Fix loops sometimes flinging you to kingdom come
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@ -3805,6 +3805,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
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P_CheckPosition(mobj, mobj->x, mobj->y, NULL);
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mobj->floorz = g_tm.floorz;
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mobj->ceilingz = g_tm.ceilingz;
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mobj->standingslope = NULL;
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mobj->terrain = NULL;
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goto animonly;
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}
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