foundflats = levelflats;
|
||||
startflatnum = anims[animnum].basepic;
|
||||
endflatnum = anims[animnum].picnum;
|
||||
|
||||
// note: high word of lumpnum is the wad number
|
||||
if ((startflatnum>>16) != (endflatnum>>16))
|
||||
I_Error("AnimatedFlat start %s not in same wad as end %s\n",
|
||||
animdefs[animnum].startname, animdefs[animnum].endname);
|
||||
|
||||
//
|
||||
// now search through the levelflats if this anim flat sequence is used
|
||||
//
|
||||
for (i = 0; i < numlevelflats; i++, foundflats++)
|
||||
{
|
||||
// is that levelflat from the flat anim sequence ?
|
||||
if ((anims[animnum].istexture) && (foundflats->type == LEVELFLAT_TEXTURE)
|
||||
&& ((UINT16)foundflats->u.texture.num >= startflatnum && (UINT16)foundflats->u.texture.num <= endflatnum))
|
||||
{
|
||||
foundflats->u.texture.basenum = startflatnum;
|
||||
foundflats->animseq = foundflats->u.texture.num - startflatnum;
|
||||
foundflats->numpics = endflatnum - startflatnum + 1;
|
||||
foundflats->speed = anims[animnum].speed;
|
||||
|
||||
CONS_Debug(DBG_SETUP, "animflat: #%03d name:%.8s animseq:%d numpics:%d speed:%d\n",
|
||||
atoi(sizeu1(i)), foundflats->name, foundflats->animseq,
|
||||
foundflats->numpics,foundflats->speed);
|
||||
}
|
||||
else if ((!anims[animnum].istexture) && (foundflats->type == LEVELFLAT_FLAT)
|
||||
&& (foundflats->u.flat.lumpnum >= startflatnum && foundflats->u.flat.lumpnum <= endflatnum))
|
||||
{
|
||||
foundflats->u.flat.baselumpnum = startflatnum;
|
||||
foundflats->animseq = foundflats->u.flat.lumpnum - startflatnum;
|
||||
foundflats->numpics = endflatnum - startflatnum + 1;
|
||||
foundflats->speed = anims[animnum].speed;
|
||||
|
||||
CONS_Debug(DBG_SETUP, "animflat: #%03d name:%.8s animseq:%d numpics:%d speed:%d\n",
|
||||
atoi(sizeu1(i)), foundflats->name, foundflats->animseq,
|
||||
foundflats->numpics,foundflats->speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Sets up all flats used in a level.
|
||||
*
|
||||
* \sa P_InitPicAnims, P_FindAnimatedFlat
|
||||
*/
|
||||
void P_SetupLevelFlatAnims(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
// the original game flat anim sequences
|
||||
for (i = 0; anims[i].istexture != -1; i++)
|
||||
P_FindAnimatedFlat(i);
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -2725,15 +2657,6 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha
|
|||
return false;
|
||||
}
|
||||
|
||||
if (mapnamespace == MNS_SRB2KART)
|
||||
{
|
||||
if (line->args[2] != TMP_CEILING)
|
||||
EV_DoFloor(line->args[1], line, moveFloorByFrontSector);
|
||||
if (line->args[2] != TMP_FLOOR)
|
||||
EV_DoCeiling(line->args[1], line, moveCeilingByFrontSector);
|
||||
break;
|
||||
}
|
||||
|
||||
copySector = line->frontsector;
|
||||
}
|
||||
else
|
||||
|
|
@ -5545,12 +5468,12 @@ static void P_EvaluateLinedefExecutorTrigger(player_t *player, sector_t *sector,
|
|||
|
||||
static void P_EvaluateOldSectorSpecial(player_t *player, sector_t *sector, sector_t *roversector, boolean isTouching)
|
||||
{
|
||||
switch (GETSECSPECIAL(sector->special, 1))
|
||||
/*switch (GETSECSPECIAL(sector->special, 1))
|
||||
{
|
||||
case 9: // Ring Drainer (Floor Touch)
|
||||
if (!isTouching)
|
||||
break;
|
||||
/* FALLTHRU */
|
||||
// FALLTHRU
|
||||
case 10: // Ring Drainer (No Floor Touch)
|
||||
if (leveltime % (TICRATE/2) == 0 && player->rings > 0)
|
||||
{
|
||||
|
|
@ -5558,7 +5481,7 @@ static void P_EvaluateOldSectorSpecial(player_t *player, sector_t *sector, secto
|
|||
S_StartSound(player->mo, sfx_antiri);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
|
||||
switch (GETSECSPECIAL(sector->special, 2))
|
||||
{
|
||||
|
|
@ -6164,13 +6087,6 @@ void P_CheckMobjTouchingSectorActions(mobj_t *mobj, boolean continuous, boolean
|
|||
*/
|
||||
void P_UpdateSpecials(void)
|
||||
{
|
||||
anim_t *anim;
|
||||
INT32 i;
|
||||
INT32 pic;
|
||||
size_t j;
|
||||
|
||||
levelflat_t *foundflats; // for flat animation
|
||||
|
||||
// LEVEL TIMER
|
||||
P_CheckTimeLimit();
|
||||
|
||||
|
|
@ -6178,37 +6094,18 @@ void P_UpdateSpecials(void)
|
|||
P_CheckPointLimit();
|
||||
|
||||
// ANIMATE TEXTURES
|
||||
for (anim = anims; anim < lastanim; anim++)
|
||||
for (anim_t *anim = anims; anim < lastanim; anim++)
|
||||
{
|
||||
for (i = 0; i < anim->numpics; i++)
|
||||
for (INT32 i = 0; i < anim->numpics; i++)
|
||||
{
|
||||
pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics);
|
||||
if (anim->istexture)
|
||||
texturetranslation[anim->basepic+i] = pic;
|
||||
}
|
||||
}
|
||||
|
||||
// ANIMATE FLATS
|
||||
/// \todo do not check the non-animate flat.. link the animated ones?
|
||||
/// \note its faster than the original anywaysince it animates only
|
||||
/// flats used in the level, and there's usually very few of them
|
||||
foundflats = levelflats;
|
||||
for (j = 0; j < numlevelflats; j++, foundflats++)
|
||||
{
|
||||
if (foundflats->speed) // it is an animated flat
|
||||
{
|
||||
// update the levelflat texture number
|
||||
if ((foundflats->type == LEVELFLAT_TEXTURE) && (foundflats->u.texture.basenum != -1))
|
||||
foundflats->u.texture.num = foundflats->u.texture.basenum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
|
||||
// update the levelflat lump number
|
||||
else if ((foundflats->type == LEVELFLAT_FLAT) && (foundflats->u.flat.baselumpnum != LUMPERROR))
|
||||
foundflats->u.flat.lumpnum = foundflats->u.flat.baselumpnum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
|
||||
INT32 pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics);
|
||||
texturetranslation[anim->basepic+i] = pic;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Floor over floors (FOFs), 3Dfloors, 3Dblocks, fake floors (ffloors), rovers, or whatever you want to call them
|
||||
// 3D floors
|
||||
//
|
||||
|
||||
/** Gets the ID number for a 3Dfloor in its target sector.
|
||||
|
|
|
|||
|
|
@ -526,9 +526,6 @@ void P_StartQuake(fixed_t intensity, tic_t time);
|
|||
// at game start
|
||||
void P_InitPicAnims(void);
|
||||
|
||||
// at map load (sectors)
|
||||
void P_SetupLevelFlatAnims(void);
|
||||
|
||||
// at map load
|
||||
void P_InitSpecials(void);
|
||||
void P_ApplyFlatAlignment(sector_t* sector, angle_t flatangle, fixed_t xoffs, fixed_t yoffs, boolean floor, boolean ceiling);
|
||||
|
|
|
|||
48
src/p_user.c
48
src/p_user.c
|
|
@ -1364,7 +1364,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean fromAir)
|
|||
|
||||
clipmomz = !(P_CheckDeathPitCollide(player->mo));
|
||||
|
||||
if (player->prevonground == false && fromAir == true && clipmomz == true)
|
||||
if (player->airtime > 10 && player->prevonground == false && fromAir == true && clipmomz == true)
|
||||
{
|
||||
K_SpawnSplashForMobj(player->mo, abs(player->mo->momz));
|
||||
}
|
||||
|
|
@ -1616,6 +1616,17 @@ static void P_CheckBouncySectors(player_t *player)
|
|||
if (abs(momentum.z) < (rover->bouncestrength*2))
|
||||
goto bouncydone;
|
||||
|
||||
if ((mapnamespace == MNS_SRB2KART) && !(rover->master->flags & ML_NOTBOUNCY))
|
||||
{
|
||||
if (momentum.z > 0)
|
||||
{
|
||||
if (momentum.z < 8*FRACUNIT)
|
||||
momentum.z = 8*FRACUNIT;
|
||||
}
|
||||
else if (momentum.z > -8*FRACUNIT && momentum.z != 0)
|
||||
momentum.z = -8*FRACUNIT;
|
||||
}
|
||||
|
||||
if (momentum.z > FixedMul(24*FRACUNIT, player->mo->scale)) //half of the default player height
|
||||
momentum.z = FixedMul(24*FRACUNIT, player->mo->scale);
|
||||
else if (momentum.z < -FixedMul(24*FRACUNIT, player->mo->scale))
|
||||
|
|
@ -3372,9 +3383,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
|||
|
||||
static boolean P_CameraCheckHeatFirstperson(player_t *player, sector_t *sector, fixed_t pviewheight)
|
||||
{
|
||||
mtag_t sectag = Tag_FGet(§or->tags);
|
||||
|
||||
if (Tag_FindLineSpecial(13, sectag))
|
||||
if (sector->flags & MSF_HEATWAVE)
|
||||
return true;
|
||||
|
||||
if (sector->ffloors)
|
||||
|
|
@ -3388,13 +3397,10 @@ static boolean P_CameraCheckHeatFirstperson(player_t *player, sector_t *sector,
|
|||
|
||||
if (pviewheight >= P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y))
|
||||
continue;
|
||||
|
||||
if (pviewheight <= P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y))
|
||||
continue;
|
||||
|
||||
sectag = Tag_FGet(&rover->master->frontsector->tags);
|
||||
|
||||
if (Tag_FindLineSpecial(13, sectag))
|
||||
if (rover->master->frontsector->flags & MSF_HEATWAVE)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -3415,7 +3421,6 @@ static boolean P_CameraCheckWaterFirstperson(player_t *player, sector_t *sector,
|
|||
|
||||
if (pviewheight >= P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y))
|
||||
continue;
|
||||
|
||||
if (pviewheight <= P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y))
|
||||
continue;
|
||||
|
||||
|
|
@ -3645,7 +3650,7 @@ Quaketilt (player_t *player)
|
|||
delta = (INT32)(( moma + ANGLE_180 ) - player->mo->angle );
|
||||
if (P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (sliptiding)
|
||||
if (sliptiding && cv_sliptidetilt.value)
|
||||
{
|
||||
tilt = ANGLE_45;
|
||||
lowb = 20*FRACUNIT;
|
||||
|
|
@ -3987,16 +3992,21 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
if (netgame && cv_antigrief.value != 0 && (gametyperules & GTR_CIRCUIT))
|
||||
{
|
||||
if (!player->spectator && !player->exiting && !(player->pflags & PF_NOCONTEST))
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
if (&players[i] == player)
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
|
||||
if (i < MAXPLAYERS && !player->spectator && !player->exiting && !(player->pflags & PF_NOCONTEST))
|
||||
{
|
||||
const tic_t griefval = cv_antigrief.value * TICRATE;
|
||||
const UINT8 n = player - players;
|
||||
|
||||
if (n != serverplayer
|
||||
#ifndef DEVELOP
|
||||
&& !IsPlayerAdmin(n)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
if (player->grieftime > griefval)
|
||||
{
|
||||
|
|
@ -4005,7 +4015,11 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
if (server)
|
||||
{
|
||||
if (player->griefstrikes > 2)
|
||||
if ((player->griefstrikes > 2)
|
||||
#ifndef DEVELOP
|
||||
&& !IsPlayerAdmin(n)
|
||||
#endif
|
||||
&& !P_IsLocalPlayer(player)) // P_IsMachineLocalPlayer for DRRR
|
||||
{
|
||||
// Send kick
|
||||
SendKick(n, KICK_MSG_GRIEF);
|
||||
|
|
|
|||
|
|
@ -196,6 +196,8 @@ consvar_t cv_renderstats = CVAR_INIT ("renderstats", "Off", 0, CV_OnOff, NULL);
|
|||
|
||||
consvar_t cv_sloperoll = CVAR_INIT ("spritesloperoll", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
consvar_t cv_sliptidetilt = CVAR_INIT ("sliptidetilt", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
void SplitScreen_OnChange(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
|
@ -1836,6 +1838,7 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_tilting);
|
||||
CV_RegisterVar(&cv_actionmovie);
|
||||
CV_RegisterVar(&cv_sloperoll);
|
||||
CV_RegisterVar(&cv_sliptidetilt);
|
||||
|
||||
CV_RegisterVar(&cv_showhud);
|
||||
CV_RegisterVar(&cv_translucenthud);
|
||||
|
|
|
|||
|
|
@ -159,6 +159,7 @@ extern consvar_t cv_tailspickup;
|
|||
extern consvar_t cv_debugfinishline;
|
||||
|
||||
extern consvar_t cv_sloperoll;
|
||||
extern consvar_t cv_sliptidetilt;
|
||||
|
||||
// debugging
|
||||
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ static angle_t R_PlayerSpriteRotation(player_t *player, player_t *viewPlayer)
|
|||
|
||||
angle_t rollAngle = 0;
|
||||
|
||||
if (sliptideLift)
|
||||
if (sliptideLift && cv_sliptidetilt.value)
|
||||
{
|
||||
/* (from side) tilt downward if turning
|
||||
toward camera, upward if away. */
|
||||
|
|
|
|||
|
|
@ -764,7 +764,7 @@ void *Picture_TextureToFlat(size_t trickytex)
|
|||
R_CheckTextureCache(tex);
|
||||
|
||||
// Allocate the flat
|
||||
flatsize = (texture->width * texture->height);
|
||||
flatsize = texture->width * texture->height;
|
||||
converted = Z_Malloc(flatsize, PU_STATIC, NULL);
|
||||
memset(converted, TRANSPARENTPIXEL, flatsize);
|
||||
|
||||
|
|
|
|||
|
|
@ -1118,39 +1118,31 @@ void R_DrawSinglePlane(drawspandata_t *ds, visplane_t *pl, boolean allow_paralle
|
|||
ds->currentplane = pl;
|
||||
levelflat = &levelflats[pl->picnum];
|
||||
|
||||
/* :james: */
|
||||
type = levelflat->type;
|
||||
switch (type)
|
||||
{
|
||||
case LEVELFLAT_NONE:
|
||||
return;
|
||||
case LEVELFLAT_FLAT:
|
||||
ds->source = (UINT8 *)R_GetFlat(levelflat->u.flat.lumpnum);
|
||||
R_CheckFlatLength(ds, W_LumpLength(levelflat->u.flat.lumpnum));
|
||||
// Raw flats always have dimensions that are powers-of-two numbers.
|
||||
ds->powersoftwo = true;
|
||||
break;
|
||||
default:
|
||||
ds->source = (UINT8 *)R_GetLevelFlat(ds, levelflat);
|
||||
if (!ds->source)
|
||||
return;
|
||||
// Check if this texture or patch has power-of-two dimensions.
|
||||
if (R_CheckPowersOfTwo(ds))
|
||||
R_CheckFlatLength(ds, ds->flatwidth * ds->flatheight);
|
||||
}
|
||||
// Get the texture
|
||||
ds->source = (UINT8 *)R_GetFlat(levelflat);
|
||||
if (ds->source == NULL)
|
||||
return;
|
||||
|
||||
if (type == LEVELFLAT_TEXTURE)
|
||||
texture_t *texture = textures[R_GetTextureNumForFlat(levelflat)];
|
||||
ds->flatwidth = texture->width;
|
||||
ds->flatheight = texture->height;
|
||||
|
||||
/*(if (R_CheckSolidColorFlat())
|
||||
ds->solidcolor = true;
|
||||
else if (R_CheckPowersOfTwo())
|
||||
{
|
||||
// Get the span's brightmap.
|
||||
// FLATS not supported, SORRY!!
|
||||
INT32 bmNum = R_GetTextureBrightmap(levelflat->u.texture.num);
|
||||
if (bmNum != 0)
|
||||
{
|
||||
// FIXME: This has the potential to read out of
|
||||
// bounds if the brightmap texture is not as
|
||||
// large as the flat.
|
||||
ds->brightmap = (UINT8 *)R_GenerateTextureAsFlat(bmNum);
|
||||
}
|
||||
R_SetFlatVars(ds_flatwidth * ds_flatheight);
|
||||
ds->powersoftwo = true;
|
||||
}*/
|
||||
|
||||
// Get the span's brightmap.
|
||||
INT32 bmNum = R_GetTextureBrightmap(levelflat->texture_id);
|
||||
if (bmNum != 0)
|
||||
{
|
||||
// FIXME: This has the potential to read out of
|
||||
// bounds if the brightmap texture is not as
|
||||
// large as the flat.
|
||||
ds->brightmap = (UINT8 *)R_GetFlatForTexture(bmNum);
|
||||
}
|
||||
|
||||
if (!pl->slope // Don't mess with angle on slopes! We'll handle this ourselves later
|
||||
|
|
|
|||
278
src/r_textures.c
278
src/r_textures.c
|
|
@ -66,6 +66,7 @@ static struct {
|
|||
char name[9];
|
||||
UINT32 hash;
|
||||
INT32 id;
|
||||
UINT8 type;
|
||||
} *tidcache = NULL;
|
||||
static INT32 tidcachelen = 0;
|
||||
|
||||
|
|
@ -361,7 +362,8 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
texture = textures[texnum];
|
||||
I_Assert(texture != NULL);
|
||||
|
||||
// allocate texture column offset lookup
|
||||
if (texture->type == TEXTURETYPE_FLAT)
|
||||
goto multipatch;
|
||||
|
||||
// single-patch textures can have holes in them and may be used on
|
||||
// 2sided lines so they need to be kept in 'packed' format
|
||||
|
|
@ -390,11 +392,8 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
realpatch = (softwarepatch_t *)pdata;
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
|
||||
goto multipatch;
|
||||
#endif
|
||||
#ifdef WALLFLATS
|
||||
if (texture->type == TEXTURETYPE_FLAT)
|
||||
// TODO: Is it worth converting those?
|
||||
if (Picture_IsLumpPNG(pdata, lumplength))
|
||||
goto multipatch;
|
||||
#endif
|
||||
|
||||
|
|
@ -495,7 +494,6 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
realpatch = (softwarepatch_t *)Picture_PNGConvert((UINT8 *)realpatch, PICFMT_DOOMPATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
|
||||
else
|
||||
#endif
|
||||
#ifdef WALLFLATS
|
||||
if (texture->type == TEXTURETYPE_FLAT)
|
||||
{
|
||||
if (doremap)
|
||||
|
|
@ -503,7 +501,6 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
realpatch = (softwarepatch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_DOOMPATCH, 0, NULL, texture->width, texture->height, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
dealloc = false;
|
||||
if (doremap)
|
||||
|
|
@ -562,28 +559,46 @@ done:
|
|||
return blocktex;
|
||||
}
|
||||
|
||||
//
|
||||
// R_GenerateTextureAsFlat
|
||||
//
|
||||
// Generates a flat picture for a texture.
|
||||
//
|
||||
UINT8 *R_GenerateTextureAsFlat(size_t texnum)
|
||||
UINT8 *R_GetFlatForTexture(size_t texnum)
|
||||
{
|
||||
if (texnum >= (unsigned)numtextures)
|
||||
return NULL;
|
||||
|
||||
texture_t *texture = textures[texnum];
|
||||
UINT8 *converted = NULL;
|
||||
size_t size = (texture->width * texture->height);
|
||||
if (texture->flat != NULL)
|
||||
return texture->flat;
|
||||
|
||||
// The flat picture for this texture was not generated yet.
|
||||
if (!texture->flat)
|
||||
// Special case: Textures that are flats don't need to be converted FROM a texture INTO a flat.
|
||||
if (texture->type == TEXTURETYPE_FLAT)
|
||||
{
|
||||
// Well, let's do it now, then.
|
||||
Z_Malloc(size, PU_LEVEL, &texture->flat);
|
||||
texpatch_t *patch = &texture->patches[0];
|
||||
UINT16 wadnum = patch->wad;
|
||||
lumpnum_t lumpnum = patch->lump;
|
||||
boolean doremap = W_NeedPaletteRemapPwad(wadnum, lumpnum, false);
|
||||
UINT8 *pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
size_t lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
// Picture_TextureToFlat handles everything for us.
|
||||
converted = (UINT8 *)Picture_TextureToFlat(texnum);
|
||||
M_Memcpy(texture->flat, converted, size);
|
||||
Z_Free(converted);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG(pdata, lumplength))
|
||||
texture->flat = Picture_PNGConvert(pdata, PICFMT_FLAT, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
|
||||
else
|
||||
#endif
|
||||
{
|
||||
texture->flat = Z_Malloc(lumplength, PU_STATIC, NULL);
|
||||
memcpy(texture->flat, pdata, lumplength);
|
||||
}
|
||||
|
||||
if (doremap)
|
||||
R_DoPaletteRemapFlat(texture->flat, lumplength);
|
||||
|
||||
Z_SetUser(texture->flat, &texture->flat);
|
||||
|
||||
Z_Free(pdata);
|
||||
}
|
||||
else
|
||||
texture->flat = (UINT8 *)Picture_TextureToFlat(texnum);
|
||||
|
||||
flatmemory += texture->width * texture->height;
|
||||
|
||||
return texture->flat;
|
||||
}
|
||||
|
|
@ -935,96 +950,17 @@ UINT8 *R_GetBrightmapColumn(fixed_t tex, INT32 col)
|
|||
return texturebrightmapcache[tex] + LONG(texturecolumnofs[tex][wrap_column(tex, col)]);
|
||||
}
|
||||
|
||||
void *R_GetFlat(lumpnum_t flatlumpnum)
|
||||
INT32 R_GetTextureNumForFlat(levelflat_t *levelflat)
|
||||
{
|
||||
// FIXME: checking this every time a flat is fetched for drawing is stupid...
|
||||
// sadly they are not cached anywhere else so i have no choice
|
||||
boolean doremap = W_NeedPaletteRemap(flatlumpnum, false);
|
||||
void *flat = W_CacheLumpNum(flatlumpnum, PU_LEVEL);
|
||||
if (doremap)
|
||||
R_DoPaletteRemapFlat(flat, W_LumpLength(flatlumpnum));
|
||||
return flat;
|
||||
return texturetranslation[levelflat->texture_id];
|
||||
}
|
||||
|
||||
//
|
||||
// R_GetLevelFlat
|
||||
//
|
||||
// If needed, convert a texture or patch to a flat.
|
||||
//
|
||||
void *R_GetLevelFlat(drawspandata_t* ds, levelflat_t *levelflat)
|
||||
void *R_GetFlat(levelflat_t *levelflat)
|
||||
{
|
||||
boolean isleveltexture = (levelflat->type == LEVELFLAT_TEXTURE);
|
||||
texture_t *texture = (isleveltexture ? textures[levelflat->u.texture.num] : NULL);
|
||||
boolean texturechanged = (isleveltexture ? (levelflat->u.texture.num != levelflat->u.texture.lastnum) : false);
|
||||
UINT8 *flatdata = NULL;
|
||||
if (levelflat->type == LEVELFLAT_NONE)
|
||||
return NULL;
|
||||
|
||||
// Check if the texture changed.
|
||||
if (isleveltexture && (!texturechanged))
|
||||
{
|
||||
if (texture->flat)
|
||||
{
|
||||
flatdata = texture->flat;
|
||||
ds->flatwidth = texture->width;
|
||||
ds->flatheight = texture->height;
|
||||
texturechanged = false;
|
||||
}
|
||||
else
|
||||
texturechanged = true;
|
||||
}
|
||||
|
||||
// If the texture changed, or the flat wasn't generated, convert.
|
||||
if (levelflat->picture == NULL || texturechanged)
|
||||
{
|
||||
// Level texture
|
||||
if (isleveltexture)
|
||||
{
|
||||
levelflat->picture = R_GenerateTextureAsFlat(levelflat->u.texture.num);
|
||||
ds->flatwidth = levelflat->width = texture->width;
|
||||
ds->flatheight = levelflat->height = texture->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (levelflat->type == LEVELFLAT_PNG)
|
||||
{
|
||||
INT32 pngwidth, pngheight;
|
||||
|
||||
levelflat->picture = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_LEVEL), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
|
||||
levelflat->width = (UINT16)pngwidth;
|
||||
levelflat->height = (UINT16)pngheight;
|
||||
|
||||
ds->flatwidth = levelflat->width;
|
||||
ds->flatheight = levelflat->height;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (levelflat->type == LEVELFLAT_PATCH)
|
||||
{
|
||||
UINT8 *converted;
|
||||
size_t size;
|
||||
softwarepatch_t *patch = W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_LEVEL);
|
||||
|
||||
levelflat->width = ds->flatwidth = SHORT(patch->width);
|
||||
levelflat->height = ds->flatheight = SHORT(patch->height);
|
||||
|
||||
levelflat->picture = Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL);
|
||||
converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, SHORT(patch->topoffset), SHORT(patch->leftoffset), 0);
|
||||
M_Memcpy(levelflat->picture, converted, size);
|
||||
Z_Free(converted);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ds->flatwidth = levelflat->width;
|
||||
ds->flatheight = levelflat->height;
|
||||
}
|
||||
|
||||
levelflat->u.texture.lastnum = levelflat->u.texture.num;
|
||||
|
||||
if (flatdata == NULL)
|
||||
flatdata = levelflat->picture;
|
||||
return flatdata;
|
||||
return R_GetFlatForTexture(R_GetTextureNumForFlat(levelflat));
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -1171,14 +1107,16 @@ void R_FlushTextureCache(void)
|
|||
|
||||
if (numtextures)
|
||||
for (i = 0; i < numtextures; i++)
|
||||
{
|
||||
Z_Free(textures[i]->flat);
|
||||
Z_Free(texturecache[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Need these prototypes for later; defining them here instead of r_textures.h so they're "private"
|
||||
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
|
||||
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
|
||||
|
||||
#ifdef WALLFLATS
|
||||
static INT32
|
||||
Rloadflats (INT32 i, INT32 w)
|
||||
{
|
||||
|
|
@ -1188,7 +1126,6 @@ Rloadflats (INT32 i, INT32 w)
|
|||
texpatch_t *patch;
|
||||
UINT8 header[PNG_HEADER_SIZE];
|
||||
|
||||
// Yes
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
|
||||
|
|
@ -1207,8 +1144,6 @@ Rloadflats (INT32 i, INT32 w)
|
|||
{
|
||||
UINT16 wadnum = (UINT16)w;
|
||||
lumpnum_t lumpnum = texstart + j;
|
||||
size_t lumplength;
|
||||
size_t flatsize = 0;
|
||||
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
|
|
@ -1216,10 +1151,8 @@ Rloadflats (INT32 i, INT32 w)
|
|||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
W_ReadLumpHeaderPwad(wadnum, lumpnum, header, sizeof header, 0);
|
||||
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
flatsize = R_FlatDimensionsFromLumpSize(lumplength);
|
||||
size_t lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
size_t flatsize = R_FlatDimensionsFromLumpSize(lumplength);
|
||||
|
||||
//CONS_Printf("\n\"%s\" is a flat, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),flatsize,flatsize);
|
||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
||||
|
|
@ -1229,6 +1162,8 @@ Rloadflats (INT32 i, INT32 w)
|
|||
texture->hash = quickncasehash(texture->name, 8);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
W_ReadLumpHeaderPwad(wadnum, lumpnum, header, sizeof header, 0);
|
||||
|
||||
if (Picture_IsLumpPNG(header, lumplength))
|
||||
{
|
||||
UINT8 *flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
|
|
@ -1264,7 +1199,6 @@ Rloadflats (INT32 i, INT32 w)
|
|||
|
||||
return i;
|
||||
}
|
||||
#endif/*WALLFLATS*/
|
||||
|
||||
#define TX_START "TX_START"
|
||||
#define TX_END "TX_END"
|
||||
|
|
@ -1424,9 +1358,7 @@ static INT32 R_CountTextures(UINT16 wadnum)
|
|||
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
|
||||
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
|
||||
|
||||
#ifdef WALLFLATS
|
||||
count += count_range("F_START", "F_END", "flats/", wadnum);
|
||||
#endif
|
||||
|
||||
// Count the textures from TEXTURES lumps
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, 0);
|
||||
|
|
@ -1508,9 +1440,7 @@ void R_UpdateTextureBrightmap(INT32 tx, INT32 bm)
|
|||
|
||||
static INT32 R_DefineTextures(INT32 i, UINT16 w)
|
||||
{
|
||||
#ifdef WALLFLATS
|
||||
i = Rloadflats(i, w);
|
||||
#endif
|
||||
return Rloadtextures(i, w);
|
||||
}
|
||||
|
||||
|
|
@ -2044,56 +1974,6 @@ static void PaletteTextureHack(const char **name)
|
|||
}
|
||||
}
|
||||
|
||||
// Search for flat name.
|
||||
lumpnum_t R_GetFlatNumForName(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
lumpnum_t lump;
|
||||
lumpnum_t start;
|
||||
lumpnum_t end;
|
||||
|
||||
PaletteTextureHack(&name);
|
||||
|
||||
// Scan wad files backwards so patched flats take preference.
|
||||
for (i = numwadfiles - 1; i >= 0; i--)
|
||||
{
|
||||
switch (wadfiles[i]->type)
|
||||
{
|
||||
case RET_WAD:
|
||||
if ((start = W_CheckNumForMarkerStartPwad("F_START", (UINT16)i, 0)) == INT16_MAX)
|
||||
{
|
||||
if ((start = W_CheckNumForMarkerStartPwad("FF_START", (UINT16)i, 0)) == INT16_MAX)
|
||||
continue;
|
||||
else if ((end = W_CheckNumForNamePwad("FF_END", (UINT16)i, start)) == INT16_MAX)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if ((end = W_CheckNumForNamePwad("F_END", (UINT16)i, start)) == INT16_MAX)
|
||||
continue;
|
||||
break;
|
||||
case RET_PK3:
|
||||
if ((start = W_CheckNumForFolderStartPK3("Flats/", i, 0)) == INT16_MAX)
|
||||
continue;
|
||||
if ((end = W_CheckNumForFolderEndPK3("Flats/", i, start)) == INT16_MAX)
|
||||
continue;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
// Now find lump with specified name in that range.
|
||||
lump = W_CheckNumForNamePwad(name, (UINT16)i, start);
|
||||
if (lump < end)
|
||||
{
|
||||
lump += (i<<16); // found it, in our constraints
|
||||
break;
|
||||
}
|
||||
lump = LUMPERROR;
|
||||
}
|
||||
|
||||
return lump;
|
||||
}
|
||||
|
||||
void R_ClearTextureNumCache(boolean btell)
|
||||
{
|
||||
if (tidcache)
|
||||
|
|
@ -2104,6 +1984,20 @@ void R_ClearTextureNumCache(boolean btell)
|
|||
tidcachelen = 0;
|
||||
}
|
||||
|
||||
static void AddTextureToCache(const char *name, UINT32 hash, INT32 id, UINT8 type)
|
||||
{
|
||||
tidcachelen++;
|
||||
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
|
||||
strncpy(tidcache[tidcachelen-1].name, name, 8);
|
||||
tidcache[tidcachelen-1].name[8] = '\0';
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
|
||||
#endif
|
||||
tidcache[tidcachelen-1].hash = hash;
|
||||
tidcache[tidcachelen-1].id = id;
|
||||
tidcache[tidcachelen-1].type = type;
|
||||
}
|
||||
|
||||
//
|
||||
// R_CheckTextureNumForName
|
||||
//
|
||||
|
|
@ -2126,18 +2020,10 @@ INT32 R_CheckTextureNumForName(const char *name)
|
|||
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
|
||||
return tidcache[i].id;
|
||||
|
||||
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
|
||||
//for (i = 0; i < numtextures; i++) <- old
|
||||
for (i = (numtextures - 1); i >= 0; i--) // <- new
|
||||
for (i = numtextures - 1; i >= 0; i--)
|
||||
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
|
||||
{
|
||||
tidcachelen++;
|
||||
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
|
||||
strncpy(tidcache[tidcachelen-1].name, name, 8);
|
||||
tidcache[tidcachelen-1].name[8] = '\0';
|
||||
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
|
||||
tidcache[tidcachelen-1].hash = hash;
|
||||
tidcache[tidcachelen-1].id = i;
|
||||
AddTextureToCache(name, hash, i, textures[i]->type);
|
||||
return i;
|
||||
}
|
||||
|
||||
|
|
@ -2170,3 +2056,31 @@ INT32 R_TextureNumForName(const char *name)
|
|||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
// Like R_CheckTextureNumForName, but only looks in the flat namespace specifically.
|
||||
INT32 R_CheckFlatNumForName(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
UINT32 hash;
|
||||
|
||||
// "NoTexture" marker.
|
||||
if (name[0] == '-')
|
||||
return 0;
|
||||
|
||||
PaletteTextureHack(&name);
|
||||
|
||||
hash = quickncasehash(name, 8);
|
||||
|
||||
for (i = 0; i < tidcachelen; i++)
|
||||
if (tidcache[i].type == TEXTURETYPE_FLAT && tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
|
||||
return tidcache[i].id;
|
||||
|
||||
for (i = numtextures - 1; i >= 0; i--)
|
||||
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8) && textures[i]->type == TEXTURETYPE_FLAT)
|
||||
{
|
||||
AddTextureToCache(name, hash, i, TEXTURETYPE_FLAT);
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,9 +44,7 @@ enum
|
|||
TEXTURETYPE_UNKNOWN,
|
||||
TEXTURETYPE_SINGLEPATCH,
|
||||
TEXTURETYPE_COMPOSITE,
|
||||
#ifdef WALLFLATS
|
||||
TEXTURETYPE_FLAT,
|
||||
#endif
|
||||
};
|
||||
|
||||
// A texture_t describes a rectangular texture,
|
||||
|
|
@ -86,7 +84,7 @@ void R_FlushTextureCache(void);
|
|||
|
||||
// Texture generation
|
||||
UINT8 *R_GenerateTexture(size_t texnum);
|
||||
UINT8 *R_GenerateTextureAsFlat(size_t texnum);
|
||||
UINT8 *R_GetFlatForTexture(size_t texnum);
|
||||
UINT8 *R_GenerateTextureBrightmap(size_t texnum);
|
||||
INT32 R_GetTextureNum(INT32 texnum);
|
||||
INT32 R_GetTextureBrightmap(INT32 texnum);
|
||||
|
|
@ -98,10 +96,11 @@ void R_DoPaletteRemapPatch(softwarepatch_t *patch, size_t size);
|
|||
void R_DoPaletteRemapFlat(UINT8 *data, size_t size);
|
||||
|
||||
// Retrieve texture data.
|
||||
void *R_GetLevelFlat(drawspandata_t* ds, levelflat_t *levelflat);
|
||||
UINT8 *R_GetColumn(fixed_t tex, INT32 col);
|
||||
UINT8 *R_GetBrightmapColumn(fixed_t tex, INT32 col);
|
||||
void *R_GetFlat(lumpnum_t flatnum);
|
||||
void *R_GetFlat(levelflat_t *levelflat);
|
||||
|
||||
INT32 R_GetTextureNumForFlat(levelflat_t *levelflat);
|
||||
|
||||
boolean R_CheckPowersOfTwo(drawspandata_t* ds);
|
||||
void R_CheckFlatLength(drawspandata_t* ds, size_t size);
|
||||
|
|
@ -111,7 +110,7 @@ void R_UpdateTextureBrightmap(INT32 tx, INT32 bm);
|
|||
// Returns the texture number for the texture name.
|
||||
INT32 R_TextureNumForName(const char *name);
|
||||
INT32 R_CheckTextureNumForName(const char *name);
|
||||
lumpnum_t R_GetFlatNumForName(const char *name);
|
||||
INT32 R_CheckFlatNumForName(const char *name);
|
||||
|
||||
extern INT32 numtextures;
|
||||
|
||||
|
|
|
|||
|
|
@ -355,15 +355,15 @@ static void I_ShowErrorMessageBox(const char *messagefordevelopers, boolean dump
|
|||
finalmessage,
|
||||
sizeof(finalmessage),
|
||||
"\"SRB2Kart V2\" has encountered an unrecoverable error and needs to close.\n"
|
||||
"The %s log file is located at (%s).\n"
|
||||
"The %slog file is located at (%s).\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"%s",
|
||||
dumpmade ?
|
||||
#if defined (UNIXBACKTRACE)
|
||||
"crash-log.txt"
|
||||
"crash-log.txt "
|
||||
#elif defined (_WIN32)
|
||||
".rpt crash dump"
|
||||
".rpt crash dump "
|
||||
#endif
|
||||
: "",
|
||||
logfilename,
|
||||
|
|
|
|||
Loading…
Reference in a new issue