Experiment, use nettics instead of max here
Classic does this so I'll try it
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@ -5857,7 +5857,7 @@ static void SV_SendTics(void)
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for (n = 1; n < MAXNETNODES; n++)
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if (nodeingame[n])
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{
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realfirsttic = max(nettics[n], firstticstosend);
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realfirsttic = nettics[n];
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lasttictosend = min(maketic, nettics[n] + CLIENTBACKUPTICS);
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if (realfirsttic >= lasttictosend)
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