fix logic issue
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1 changed files with 1 additions and 1 deletions
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@ -1200,7 +1200,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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ghost->spriteyoffset = mobj->spriteyoffset;
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if (mobj->flags2 & MF2_OBJECTFLIP)
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ghost->flags |= MF2_OBJECTFLIP;
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ghost->flags2 |= MF2_OBJECTFLIP;
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if (!(mobj->flags & MF_DONTENCOREMAP))
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ghost->flags &= ~MF_DONTENCOREMAP;
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