add MF_PAIN fallback just in case
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1 changed files with 2 additions and 2 deletions
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@ -619,7 +619,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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if (g_tm.thing->player && g_tm.thing->flags & MF_SHOOTABLE && thing->health > 0)
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{
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UINT32 damagetype = (g_tm.thing->info->mass & DMG_TYPEMASK);
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if (!damagetype && thing->flags & MF_FIRE) // BURN!
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if (!damagetype) // OWWWWW!
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damagetype = DMG_NORMAL;
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P_DamageMobj(g_tm.thing, thing, thing, 1, damagetype);
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}
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@ -635,7 +635,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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if (thing->player && thing->flags & MF_SHOOTABLE && g_tm.thing->health > 0)
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{
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UINT32 damagetype = (g_tm.thing->info->mass & DMG_TYPEMASK);
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if (!damagetype && g_tm.thing->flags & MF_FIRE) // BURN!
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if (!damagetype) // OWWWWW!
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damagetype = DMG_NORMAL;
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P_DamageMobj(thing, g_tm.thing, g_tm.thing, 1, damagetype);
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}
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