Don't keep track of objects that use MF2_DONTSYNC

This commit is contained in:
NepDisk 2025-10-04 10:30:31 -04:00
parent 6f7a01614a
commit b25cef1d69

View file

@ -5602,7 +5602,7 @@ void P_SaveNetGame(savebuffer_t *save, boolean resending)
mobj = (mobj_t *)th;
if (UNLIKELY(mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER
// MT_SPARK: used for debug stuff
|| mobj->type == MT_SPARK))
|| mobj->type == MT_SPARK || mobj->flags2 & MF2_DONTSYNC))
continue;
mobj->mobjnum = i++;
}