disable playerfade after crossing the line
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1 changed files with 1 additions and 1 deletions
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@ -3885,7 +3885,7 @@ fixed_t R_GetThingFade(mobj_t *thing)
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case MT_FOLLOWERBUBBLE_FRONT:
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break;
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case MT_PLAYER:
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if (!thing->player || thing->player == viewplayer)
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if (!thing->player || thing->player == viewplayer || thing->player->exiting)
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return fadealpha;
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break;
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