properly take player fov into account for frustumangle clipping
This commit is contained in:
parent
adcb7b4f63
commit
b45158995c
3 changed files with 4 additions and 7 deletions
|
|
@ -322,16 +322,13 @@ void gld_clipper_Clear(void)
|
|||
|
||||
#define RMUL (1.6f/1.333333f)
|
||||
|
||||
angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
angle_t gld_FrustumAngle(float render_fov, angle_t tiltangle)
|
||||
{
|
||||
double floatangle;
|
||||
angle_t a1;
|
||||
|
||||
float tilt = (float)fabs(((double)(int)tiltangle) / ANG1);
|
||||
|
||||
// NEWCLIP TODO: SRB2CBTODO: make a global render_fov for this function
|
||||
|
||||
float render_fov = FIXED_TO_FLOAT(cv_fov[viewssnum].value);
|
||||
float render_fovratio = (float)BASEVIDWIDTH / (float)BASEVIDHEIGHT; // SRB2CBTODO: NEWCLIPTODO: Is this right?
|
||||
float render_multiplier = 64.0f / render_fovratio / RMUL;
|
||||
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
|
||||
void gld_clipper_Clear(void);
|
||||
angle_t gld_FrustumAngle(angle_t tiltangle);
|
||||
angle_t gld_FrustumAngle(float render_fov, angle_t tiltangle);
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
void gld_FrustrumSetup(void);
|
||||
boolean gld_SphereInFrustum(float x, float y, float z, float radius);
|
||||
|
|
|
|||
|
|
@ -6598,7 +6598,7 @@ void HWR_RenderSkyboxView(player_t *player)
|
|||
|
||||
#ifdef NEWCLIP
|
||||
{
|
||||
angle_t a1 = gld_FrustumAngle(gl_aimingangle);
|
||||
angle_t a1 = gld_FrustumAngle(fpov, gl_aimingangle);
|
||||
gld_clipper_Clear();
|
||||
gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
|
|
@ -6810,7 +6810,7 @@ void HWR_RenderPlayerView(void)
|
|||
|
||||
#ifdef NEWCLIP
|
||||
{
|
||||
angle_t a1 = gld_FrustumAngle(gl_aimingangle);
|
||||
angle_t a1 = gld_FrustumAngle(fpov, gl_aimingangle);
|
||||
gld_clipper_Clear();
|
||||
gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
|
|
|
|||
Loading…
Reference in a new issue