Alias GT_MATCH as GT_BATTLE in compatmode
Fixes some v1 mods such as Achii Titlecards
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3755120541
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3 changed files with 15 additions and 0 deletions
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@ -203,6 +203,7 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
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else if (fastncmp("GT_", word, 3)) {
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p = word;
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i = 0;
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INT32 j = 0;
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while (gametypes[i] != NULL)
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{
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if (fastcmp(p, gametypes[i]->constant))
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@ -210,6 +211,14 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
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CacheAndPushConstant(L, word, i);
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return 1;
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}
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if (lua_compatmode)
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for (j = 0; GAMETYPE_ALIASES[j].n; j++)
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if (fastcmp(p, GAMETYPE_ALIASES[j].n)) {
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CacheAndPushConstant(L, word, GAMETYPE_ALIASES[j].v);
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return 1;
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}
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i++;
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}
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if (mathlib) return luaL_error(L, "gametype '%s' could not be found.\n", word);
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@ -224,6 +224,11 @@ struct int_const_s const MOBJ_ALIASES[] = {
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{ NULL, 0 }
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};
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struct int_const_s const GAMETYPE_ALIASES[] = {
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{"GT_MATCH", GT_BATTLE},
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{ NULL, 0 }
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};
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const char *const MOBJFLAG_LIST[] = {
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"SPECIAL",
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"SOLID",
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@ -87,6 +87,7 @@ extern struct flickytypes_s FLICKYTYPES[];
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extern actionpointer_t actionpointers[]; // Array mapping action names to action functions.
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extern struct int_const_s const STATE_ALIASES[];
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extern struct int_const_s const MOBJ_ALIASES[];
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extern struct int_const_s const GAMETYPE_ALIASES[];
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extern const char *const MOBJFLAG_LIST[];
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extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
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extern const char *const MOBJEFLAG_LIST[];
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