Improve HUD rendering when drawing stretched patches

https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2635
This commit is contained in:
NepDisk 2025-02-10 13:18:07 -05:00
parent 167d20a07e
commit b2b467c68a

View file

@ -222,8 +222,8 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
cx = -1 + (cx / (vid.width/2));
cy = 1 - (cy / (vid.height/2));
cx = -1.0f + (cx / (vid.width / 2.0f));
cy = 1.0f - (cy / (vid.height / 2.0f));
// fwidth and fheight are similar
fwidth /= vid.width / 2;