Merge branch 'blankart-dev' into portv1objects
This commit is contained in:
commit
af9d7a4522
4 changed files with 35 additions and 18 deletions
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@ -3387,7 +3387,7 @@ void K_DoBoost(player_t *player, fixed_t speedboost, fixed_t accelboost, boolean
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player->boostinfo.nonstackspeedboost = max(player->boostinfo.nonstackspeedboost, speedboost);
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if (cv_kartstacking_accelstack.value)
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if (cv_kartstacking_accelstack.value && stackingactive)
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{
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player->boostinfo.accelboost += accelboost;
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}
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@ -1733,10 +1733,6 @@ void P_XYMovement(mobj_t *mo)
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mo->momz = transfermomz;
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mo->standingslope = NULL;
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mo->terrain = NULL;
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P_SetPitchRoll(mo, ANGLE_90,
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transferslope->xydirection
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+ (transferslope->zangle
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& ANGLE_180));
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}
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}
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}
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23
src/p_user.c
23
src/p_user.c
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@ -3668,15 +3668,26 @@ Quaketilt (player_t *player)
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static angle_t P_GetCameraPitchRollAngle(mobj_t *mobj, player_t *viewPlayer)
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{
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angle_t viewingAngle = R_PointToAnglePlayer(viewPlayer, mobj->x, mobj->y);
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fixed_t pitchMul = -FINESINE(viewingAngle >> ANGLETOFINESHIFT);
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fixed_t rollMul = FINECOSINE(viewingAngle >> ANGLETOFINESHIFT);
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angle_t viewingAngle, rollOrPitch;
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angle_t sloperolll = mobj->slopepitch;
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angle_t slopepitch = mobj->sloperoll;
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fixed_t pitchMul, rollMul;
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angle_t rollOrPitch = FixedMul(mobj->pitch + sloperolll, pitchMul) + FixedMul(mobj->roll + slopepitch, rollMul);
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if (mobj->player && cv_sloperoll.value)
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{
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// We are the player, use camera for air tilting.
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viewingAngle = R_PointToAnglePlayer(viewPlayer, mobj->x, mobj->y);
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}
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else
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{
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// Regular Mobjs don't air tilt.
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viewingAngle = mobj->angle;
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}
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pitchMul = -FINESINE(viewingAngle >> ANGLETOFINESHIFT);
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rollMul = FINECOSINE(viewingAngle >> ANGLETOFINESHIFT);
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rollOrPitch = FixedMul(mobj->pitch + sloperolll, pitchMul) + FixedMul(mobj->roll + slopepitch, rollMul);
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return rollOrPitch;
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}
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@ -23,13 +23,24 @@ fixed_t rollsinang[ROTANGLES];
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angle_t R_GetPitchRollAngle(mobj_t *mobj, player_t *viewPlayer)
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{
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angle_t viewingAngle = R_PointToAnglePlayer(viewPlayer, mobj->x, mobj->y);
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fixed_t pitchMul = -FINESINE(viewingAngle >> ANGLETOFINESHIFT);
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fixed_t rollMul = FINECOSINE(viewingAngle >> ANGLETOFINESHIFT);
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angle_t viewingAngle, rollOrPitch;
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angle_t sloperolll = mobj->slopepitch;
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angle_t slopepitch = mobj->sloperoll;
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fixed_t pitchMul, rollMul;
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if (mobj->player)
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{
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// We are the player, use camera for air tilting.
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viewingAngle = R_PointToAnglePlayer(viewPlayer, mobj->x, mobj->y);
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}
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else
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{
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// Regular Mobjs don't air tilt.
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viewingAngle = mobj->angle;
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}
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pitchMul = -FINESINE(viewingAngle >> ANGLETOFINESHIFT);
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rollMul = FINECOSINE(viewingAngle >> ANGLETOFINESHIFT);
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if (!cv_sloperoll.value || (mobj->player && (mobj->player->pogospring > 0)))
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{
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@ -37,7 +48,7 @@ angle_t R_GetPitchRollAngle(mobj_t *mobj, player_t *viewPlayer)
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slopepitch = 0;
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}
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angle_t rollOrPitch = FixedMul(mobj->pitch + sloperolll, pitchMul) + FixedMul(mobj->roll + slopepitch, rollMul);
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rollOrPitch = FixedMul(mobj->pitch + sloperolll, pitchMul) + FixedMul(mobj->roll + slopepitch, rollMul);
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return rollOrPitch;
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}
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@ -65,7 +76,6 @@ static angle_t R_PlayerSpriteRotation(player_t *player, player_t *viewPlayer)
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rollAngle = 0;
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}
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return rollAngle;
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}
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