Quaketilt: fix jitter at certain momentum angles
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@ -4024,7 +4024,7 @@ Quaketilt (player_t *player)
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}
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lowb = FixedMul(lowb, player->mo->scale);
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moma = FixedMul(FixedDiv(delta, ANGLE_90), tilt);
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speed = abs( player->mo->momx + player->mo->momy );
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speed = player->speed;
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if (speed < lowb)
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{
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// ease out tilt as we slow...
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