Experiment, use nettics instead of max here

Classic does this so I'll try it
This commit is contained in:
NepDisk 2025-12-24 12:36:17 -05:00
parent 8c624cdc65
commit aede690bb7

View file

@ -5857,7 +5857,7 @@ static void SV_SendTics(void)
for (n = 1; n < MAXNETNODES; n++)
if (nodeingame[n])
{
realfirsttic = max(nettics[n], firstticstosend);
realfirsttic = nettics[n];
lasttictosend = min(maketic, nettics[n] + CLIENTBACKUPTICS);
if (realfirsttic >= lasttictosend)