Merge branch 'CPP' into ACS2

This commit is contained in:
NepDisk 2024-10-15 04:25:57 -04:00
commit ae739b9ef1
108 changed files with 2250 additions and 1767 deletions

1
.gitignore vendored
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@ -23,3 +23,4 @@ Win32_LIB_ASM_Release
/assets/debian
/make
/bin
/build

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@ -1,17 +1,15 @@
cmake_minimum_required(VERSION 3.13)
cmake_minimum_required(VERSION 3.14 FATAL_ERROR)
# Enable CCache early
set(SRB2_USE_CCACHE OFF CACHE BOOL "Use CCache")
if (${SRB2_USE_CCACHE})
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
message(STATUS "Found CCache: ${CCACHE_PROGRAM}")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
else()
message(WARNING "You have specified to use CCACHE but it was not found. Object files will not be cached.")
endif()
if("${CMAKE_CURRENT_BINARY_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
message(FATAL_ERROR "In-source builds are blocked. Please build from a separate directory.")
endif()
# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
include(CMakeDependentOption)
include(cmake/CPM.cmake)
file(STRINGS src/version.h SRB2_VERSION)
string(REGEX MATCH "[0-9]+\\.[0-9.]+" SRB2_VERSION ${SRB2_VERSION})
@ -19,121 +17,23 @@ string(REGEX MATCH "[0-9]+\\.[0-9.]+" SRB2_VERSION ${SRB2_VERSION})
# Version change is fine.
project(SRB2
VERSION ${SRB2_VERSION}
LANGUAGES C)
LANGUAGES C CXX)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
if(APPLE)
# DiscordRPC needs but does not properly specify ObjC
enable_language(OBJC)
endif()
if ((${SRB2_USE_CCACHE}) AND (${CMAKE_C_COMPILER} MATCHES "clang"))
message(WARNING "Using clang and CCache: You may want to set environment variable CCACHE_CPP2=yes to prevent include errors during compile.")
endif()
# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
### Useful functions
# Add sources from Sourcefile
function(target_sourcefile type)
file(STRINGS Sourcefile list
REGEX "[-0-9A-Za-z_]+\.${type}")
target_sources(SRB2SDL2 PRIVATE ${list})
endfunction()
# Macro to add OSX framework
macro(add_framework fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
${CMAKE_OSX_SYSROOT}/Library
/System/Library
/Library
ATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
else()
TARGET_LINK_LIBRARIES(${appname} PRIVATE "${FRAMEWORK_${fwname}}/${fwname}")
MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
endif()
endmacro()
# Macro to copy Windows DLLs to Debug/Release folder for easy debugging
# Note: this is general purpose, we could copy anything. Just using for DLLs on MSVC though
macro(copy_files_to_build_dir target dlllist_var)
if(MSVC)
# http://stackoverflow.com/a/26983405/3064195
foreach(dlllist_item ${${dlllist_var}})
get_filename_component(dllname ${dlllist_item} NAME)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${dlllist_item}
$<TARGET_FILE_DIR:${target}>/${dllname}
)
endforeach()
endif()
endmacro()
# bitness check
set(SRB2_SYSTEM_BITS 0)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
message(STATUS "Target is 64-bit")
set(SRB2_SYSTEM_BITS 64)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
message(STATUS "Target is 32-bit")
set(SRB2_SYSTEM_BITS 32)
endif()
if(${SRB2_SYSTEM_BITS} EQUAL 0)
message(STATUS "Target bitness is unknown")
endif()
# OS macros
if (UNIX)
add_definitions(-DUNIXCOMMON)
endif()
if(CMAKE_COMPILER_IS_GNUCC)
find_program(OBJCOPY objcopy)
endif()
if(${CMAKE_SYSTEM} MATCHES "Linux")
add_definitions(-DLINUX)
if(${SRB2_SYSTEM_BITS} EQUAL 64)
add_definitions(-DLINUX64)
endif()
endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
add_definitions(-DMACOSX)
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2kart-v2 CACHE STRING "Executable binary output name")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
# Shut Up please lmao
#if(NOT ${SRB2_CONFIG_DEV_BUILD})
# add_subdirectory(assets)
#endif()
##### PACKAGE CONFIGURATION #####
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
if(${CMAKE_SYSTEM} MATCHES "Windows")
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
set(SRB2_CPACK_GENERATOR "ZIP")
elseif(${CMAKE_SYSTEM} MATCHES "Linux")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(SRB2_CPACK_GENERATOR "TGZ")
elseif(${CMAKE_SYSTEM} MATCHES "Darwin")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
set(SRB2_CPACK_GENERATOR "TGZ")
endif()
endif()
@ -149,3 +49,158 @@ set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
SET(CPACK_OUTPUT_FILE_PREFIX package)
include(CPack)
# Options
if("${CMAKE_SYSTEM_NAME}" MATCHES Linux)
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT ON)
else()
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT OFF)
endif()
option(
SRB2_CONFIG_SYSTEM_LIBRARIES
"Link dependencies using CMake's find_package and do not use internal builds"
${SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT}
)
option(SRB2_CONFIG_ENABLE_TESTS "Build the test suite" OFF)
# This option isn't recommended for distribution builds and probably won't work (yet).
cmake_dependent_option(
SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES
"Use dynamic libraries when compiling internal dependencies"
OFF "NOT SRB2_CONFIG_SYSTEM_LIBRARIES"
OFF
)
option(SRB2_CONFIG_HWRENDER "Enable hardware render (OpenGL) support" ON)
option(SRB2_CONFIG_STATIC_OPENGL "Enable static linking GL (do not do this)" OFF)
option(SRB2_CONFIG_ERRORMODE "Compile C code with warnings treated as errors." OFF)
option(SRB2_CONFIG_DEBUGMODE "Compile with PARANOIA, ZDEBUG, RANGECHECK and PACKETDROP defined." OFF)
option(SRB2_CONFIG_MOBJCONSISTANCY "Compile with MOBJCONSISTANCY defined." OFF)
option(SRB2_CONFIG_PACKETDROP "Compile with PACKETDROP defined." OFF)
option(SRB2_CONFIG_ZDEBUG "Compile with ZDEBUG defined." OFF)
# SRB2_CONFIG_PROFILEMODE is probably superceded by some CMake setting.
option(SRB2_CONFIG_PROFILEMODE "Compile for profiling (GCC only)." OFF)
set(SRB2_CONFIG_ASSET_DIRECTORY "" CACHE PATH "Path to directory that contains all asset files for the installer. If set, assets will be part of installation and cpack.")
if(SRB2_CONFIG_ENABLE_TESTS)
# https://github.com/catchorg/Catch2
CPMAddPackage(
NAME Catch2
VERSION 3.1.1
GITHUB_REPOSITORY catchorg/Catch2
OPTIONS
"CATCH_INSTALL_DOCS OFF"
)
list(APPEND CMAKE_MODULE_PATH "${Catch2_SOURCE_DIR}/extras")
include(CTest)
include(Catch)
add_executable(srb2tests)
# To add tests, use target_sources to add individual test files to the target in subdirs.
target_link_libraries(srb2tests PRIVATE Catch2::Catch2 Catch2::Catch2WithMain)
target_compile_features(srb2tests PRIVATE c_std_11 cxx_std_17)
catch_discover_tests(srb2tests)
endif()
# Enable CCache
# (Set USE_CCACHE=ON to use, CCACHE_OPTIONS for options)
if("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL Windows)
option(USE_CCACHE "Enable ccache support" OFF)
if(USE_CCACHE)
find_program(CCACHE_TOOL_PATH ccache)
if(CCACHE_TOOL_PATH)
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE)
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE)
else()
message(WARNING "USE_CCACHE was set but ccache is not found (set CCACHE_TOOL_PATH)")
endif()
endif()
else()
CPMAddPackage(
NAME Ccache.cmake
GITHUB_REPOSITORY TheLartians/Ccache.cmake
VERSION 1.2
)
endif()
# Dependencies
add_subdirectory(thirdparty)
if("${SRB2_CONFIG_SYSTEM_LIBRARIES}")
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(SDL2 REQUIRED)
find_package(SDL2_mixer REQUIRED)
find_package(CURL REQUIRED)
find_package(OPENMPT REQUIRED)
find_package(GME REQUIRED)
find_package(DiscordRPC REQUIRED)
endif()
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
if ((${SRB2_USE_CCACHE}) AND (${CMAKE_C_COMPILER} MATCHES "clang"))
message(WARNING "Using clang and CCache: You may want to set environment variable CCACHE_CPP2=yes to prevent include errors during compile.")
endif()
# Add sources from Sourcefile
function(target_sourcefile type)
file(STRINGS Sourcefile list
REGEX "[-0-9A-Za-z_]+\.${type}")
target_sources(SRB2SDL2 PRIVATE ${list})
endfunction()
# bitness check
set(SRB2_SYSTEM_BITS 0)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
message(STATUS "Target is 64-bit")
set(SRB2_SYSTEM_BITS 64)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
message(STATUS "Target is 32-bit")
set(SRB2_SYSTEM_BITS 32)
endif()
if(${SRB2_SYSTEM_BITS} EQUAL 0)
message(STATUS "Target bitness is unknown")
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME "" CACHE STRING "Override executable binary output name")
set(SRB2_SDL2_EXE_SUFFIX "" CACHE STRING "Optional executable suffix, separated by an underscore")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
add_subdirectory(assets)
## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
include(GitUtilities)
git_latest_commit(SRB2_COMP_COMMIT "${CMAKE_SOURCE_DIR}")
git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
git_working_tree_dirty(SRB2_COMP_UNCOMMITTED "${CMAKE_SOURCE_DIR}")
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
if("${SRB2_SDL2_EXE_NAME}" STREQUAL "")
list(APPEND EXE_NAME_PARTS "ringracers")
if(NOT "${SRB2_GIT_BRANCH}" STREQUAL "master")
list(APPEND EXE_NAME_PARTS ${SRB2_GIT_BRANCH})
endif()
else()
list(APPEND EXE_NAME_PARTS ${SRB2_SDL2_EXE_NAME})
endif()
list(APPEND EXE_NAME_PARTS ${SRB2_SDL2_EXE_SUFFIX})
list(JOIN EXE_NAME_PARTS "_" EXE_NAME)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${EXE_NAME})

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@ -1,75 +1,53 @@
## Assets Target Configuration ##
# For prepending the current source path, later
FUNCTION(PREPEND var prefix)
SET(listVar "")
FOREACH(f ${ARGN})
LIST(APPEND listVar "${prefix}/${f}")
ENDFOREACH(f)
SET(${var} "${listVar}" PARENT_SCOPE)
ENDFUNCTION(PREPEND)
if(${CMAKE_SYSTEM} MATCHES Linux)
# Asset installation isn't part of the Linux target
return()
endif()
set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
CACHE STRING "Path to directory that contains all asset files for the installer.")
if("${SRB2_CONFIG_ASSET_DIRECTORY}" STREQUAL "")
message(WARNING "SRB2_CONFIG_ASSET_DIRECTORY is not set, so installation will not contain data files.")
return()
endif()
set(SRB2_ASSET_INSTALL ON
CACHE BOOL "Insert asset files into the install directory or package.")
get_filename_component(SRB2_ASSET_DIRECTORY_ABSOLUTE "${SRB2_CONFIG_ASSET_DIRECTORY}" ABSOLUTE)
set(SRB2_ASSETS_DOCS
"README.txt"
"HISTORY.txt"
"README-SDL.txt"
"LICENSE.txt"
"LICENSE-3RD-PARTY.txt"
)
list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "/")
list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
####################
# POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
####################
set(SRB2_ASSET_HASHED
"main.pk3;\
gfx.pk3;\
textures.pk3;\
chars.pk3;\
maps.pk3;\
patch.pk3"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
set(SRB2_ASSETS_GAME
"main.pk3"
"gfx.pk3"
"textures.pk3"
"chars.pk3"
"maps.pk3"
"followers.pk3"
"patch.pk3"
)
list(TRANSFORM SRB2_ASSETS_GAME PREPEND "/")
list(TRANSFORM SRB2_ASSETS_GAME PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
set(SRB2_ASSET_DOCS
"README.txt;\
HISTORY.txt;\
LICENSE.txt;\
LICENSE-3RD-PARTY.txt;\
README-SDL.txt"
CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
)
PREPEND(SRB2_ASSET_DOCS ${SRB2_ASSET_DIRECTORY} ${SRB2_ASSET_DOCS})
foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
file(MD5 ${SRB2_ASSET_DIRECTORY}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
endforeach()
set(SRB2_ASSETS ${SRB2_ASSET_DOCS} ${SRB2_ASSETS_GAME})
# Installation
if(${CMAKE_SYSTEM} MATCHES Darwin)
get_target_property(outname SRB2SDL2 OUTPUT_NAME)
if(${SRB2_ASSET_INSTALL})
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
DESTINATION "${outname}.app/Contents/Resources"
)
endif()
# Always install the doc files, even in non-asset packages.
install(FILES ${SRB2_ASSET_DOCS}
DESTINATION .
OPTIONAL
)
install(FILES ${SRB2_ASSETS} DESTINATION "${outname}.app/Contents/Resources")
install(DIRECTORY "${SRB2_ASSET_DIRECTORY_ABSOLUTE}/models" DESTINATION "${outname}.app/Contents/Resources")
install(FILES ${SRB2_ASSETS_DOCS} DESTINATION .)
else()
if(${SRB2_ASSET_INSTALL})
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
DESTINATION .
)
# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install them in their own call.
else()
# Always install the doc files, even in non-asset packages.
install(FILES ${SRB2_ASSET_DOCS}
DESTINATION .
OPTIONAL
)
endif()
install(FILES ${SRB2_ASSETS} DESTINATION .)
install(DIRECTORY "${SRB2_ASSET_DIRECTORY_ABSOLUTE}/models" DESTINATION .)
endif()

21
cmake/CPM.cmake Normal file
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@ -0,0 +1,21 @@
set(CPM_DOWNLOAD_VERSION 0.36.0)
if(CPM_SOURCE_CACHE)
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
else()
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
endif()
# Expand relative path. This is important if the provided path contains a tilde (~)
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
if(NOT (EXISTS ${CPM_DOWNLOAD_LOCATION}))
message(STATUS "Downloading CPM.cmake to ${CPM_DOWNLOAD_LOCATION}")
file(DOWNLOAD
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
${CPM_DOWNLOAD_LOCATION}
)
endif()
include(${CPM_DOWNLOAD_LOCATION})

View file

@ -21,3 +21,13 @@ find_library(DISCORDRPC_LIBRARY
set(DISCORDRPC_PROCESS_INCLUDES DISCORDRPC_INCLUDE_DIR)
set(DISCORDRPC_PROCESS_LIBS DISCORDRPC_LIBRARY)
libfind_process(DISCORDRPC)
if(DISCORDRPC_FOUND AND NOT TARGET DiscordRPC::DiscordRPC)
add_library(DiscordRPC::DiscordRPC UNKNOWN IMPORTED)
set_target_properties(
DiscordRPC::DiscordRPC
PROPERTIES
IMPORTED_LOCATION "${DISCORDRPC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${DISCORDRPC_INCLUDE_DIR}"
)
endif()

View file

@ -20,4 +20,14 @@ find_library(GME_LIBRARY
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
set(GME_PROCESS_LIBS GME_LIBRARY)
libfind_process(GME)
libfind_process(GME)
if(GME_FOUND AND NOT TARGET gme)
add_library(gme UNKNOWN IMPORTED)
set_target_properties(
gme
PROPERTIES
IMPORTED_LOCATION "${GME_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${GME_INCLUDE_DIR}"
)
endif()

View file

@ -20,4 +20,14 @@ find_library(OPENMPT_LIBRARY
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
libfind_process(OPENMPT)
libfind_process(OPENMPT)
if(OPENMPT_FOUND AND NOT TARGET openmpt)
add_library(openmpt UNKNOWN IMPORTED)
set_target_properties(
openmpt
PROPERTIES
IMPORTED_LOCATION "${OPENMPT_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OPENMPT_INCLUDE_DIR}"
)
endif()

View file

@ -31,3 +31,13 @@ find_library(SDL2_LIBRARY
set(SDL2_PROCESS_INCLUDES SDL2_INCLUDE_DIR)
set(SDL2_PROCESS_LIBS SDL2_LIBRARY)
libfind_process(SDL2)
if(SDL2_FOUND AND NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 UNKNOWN IMPORTED)
set_target_properties(
SDL2::SDL2
PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
)
endif()

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@ -32,3 +32,13 @@ find_library(SDL2_MIXER_LIBRARY
set(SDL2_MIXER_PROCESS_INCLUDES SDL2_MIXER_INCLUDE_DIR)
set(SDL2_MIXER_PROCESS_LIBS SDL2_MIXER_LIBRARY)
libfind_process(SDL2_MIXER)
if(SDL2_MIXER_FOUND AND NOT TARGET SDL2_mixer::SDL2_mixer)
add_library(SDL2_mixer::SDL2_mixer UNKNOWN IMPORTED)
set_target_properties(
SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${SDL2_MIXER_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_MIXER_INCLUDE_DIR}"
)
endif()

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@ -1,3 +0,0 @@
#!/bin/sh
export CCACHE_CPP2=true
exec "${RULE_LAUNCH_COMPILE}" "${CMAKE_C_COMPILER}" "$@"

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@ -1,3 +0,0 @@
#!/bin/sh
export CCACHE_CPP2=true
exec "${RULE_LAUNCH_COMPILE}" "${CMAKE_C_COMPILER}" "$@"

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@ -1,7 +1,12 @@
# SRB2 Core
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32)
if("${CMAKE_COMPILER_IS_GNUCC}" AND "${CMAKE_SYSTEM_NAME}" MATCHES "Windows" AND NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}" AND NOT "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}")
# On MinGW with internal libraries, link the standard library statically
target_link_options(SRB2SDL2 PRIVATE "-static")
endif()
target_compile_features(SRB2SDL2 PRIVATE c_std_11 cxx_std_17)
# Core sources
target_sourcefile(c)
target_sources(SRB2SDL2 PRIVATE comptime.c md5.c config.h.in)
@ -11,147 +16,59 @@ set(SRB2_ASM_SOURCES vid_copy.s)
set(SRB2_NASM_SOURCES tmap_mmx.nas tmap.nas)
### Configuration
set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL
"Enable PNG support. Depends on zlib, so will be disabled if you don't enable that too.")
set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL
"Enable zlib support.")
set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL
"Enable GME support.")
set(SRB2_CONFIG_HAVE_DISCORDRPC OFF CACHE BOOL
"Enable Discord rich presence support.")
set(SRB2_CONFIG_HAVE_CURL ON CACHE BOOL
"Enable cURL support, used for downloading files via HTTP.")
set(SRB2_CONFIG_HAVE_OPENMPT ON CACHE BOOL
"Enable OpenMPT support.")
set(SRB2_CONFIG_HAVE_CURL ON CACHE BOOL
"Enable curl support.")
set(SRB2_CONFIG_HAVE_THREADS ON CACHE BOOL
"Enable multithreading support.")
if(${CMAKE_SYSTEM} MATCHES Windows)
set(SRB2_CONFIG_HAVE_MIXERX ON CACHE BOOL
"Enable SDL Mixer X support.")
else()
set(SRB2_CONFIG_HAVE_MIXERX OFF)
endif()
set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
"Enable hardware rendering through OpenGL.")
set(SRB2_CONFIG_USEASM OFF CACHE BOOL
"Enable NASM tmap implementation for software mode speedup.")
set(SRB2_CONFIG_YASM OFF CACHE BOOL
"Use YASM in place of NASM.")
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
"Use statically linked OpenGL. NOT RECOMMENDED.")
set(SRB2_CONFIG_DEV_BUILD OFF CACHE BOOL
"Compile a development build of SRB2Kart.")
set(SRB2_CONFIG_SKIP_COMPTIME OFF CACHE BOOL
"Skip Comptime rebuild.")
if(NOT SRB2_CONFIG_SKIP_COMPTIME)
# This updates the modification time for comptime.c at the
# end of building so when the build system is ran next time,
# that file gets flagged. comptime.c will always be rebuilt.
#
# This begs the question, why always rebuild comptime.c?
# Some things like the git commit must be checked each time
# the program is built. But the build system determines which
# files should be rebuilt before anything else. So
# comptime.c, which only needs to be rebuilt based on
# information known at build time, must be told to rebuild
# before that information can be ascertained.
add_custom_command(
TARGET SRB2SDL2
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${CMAKE_CURRENT_SOURCE_DIR}/comptime.c
)
endif()
# config.h is generated by this command. It should be done at
# build time for accurate git information and before anything
# that needs it, obviously.
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
add_custom_target(_SRB2_reconf ALL
COMMAND ${CMAKE_COMMAND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DBINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}/.. -P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/Comptime.cmake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/.."
)
add_dependencies(SRB2SDL2 _SRB2_reconf)
### use internal libraries?
if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only
set(SRB2_CONFIG_USE_INTERNAL_LIBRARIES ON CACHE BOOL
"Use SRB2Kart's internal copies of required dependencies (SDL2, PNG, zlib, GME, OpenMPT, cURL).")
endif()
set(ACSVM_NOFLAGS ON)
set(ACSVM_SHARED ON)
add_subdirectory(ACS)
add_subdirectory(blua)
add_subdirectory(blan)
add_subdirectory(objects)
if(${SRB2_CONFIG_HAVE_GME})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
set(GME_FOUND ON)
set(GME_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/gme/include)
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(GME_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/gme/win64 -lgme")
else() # 32-bit
set(GME_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/gme/win32 -lgme")
endif()
else()
find_package(GME)
endif()
if(${GME_FOUND})
set(SRB2_HAVE_GME ON)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_GME)
else()
message(WARNING "You have specified that GME is available but it was not found.")
# OS macros
if (UNIX)
target_compile_definitions(SRB2SDL2 PRIVATE -DUNIXCOMMON)
endif()
if(CMAKE_COMPILER_IS_GNUCC)
find_program(OBJCOPY objcopy)
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
target_compile_definitions(SRB2SDL2 PRIVATE -DLINUX)
if(${SRB2_SYSTEM_BITS} EQUAL 64)
target_compile_definitions(SRB2SDL2 PRIVATE -DLINUX64)
endif()
endif()
if(${SRB2_CONFIG_HAVE_OPENMPT})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
set(OPENMPT_FOUND ON)
set(OPENMPT_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/inc)
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(OPENMPT_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libopenmpt/lib/x86_64/mingw -lopenmpt")
else() # 32-bit
set(OPENMPT_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libopenmpt/lib/x86/mingw -lopenmpt")
endif()
else()
find_package(OPENMPT)
endif()
if(${OPENMPT_FOUND})
set(SRB2_HAVE_OPENMPT ON)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_OPENMPT)
else()
message(WARNING "You have specified that OpenMPT is available but it was not found.")
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
target_compile_definitions(SRB2SDL2 PRIVATE -DMACOSX)
endif()
if(${SRB2_CONFIG_HAVE_MIXERX})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
set(MIXERX_FOUND ON)
set(MIXERX_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/i686-w64-mingw32/include/SDL2)
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(MIXERX_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/SDLMixerX/x86_64-w64-mingw32/lib -lSDL2_mixer_ext")
else() # 32-bit
set(MIXERX_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/SDLMixerX/i686-w64-mingw32/lib -lSDL2_mixer_ext")
endif()
else()
# No support for non-Windows (yet?)
#find_package(MIXERX)
message(WARNING "SDL Mixer X is not supported as an external library.")
set(MIXERX_FOUND OFF)
endif()
if(${MIXERX_FOUND})
set(SRB2_HAVE_MIXERX ON)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXERX)
else()
message(WARNING "You have specified that SDL Mixer X is available but it was not found.")
endif()
target_link_libraries(SRB2SDL2 PRIVATE gme)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_GME)
if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}")
# this sucks but gme doesn't use modern cmake to delineate public headers
target_include_directories(SRB2SDL2 PRIVATE "${libgme_SOURCE_DIR}")
endif()
target_link_libraries(SRB2SDL2 PRIVATE openmpt)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_OPENMPT)
target_link_libraries(SRB2SDL2 PRIVATE ZLIB::ZLIB PNG::PNG CURL::libcurl)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_ZLIB -DHAVE_PNG -DHAVE_CURL -D_LARGEFILE64_SOURCE)
target_sources(SRB2SDL2 PRIVATE apng.c)
target_link_libraries(SRB2SDL2 PRIVATE DiscordRPC::DiscordRPC)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_DISCORDRPC -DUSE_STUN)
target_sources(SRB2SDL2 PRIVATE discord.c stun.c)
set(SRB2_HAVE_THREADS ON)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_THREADS)
if(${SRB2_CONFIG_HAVE_DISCORDRPC})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
set(DISCORDRPC_FOUND ON)
@ -219,49 +136,32 @@ if(${SRB2_CONFIG_HAVE_PNG} AND ${SRB2_CONFIG_HAVE_ZLIB})
endif()
endif()
if(${SRB2_CONFIG_HAVE_CURL})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
set(CURL_FOUND ON)
set(CURL_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/curl/include)
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(CURL_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/curl/lib64 -lcurl")
else() # 32-bit
set(CURL_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/curl/lib32 -lcurl")
endif()
else()
find_package(CURL)
endif()
if(${CURL_FOUND})
set(SRB2_HAVE_CURL ON)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_CURL)
else()
message(WARNING "You have specified that CURL is available but it was not found. SRB2Kart may not compile correctly.")
endif()
endif()
if(${SRB2_CONFIG_HAVE_THREADS})
set(SRB2_HAVE_THREADS ON)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_THREADS)
endif()
if(${SRB2_CONFIG_HWRENDER})
if("${SRB2_CONFIG_HWRENDER}")
target_compile_definitions(SRB2SDL2 PRIVATE -DHWRENDER)
add_subdirectory(hardware)
if("${SRB2_CONFIG_STATIC_OPENGL}")
find_package(OpenGL)
if(${OPENGL_FOUND})
target_compile_definitions(SRB2SDL2 PRIVATE -DSTATIC_OPENGL)
else()
message(WARNING "You have specified static opengl but opengl was not found. Not setting HWRENDER.")
endif()
endif()
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
find_package(OpenGL)
if(${OPENGL_FOUND})
target_compile_definitions(SRB2SDL2 PRIVATE -DHWRENDER)
target_compile_definitions(SRB2SDL2 PRIVATE -DSTATIC_OPENGL)
else()
message(WARNING "You have specified static opengl but opengl was not found. Not setting HWRENDER.")
endif()
# TODO: build this with the game
if(${CMAKE_SYSTEM} MATCHES Windows AND ${CMAKE_C_COMPILER_ID} MATCHES "GNU" AND ${SRB2_SYSTEM_BITS} EQUAL 32)
target_link_libraries(SRB2SDL2 PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/../libs/drmingw/lib/win32/libexchndl.a"
"${CMAKE_CURRENT_SOURCE_DIR}/../libs/drmingw/lib/win32/libmgwhelp.a"
)
target_include_directories(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../libs/drmingw/include")
endif()
if(${SRB2_CONFIG_USEASM})
#SRB2_ASM_FLAGS can be used to pass flags to either nasm or yasm.
if(${CMAKE_SYSTEM} MATCHES "Linux")
if("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(SRB2_ASM_FLAGS "-DLINUX ${SRB2_ASM_FLAGS}")
endif()
@ -277,7 +177,7 @@ if(${SRB2_CONFIG_USEASM})
set(SRB2_USEASM ON)
target_compile_definitions(SRB2SDL2 PRIVATE -DUSEASM)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse3 -mfpmath=sse")
target_compile_options(SRB2SDL2 PRIVATE -msse3 -mfpmath=sse)
target_sources(SRB2SDL2 PRIVATE ${SRB2_ASM_SOURCES}
${SRB2_NASM_SOURCES})
@ -290,7 +190,7 @@ endif()
# If using CCACHE, then force it.
# https://github.com/Cockatrice/Cockatrice/pull/3052/files
if (${CMAKE_SYSTEM} MATCHES "Darwin")
if ("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
get_property(RULE_LAUNCH_COMPILE GLOBAL PROPERTY RULE_LAUNCH_COMPILE)
if(RULE_LAUNCH_COMPILE)
MESSAGE(STATUS "Force enabling CCache usage under macOS")
@ -312,35 +212,171 @@ endif()
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
target_compile_options(SRB2SDL2 PRIVATE -mno-ms-bitfields)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
# Compiler warnings configuration
target_compile_options(SRB2SDL2 PRIVATE
# Using generator expressions to handle per-language compile options
# C, GNU
# This is a direct translation from versions.mk
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:GNU>>:
-Wall
-Wno-trigraphs
-W # Was controlled by RELAXWARNINGS
-Wfloat-equal
-Wundef
-Wpointer-arith
-Wbad-function-cast
-Wcast-qual
-Wcast-align # Was controlled by NOCASTALIGNWARN
-Wwrite-strings
-Wsign-compare
-Wno-comment
-Wmissing-prototypes
-Wmissing-declarations
-Wmissing-noreturn
-Wnested-externs
-Winline
-Wformat-y2k
-Wformat-security
$<$<VERSION_LESS:$<C_COMPILER_VERSION>,2.9.5>:
-Wno-div-by-zero
-Wendif-labels
-Wdisabled-optimization
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.0.0>:
-Wold-style-definition
-Wmissing-field-initializers
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.1.0>:
-Wshadow
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.3.0>:
-funit-at-a-time
-Wlogical-op
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.5.0>:
-Wlogical-op
-Wno-error=array-bounds
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.6.0>:
-Wno-suggest-attribute=noreturn
-Wno-error=suggest-attribute=noreturn
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,5.4.0>:
-Wno-logical-op
-Wno-error=logical-op
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,6.1.0>:
-Wno-tautological-compare
-Wno-error=tautological-compare
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,7.1.0>:
-Wno-error=format-overflow=2
-Wimplicit-fallthrough=4
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,8.1.0>:
-Wno-error=format-overflow
-Wno-error=stringop-truncation
-Wno-error=stringop-overflow
-Wno-format-overflow
-Wno-stringop-truncation
-Wno-stringop-overflow
-Wno-error=multistatement-macros
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,9.1.0>:
-Wno-error=address-of-packed-member
>
>
# C, Clang and Apple Clang
$<$<AND:$<COMPILE_LANGUAGE:C>,$<OR:$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
-Wall
-Wno-absolute-value
-Wno-trigraphs
-Wno-error=non-literal-null-conversion
-Wno-error=constant-conversion
-Wno-error=unused-but-set-variable
>
# C, MSVC
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:MSVC>>:
# All warnings at and before Visual Studio 2019 RTM
# https://learn.microsoft.com/en-us/cpp/error-messages/compiler-warnings/compiler-warnings-by-compiler-version?view=msvc-170
/Wv:19.20.27004.0
>
# C++, GNU, Clang and Apple Clang
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<OR:$<C_COMPILER_ID:GNU>,$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
-Wall
>
# C++, MSVC
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:MSVC>>:
/Wv:19.20.27004.0
>
)
if(SRB2_CONFIG_ERRORMODE)
target_compile_options(SRB2SDL2 PRIVATE
$<$<OR:$<C_COMPILER_ID:GNU>,$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>:
-Werror
>
$<$<C_COMPILER_ID:MSVC>:
/WX
>
)
endif()
# Link warnings configuration
target_link_options(SRB2SDL2 PRIVATE
$<$<C_COMPILER_ID:GNU>:
# -Wl,--as-needed - Was controlled by NOLDWARNING
>
)
if(${SRB2_CONFIG_DEV_BUILD})
target_compile_definitions(SRB2SDL2 PRIVATE -DDEVELOP)
endif()
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-trigraphs)
target_compile_definitions(SRB2SDL2 PRIVATE -DCMAKECONFIG)
#add_library(SRB2Core STATIC
# ${SRB2_CORE_SOURCES}
# ${SRB2_CORE_HEADERS}
# ${SRB2_CORE_RENDER_SOURCES}
# ${SRB2_CORE_GAME_SOURCES}
# ${SRB2_LUA_SOURCES}
# ${SRB2_LUA_HEADERS}
# ${SRB2_BLUA_SOURCES}
# ${SRB2_BLUA_HEADERS}
#)
# Misc. build options from Makefiles
if(SRB2_CONFIG_DEBUGMODE)
target_compile_definitions(SRB2SDL2 PRIVATE -DZDEBUG -DPARANOIA -DRANGECHECK -DPACKETDROP)
endif()
if(SRB2_CONFIG_MOBJCONSISTANCY)
target_compile_definitions(SRB2SDL2 PRIVATE -DMOBJCONSISTANCY)
endif()
if(SRB2_CONFIG_PACKETDROP)
target_compile_definitions(SRB2SDL2 PRIVATE -DPACKETDROP)
endif()
if(SRB2_CONFIG_ZDEBUG)
target_compile_definitions(SRB2SDL2 PRIVATE -DZDEBUG)
endif()
if(SRB2_CONFIG_PROFILEMODE AND "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
target_compile_options(SRB2SDL2 PRIVATE -pg)
target_link_options(SRB2SDL2 PRIVATE -pg)
endif()
## strip debug symbols into separate file when using gcc.
## to be consistent with Makefile, don't generate for OS X.
if((CMAKE_COMPILER_IS_GNUCC) AND NOT (${CMAKE_SYSTEM} MATCHES Darwin))
add_subdirectory(sdl)
add_subdirectory(objects)
# strip debug symbols into separate file when using gcc.
# to be consistent with Makefile, don't generate for OS X.
if((CMAKE_COMPILER_IS_GNUCC) AND NOT ("${CMAKE_SYSTEM_NAME}" MATCHES Darwin))
if((${CMAKE_BUILD_TYPE} MATCHES Debug) OR (${CMAKE_BUILD_TYPE} MATCHES RelWithDebInfo))
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
set(OBJCOPY_ONLY_KEEP_DEBUG "--only-keep-debug")
@ -354,9 +390,27 @@ if((CMAKE_COMPILER_IS_GNUCC) AND NOT (${CMAKE_SYSTEM} MATCHES Darwin))
endif()
endif()
add_subdirectory(sdl)
# copy DLLs to bin/ directory if building internal shared on windows
if("${CMAKE_SYSTEM_NAME}" STREQUAL Windows AND NOT "${SRB2_CONFIG_INTERNAL_LIBRARIES}" AND "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}")
set(ADDITIONAL_DLLS "")
if("${CMAKE_C_COMPILER_ID}" STREQUAL GNU)
# also copy implicitly linked system libraries
get_filename_component(MINGW_BIN_PATH ${CMAKE_CXX_COMPILER} PATH)
list(APPEND ADDITIONAL_DLLS
"libgcc_s_dw2-1.dll"
"libstdc++-6.dll"
"libwinpthread-1.dll"
)
list(TRANSFORM ADDITIONAL_DLLS PREPEND "${MINGW_BIN_PATH}/")
endif()
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_RUNTIME_DLLS:SRB2SDL2>
${ADDITIONAL_DLLS}
if(NOT ${SRB2_SDL2_AVAILABLE})
message(FATAL_ERROR "There are no targets available to build an SRB2Kart executable. :(")
$<TARGET_FILE_DIR:SRB2SDL2>
COMMAND_EXPAND_LISTS
COMMENT "Copying runtime DLLs"
)
endif()

View file

@ -17,7 +17,7 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
$(eval $(call _predecessor,$(subst =, ,$(v))))))
# -W -Wno-unused
WFLAGS:=-Wall -Wno-trigraphs
WFLAGS:=-Wall -Wno-trigraphs -Wno-comment
ifndef GCC295
#WFLAGS+=-Wno-packed
endif

View file

@ -16,15 +16,15 @@
#include "d_event.h"
typedef struct
struct fpoint_t
{
INT32 x, y;
} fpoint_t;
};
typedef struct
struct fline_t
{
fpoint_t a, b;
} fline_t;
};
extern boolean am_recalc; // true if screen size changes
extern boolean automapactive; // In AutoMap mode?

View file

@ -79,14 +79,14 @@ void COM_Init(void);
// Variable sized buffers
// ======================
typedef struct vsbuf_s
struct vsbuf_t
{
boolean allowoverflow; // if false, do a I_Error
boolean overflowed; // set to true if the buffer size failed
UINT8 *data;
size_t maxsize;
size_t cursize;
} vsbuf_t;
};
void VS_Alloc(vsbuf_t *buf, size_t initsize);
void VS_Free(vsbuf_t *buf);
@ -127,13 +127,13 @@ typedef enum
CV_NOLUA = 4096,/* don't let this be called from Lua */
} cvflags_t;
typedef struct CV_PossibleValue_s
struct CV_PossibleValue_t
{
INT32 value;
const char *strvalue;
} CV_PossibleValue_t;
};
typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NULL
struct consvar_t //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NULL
{
const char *name;
const char *defaultvalue;
@ -157,8 +157,8 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL
UINT16 netid; // used internaly : netid for send end receive
// used only with CV_NETVAR
char changed; // has variable been changed by the user? 0 = no, 1 = yes
struct consvar_s *next;
} consvar_t;
consvar_t *next;
};
/* name, defaultvalue, flags, PossibleValue, func */
#define CVAR_INIT( ... ) \

View file

@ -11,18 +11,9 @@
#ifdef CMAKECONFIG
#define ASSET_HASH_MAIN_PK3 "${SRB2_ASSET_main.pk3_HASH}"
#define ASSET_HASH_GFX_PK3 "${SRB2_ASSET_gfx.pk3_HASH}"
#define ASSET_HASH_TEXTURES_PK3 "${SRB2_ASSET_textures.pk3_HASH}"
#define ASSET_HASH_CHARS_PK3 "${SRB2_ASSET_chars.pk3_HASH}"
#define ASSET_HASH_MAPS_PK3 "${SRB2_ASSET_maps.pk3_HASH}"
#define ASSET_HASH_FOLLOWERS_PK3 "${SRB2_ASSET_followers.pk3_HASH}"
#ifdef USE_PATCH_FILE
#define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}"
#endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
#define SRB2_COMP_LASTCOMMIT "${SRB2_COMP_LASTCOMMIT}"
// This is done with configure_file instead of defines in order to avoid
// recompiling the whole target whenever the working directory state changes
#cmakedefine SRB2_COMP_UNCOMMITTED
@ -30,11 +21,8 @@
#define COMPVERSION_UNCOMMITTED
#endif
#define SRB2_COMP_LASTCOMMIT "${SRB2_COMP_LASTCOMMIT}"
#endif
#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"
#else
/* Manually defined asset hashes for non-CMake builds
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets

37
src/cxxutil.hpp Normal file
View file

@ -0,0 +1,37 @@
#ifndef __SRB2_CXXUTIL_HPP__
#define __SRB2_CXXUTIL_HPP__
#include <type_traits>
#include <utility>
namespace srb2 {
template <class F>
class Finally {
public:
explicit Finally(const F& f) noexcept : f_(f) {}
explicit Finally(F&& f) noexcept : f_(f) {}
Finally(Finally&& from) noexcept : f_(std::move(from.f_)), call_(std::exchange(from.call_, false)) {}
Finally(const Finally& from) = delete;
void operator=(const Finally& from) = delete;
void operator=(Finally&& from) = delete;
~Finally() noexcept {
f_();
}
private:
F f_;
bool call_ = true;
};
template <class F>
Finally<std::decay_t<F>> finally(F&& f) noexcept {
return Finally {std::forward<F>(f)};
}
}
#endif // __SRB2_CXXUTIL_HPP__

View file

@ -130,43 +130,43 @@ void Command_Numnodes(void);
#endif
// Client to server packet
typedef struct
struct clientcmd_pak
{
UINT8 client_tic;
UINT8 resendfrom;
INT16 consistancy;
ticcmd_t cmd;
} ATTRPACK clientcmd_pak;
} ATTRPACK;
// Splitscreen packet
// WARNING: must have the same format of clientcmd_pak, for more easy use
typedef struct
struct client2cmd_pak
{
UINT8 client_tic;
UINT8 resendfrom;
INT16 consistancy;
ticcmd_t cmd, cmd2;
} ATTRPACK client2cmd_pak;
} ATTRPACK;
// 3P Splitscreen packet
// WARNING: must have the same format of clientcmd_pak, for more easy use
typedef struct
struct client3cmd_pak
{
UINT8 client_tic;
UINT8 resendfrom;
INT16 consistancy;
ticcmd_t cmd, cmd2, cmd3;
} ATTRPACK client3cmd_pak;
} ATTRPACK;
// 4P Splitscreen packet
// WARNING: must have the same format of clientcmd_pak, for more easy use
typedef struct
struct client4cmd_pak
{
UINT8 client_tic;
UINT8 resendfrom;
INT16 consistancy;
ticcmd_t cmd, cmd2, cmd3, cmd4;
} ATTRPACK client4cmd_pak;
} ATTRPACK;
#ifdef _MSC_VER
#pragma warning(disable : 4200)
@ -174,15 +174,15 @@ typedef struct
// Server to client packet
// this packet is too large
typedef struct
struct servertics_pak
{
UINT8 starttic;
UINT8 numtics;
UINT8 numslots; // "Slots filled": Highest player number in use plus one.
ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large
} ATTRPACK servertics_pak;
} ATTRPACK;
typedef struct
struct serverconfig_pak
{
UINT8 version; // Different versions don't work
UINT8 subversion; // Contains build version
@ -204,9 +204,9 @@ typedef struct
UINT8 maxplayer;
boolean allownewplayer;
boolean discordinvites;
} ATTRPACK serverconfig_pak;
} ATTRPACK;
typedef struct
struct filetx_pak
{
UINT8 fileid;
UINT32 filesize;
@ -214,21 +214,21 @@ typedef struct
UINT32 position;
UINT16 size;
UINT8 data[]; // Size is variable using hardware_MAXPACKETLENGTH
} ATTRPACK filetx_pak;
} ATTRPACK;
typedef struct
struct fileacksegment_t
{
UINT32 start;
UINT32 acks;
} ATTRPACK fileacksegment_t;
} ATTRPACK;
typedef struct
struct fileack_pak
{
UINT8 fileid;
UINT8 iteration;
UINT8 numsegments;
fileacksegment_t segments[];
} ATTRPACK fileack_pak;
} ATTRPACK;
#ifdef _MSC_VER
#pragma warning(default : 4200)
@ -236,7 +236,7 @@ typedef struct
#define MAXAPPLICATION 16
typedef struct
struct clientconfig_pak
{
UINT8 _255;/* see serverinfo_pak */
UINT8 packetversion;
@ -246,7 +246,7 @@ typedef struct
UINT8 localplayers; // number of splitscreen players
UINT8 mode;
char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME];
} ATTRPACK clientconfig_pak;
} ATTRPACK;
#define SV_SPEEDMASK 0x03 // used to send kartspeed
#define SV_DEDICATED 0x40 // server is dedicated
@ -256,7 +256,7 @@ typedef struct
#define MAXFILENEEDED 915
#define MAX_MIRROR_LENGTH 256
// This packet is too large
typedef struct
struct serverinfo_pak
{
/*
In the old packet, 'version' is the first field. Now that field is set
@ -287,27 +287,27 @@ typedef struct
char httpsource[MAX_MIRROR_LENGTH]; // HTTP URL to download from, always defined for compatibility
INT16 avgpwrlv; // Kart avg power level
UINT8 fileneeded[MAXFILENEEDED]; // is filled with writexxx (byteptr.h)
} ATTRPACK serverinfo_pak;
} ATTRPACK;
typedef struct
struct serverrefuse_pak
{
char reason[255];
} ATTRPACK serverrefuse_pak;
} ATTRPACK;
typedef struct
struct askinfo_pak
{
UINT8 version;
tic_t time; // used for ping evaluation
} ATTRPACK askinfo_pak;
} ATTRPACK;
typedef struct
struct msaskinfo_pak
{
char clientaddr[22];
tic_t time; // used for ping evaluation
} ATTRPACK msaskinfo_pak;
} ATTRPACK;
// Shorter player information for external use.
typedef struct
struct plrinfo
{
UINT8 num;
char name[MAXPLAYERNAME+1];
@ -317,10 +317,10 @@ typedef struct
UINT8 data; // Color is first four bits, hasflag, isit and issuper have one bit each, the last is unused.
UINT32 score;
UINT16 timeinserver; // In seconds.
} ATTRPACK plrinfo;
} ATTRPACK;
// Shortest player information for join during intermission.
typedef struct
struct plrconfig
{
char name[MAXPLAYERNAME+1];
UINT8 skin;
@ -328,20 +328,20 @@ typedef struct
UINT32 pflags;
UINT32 score;
UINT8 ctfteam;
} ATTRPACK plrconfig;
} ATTRPACK;
typedef struct
struct filesneededconfig_pak
{
INT32 first;
UINT8 num;
UINT8 more;
UINT8 files[MAXFILENEEDED]; // is filled with writexxx (byteptr.h)
} ATTRPACK filesneededconfig_pak;
} ATTRPACK;
//
// Network packet data
//
typedef struct
struct doomdata_t
{
UINT32 checksum;
UINT8 ack; // If not zero the node asks for acknowledgement, the receiver must resend the ack
@ -373,18 +373,18 @@ typedef struct
filesneededconfig_pak filesneededcfg; // ??? bytes
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
} u; // This is needed to pack diff packet types data together
} ATTRPACK doomdata_t;
} ATTRPACK;
#if defined(_MSC_VER)
#pragma pack()
#endif
#define MAXSERVERLIST (MAXNETNODES-1)
typedef struct
struct serverelem_t
{
SINT8 node;
serverinfo_pak info;
} serverelem_t;
};
extern serverelem_t serverlist[MAXSERVERLIST];
extern UINT32 serverlistcount;
@ -528,7 +528,7 @@ extern boolean hu_stopped;
// SRB2Kart
//
typedef struct rewind_s {
struct rewind_t {
UINT8 savebuffer[(768*1024)];
tic_t leveltime;
size_t demopos;
@ -536,8 +536,8 @@ typedef struct rewind_s {
ticcmd_t oldcmd[MAXPLAYERS];
mobj_t oldghost[MAXPLAYERS];
struct rewind_s *next;
} rewind_t;
rewind_t *next;
};
void CL_ClearRewinds(void);
rewind_t *CL_SaveRewindPoint(size_t demopos);

View file

@ -31,13 +31,14 @@ typedef enum
} evtype_t;
// Event structure.
typedef struct
struct event_t
{
evtype_t type;
INT32 data1; // keys / mouse/joystick buttons
INT32 data2; // mouse/joystick x move
INT32 data3; // mouse/joystick y move
} event_t;
INT32 device; // which player's device it belongs to
};
//
// GLOBAL VARIABLES

View file

@ -200,9 +200,9 @@ typedef struct
UINT8 nextacknum;
UINT8 flags;
} node_t;
} netnode_t;
static node_t nodes[MAXNETNODES];
static netnode_t nodes[MAXNETNODES];
#define NODETIMEOUT 14
#ifndef NONET
@ -227,7 +227,7 @@ FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
*/
static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
{
node_t *node = &nodes[doomcom->remotenode];
netnode_t *node = &nodes[doomcom->remotenode];
INT32 i, numfreeslot = 0;
if (cmpack((UINT8)((node->remotefirstack + MAXACKTOSEND) % 256), node->nextacknum) < 0)
@ -334,7 +334,7 @@ static boolean Processackpak(void)
{
INT32 i;
boolean goodpacket = true;
node_t *node = &nodes[doomcom->remotenode];
netnode_t *node = &nodes[doomcom->remotenode];
// Received an ack return, so remove the ack in the list
if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0)
@ -509,7 +509,7 @@ void Net_AckTicker(void)
for (i = 0; i < MAXACKPACKETS; i++)
{
const INT32 nodei = ackpak[i].destinationnode;
node_t *node = &nodes[nodei];
netnode_t *node = &nodes[nodei];
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
{
if (ackpak[i].resentnum > 20 && (node->flags & NF_CLOSE))
@ -640,7 +640,7 @@ void Net_WaitAllAckReceived(UINT32 timeout)
#endif
}
static void InitNode(node_t *node)
static void InitNode(netnode_t *node)
{
node->acktosend_head = node->acktosend_tail = 0;
node->firstacktosend = 0;

View file

@ -184,22 +184,22 @@ extern const char *netxcmdnames[MAXNETXCMD - 1];
//Packet composition for Command_TeamChange_f() ServerTeamChange, etc.
//bitwise structs make packing bits a little easier, but byte alignment harder?
//todo: decide whether to make the other netcommands conform, or just get rid of this experiment.
typedef struct {
struct changeteam_packet_t {
UINT32 playernum : 5; // value 0 to 31
UINT32 newteam : 5; // value 0 to 31
UINT32 verification : 1; // value 0 to 1
UINT32 autobalance : 1; // value 0 to 1
UINT32 scrambled : 1; // value 0 to 1
} ATTRPACK changeteam_packet_t;
} ATTRPACK;
#ifdef _MSC_VER
#pragma warning(default : 4214)
#endif
typedef struct {
struct changeteam_value_t {
UINT16 l; // liitle endian
UINT16 b; // big enian
} ATTRPACK changeteam_value_t;
} ATTRPACK;
//Since we do not want other files/modules to know about this data buffer we union it here with a Short Int.
//Other files/modules will hand the INT16 back to us and we will decode it here.
@ -237,12 +237,12 @@ void RemoveAdminPlayer(INT32 playernum);
void ItemFinder_OnChange(void);
void D_SetPassword(const char *pw);
typedef struct
struct scheduleTask_t
{
UINT16 basetime;
UINT16 timer;
char *command;
} scheduleTask_t;
};
extern scheduleTask_t **schedule;
extern size_t schedule_size;

View file

@ -37,7 +37,7 @@ typedef enum
FS_FALLBACK, // HTTP failed
} filestatus_t;
typedef struct
struct fileneeded_t
{
UINT8 willsend; // Is the server willing to send it?
char filename[MAX_WADPATH];
@ -54,7 +54,7 @@ typedef struct
UINT32 currentsize;
UINT32 totalsize;
UINT32 ackresendposition; // Used when resuming downloads
} fileneeded_t;
};
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
@ -73,8 +73,6 @@ extern boolean curl_failedwebdownload;
extern boolean curl_running;
extern INT32 curl_transfers;
typedef struct HTTP_login HTTP_login;
extern struct HTTP_login
{
char * url;
@ -114,7 +112,7 @@ typedef enum
LFTNS_SENT // The node already has the file
} luafiletransfernodestatus_t;
typedef struct luafiletransfer_s
struct luafiletransfer_t
{
char *filename;
char *realfilename;
@ -123,8 +121,8 @@ typedef struct luafiletransfer_s
boolean ongoing;
luafiletransfernodestatus_t nodestatus[MAXNETNODES];
tic_t nodetimeouts[MAXNETNODES];
struct luafiletransfer_s *next;
} luafiletransfer_t;
luafiletransfer_t *next;
};
extern luafiletransfer_t *luafiletransfers;
extern boolean waitingforluafiletransfer;

View file

@ -262,7 +262,7 @@ typedef enum
#define ACCEL_KICKSTART (TICRATE)
// player_t struct for all bot variables
typedef struct botvars_s
struct botvars_t
{
UINT8 difficulty; // Bot's difficulty setting
UINT8 diffincrease; // In GP: bot difficulty will increase this much next round
@ -276,19 +276,21 @@ typedef struct botvars_s
SINT8 turnconfirm; // Confirm turn direction
} botvars_t;
};
typedef struct {
struct sonicloopcamvars_t
{
tic_t enter_tic, exit_tic;
tic_t zoom_in_speed, zoom_out_speed;
fixed_t dist;
angle_t pan;
fixed_t pan_speed; // in degrees
tic_t pan_accel, pan_back;
} sonicloopcamvars_t;
};
// player_t struct for loop state
typedef struct {
struct sonicloopvars_t
{
fixed_t radius;
fixed_t revolution, min_revolution, max_revolution;
angle_t yaw;
@ -296,12 +298,12 @@ typedef struct {
vector2_t shift;
boolean flip;
sonicloopcamvars_t camera;
} sonicloopvars_t;
};
// ========================================================================
// PLAYER STRUCTURE
// ========================================================================
typedef struct player_s
struct player_t
{
mobj_t *mo;
@ -569,7 +571,7 @@ typedef struct player_s
#ifdef HWRENDER
fixed_t fovadd; // adjust FOV for hw rendering
#endif
} player_t;
};
// Value for infinite lives
#define INFLIVES 0x7F

View file

@ -40,17 +40,16 @@ typedef union
typedef actionf_t think_t;
// Doubly linked list of actors.
typedef struct thinker_s
struct thinker_t
{
struct thinker_s *prev;
struct thinker_s *next;
thinker_t *prev;
thinker_t *next;
think_t function;
// killough 11/98: count of how many other objects reference
// this one using pointers. Used for garbage collection.
INT32 references;
boolean cachable;
} thinker_t;
};
#endif

View file

@ -60,7 +60,7 @@ typedef enum
#pragma pack(1)
#endif
typedef struct
struct ticcmd_t
{
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
SINT8 sidemove; // -MAXPLMOVE to MAXPLMOVE (50)
@ -71,7 +71,7 @@ typedef struct
UINT16 buttons;
UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end?
UINT8 flags;
} ATTRPACK ticcmd_t;
} ATTRPACK;
#if defined(_MSC_VER)
#pragma pack()

View file

@ -41,11 +41,11 @@ struct flickytypes_s {
/** Action pointer for reading actions from Dehacked lumps.
*/
typedef struct
struct actionpointer_t
{
actionf_t action; ///< Function pointer corresponding to the actual action.
const char *name; ///< Name of the action in ALL CAPS.
} actionpointer_t;
};
struct int_const_s {
const char *n;

View file

@ -57,13 +57,13 @@ extern UINT8 superstack;
// the code was first write for a file
// converted to use memory with this functions
typedef struct
struct MYFILE
{
char *data;
char *curpos;
size_t size;
UINT16 wad;
} MYFILE;
};
#define myfeof(a) (a->data + a->size <= a->curpos)
char *myfgets(char *buf, size_t bufsize, MYFILE *f);
char *myhashfgets(char *buf, size_t bufsize, MYFILE *f);

View file

@ -15,7 +15,7 @@
#ifdef HAVE_DISCORDRPC
#include "discord_rpc.h"
#include <discord_rpc.h>
extern consvar_t cv_discordrp;
extern consvar_t cv_discordstreamer;
@ -27,7 +27,7 @@ extern struct discordInfo_s {
boolean everyoneCanInvite;
} discordInfo;
typedef struct discordRequest_s {
struct discordRequest_t {
char *username; // Discord user name.
char *discriminator; // Discord discriminator (The little hashtag thing after the username). Separated for a "hide discriminators" cvar.
char *userID; // The ID of the Discord user, gets used with Discord_Respond()
@ -38,9 +38,9 @@ typedef struct discordRequest_s {
// Hey, wanna add ImageMagick as a dependency? :dying:
//patch_t *avatar;
struct discordRequest_s *next; // Next request in the list.
struct discordRequest_s *prev; // Previous request in the list. Not used normally, but just in case something funky happens, this should repair the list.
} discordRequest_t;
discordRequest_t *next; // Next request in the list.
discordRequest_t *prev; // Previous request in the list. Not used normally, but just in case something funky happens, this should repair the list.
};
extern discordRequest_t *discordRequestList;

View file

@ -68,24 +68,24 @@ enum
#endif
// A single Vertex.
typedef struct
struct mapvertex_t
{
INT16 x, y;
}ATTRPACK mapvertex_t;
}ATTRPACK;
// A SideDef, defining the visual appearance of a wall,
// by setting textures and offsets.
typedef struct
struct mapsidedef_t
{
INT16 textureoffset, rowoffset;
char toptexture[8], bottomtexture[8], midtexture[8];
// Front sector, towards viewer.
INT16 sector;
} ATTRPACK mapsidedef_t;
} ATTRPACK;
// A LineDef, as used for editing, and as input
// to the BSP builder.
typedef struct
struct maplinedef_t
{
INT16 v1, v2;
INT16 flags;
@ -93,7 +93,7 @@ typedef struct
INT16 tag;
// sidenum[1] will be 0xffff if one sided
UINT16 sidenum[2];
} ATTRPACK maplinedef_t;
} ATTRPACK;
//
// LineDef attributes.
@ -177,7 +177,7 @@ enum
};
// Sector definition, from editing.
typedef struct
struct mapsector_t
{
INT16 floorheight;
INT16 ceilingheight;
@ -186,34 +186,34 @@ typedef struct
INT16 lightlevel;
INT16 special;
INT16 tag;
} ATTRPACK mapsector_t;
} ATTRPACK;
// SubSector, as generated by BSP.
typedef struct
struct mapsubsector_t
{
UINT16 numsegs;
// Index of first one, segs are stored sequentially.
UINT16 firstseg;
} ATTRPACK mapsubsector_t;
} ATTRPACK;
// LineSeg, generated by splitting LineDefs
// using partition lines selected by BSP builder.
typedef struct
struct mapseg_t
{
INT16 v1, v2;
INT16 angle;
INT16 linedef;
INT16 side;
INT16 offset;
} ATTRPACK mapseg_t;
} ATTRPACK;
// BSP node structure.
// Indicate a leaf.
#define NF_SUBSECTOR 0x8000
typedef struct
struct mapnode_t
{
// Partition line from (x,y) to x+dx,y+dy)
INT16 x, y;
@ -224,7 +224,7 @@ typedef struct
// If NF_SUBSECTOR it's a subsector, else it's a node of another subtree.
UINT16 children[2];
} ATTRPACK mapnode_t;
} ATTRPACK;
#if defined(_MSC_VER)
#pragma pack()
@ -235,7 +235,7 @@ typedef struct
// Thing definition, position, orientation and type,
// plus visibility flags and attributes.
typedef struct
struct mapthing_t
{
INT16 x, y;
INT16 angle, pitch, roll;
@ -249,8 +249,8 @@ typedef struct
INT32 args[NUMMAPTHINGARGS];
char *stringargs[NUMMAPTHINGSTRINGARGS];
UINT8 layer; // FOF layer to spawn on, see P_GetMobjSpawnHeight
struct mobj_s *mobj;
} mapthing_t;
mobj_t *mobj;
};
#define ZSHIFT 4

View file

@ -133,10 +133,10 @@ extern char logfilename[1024];
// VERSIONSTRING_RC is for the resource-definition script used by windows builds
#else
#ifdef BETAVERSION
#define VERSIONSTRING "v"SRB2VERSION" "BETAVERSION
#define VERSIONSTRING "v" SRB2VERSION " " BETAVERSION
#define VERSIONSTRING_RC SRB2VERSION " " BETAVERSION "\0"
#else
#define VERSIONSTRING "v"SRB2VERSION
#define VERSIONSTRING "v" SRB2VERSION
#define VERSIONSTRING_RC SRB2VERSION "\0"
#endif
// Hey! If you change this, add 1 to the MODVERSION below!
@ -216,7 +216,7 @@ extern char logfilename[1024];
// Master Server compatibility ONLY
#define MSCOMPAT_MAXPLAYERS (32)
typedef struct skincolor_s
struct skincolor_t
{
char name[MAXCOLORNAME+1]; // Skincolor name
UINT8 ramp[COLORRAMPSIZE]; // Colormap ramp
@ -224,7 +224,7 @@ typedef struct skincolor_s
UINT8 invshade; // Signpost color shade
UINT16 chatcolor; // Chat color
boolean accessible; // Accessible by the color command + setup menu
} skincolor_t;
};
typedef enum
{
@ -580,12 +580,14 @@ UINT32 quickncasehash (const char *p, size_t n)
return x;
}
#ifndef __cplusplus
#ifndef min // Double-Check with WATTCP-32's cdefs.h
#define min(x, y) (((x) < (y)) ? (x) : (y))
#endif
#ifndef max // Double-Check with WATTCP-32's cdefs.h
#define max(x, y) (((x) > (y)) ? (x) : (y))
#endif
#endif
#ifndef CLAMP
#define CLAMP(x, min_val, max_val) ((x) < (min_val) ? (min_val) : ((x) > (max_val) ? (max_val) : (x)))

View file

@ -90,12 +90,12 @@ typedef enum
PRECIPFX_WATERPARTICLES = 1<<2
} precipeffect_t;
typedef struct
struct precipprops_t
{
const char *name;
mobjtype_t type;
precipeffect_t effects;
} precipprops_t;
};
extern precipprops_t precipprops[MAXPRECIP];
extern preciptype_t precip_freeslot;
@ -207,7 +207,7 @@ extern tic_t countdowntimer;
extern boolean countdowntimeup;
extern boolean exitfadestarted;
typedef struct
struct scene_t
{
UINT8 numpics;
char picname[8][8];
@ -227,13 +227,13 @@ typedef struct
UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade
UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0
UINT8 fadeoutid; // ID of the second fade, to the new screen
} scene_t; // TODO: It would probably behoove us to implement subsong/track selection here, too, but I'm lazy -SH
}; // TODO: It would probably behoove us to implement subsong/track selection here, too, but I'm lazy -SH
typedef struct
struct cutscene_t
{
scene_t scene[128]; // 128 scenes per cutscene.
INT32 numscenes; // Number of scenes in this cutscene
} cutscene_t;
};
extern cutscene_t *cutscenes[128];
@ -248,7 +248,7 @@ extern cutscene_t *cutscenes[128];
#define PROMPT_PIC_LOOP 1
#define PROMPT_PIC_DESTROY 2
#define MAX_PROMPT_PICS 8
typedef struct
struct textpage_t
{
UINT8 numpics;
UINT8 picmode; // sequence mode after displaying last pic, 0 = persist, 1 = loop, 2 = destroy
@ -281,13 +281,13 @@ typedef struct
char nexttag[33]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
INT32 timetonext; // time in tics to jump to next page automatically. 0 = don't jump automatically
char *text;
} textpage_t;
};
typedef struct
struct textprompt_t
{
textpage_t page[MAX_PAGES];
INT32 numpages; // Number of pages in this prompt
} textprompt_t;
};
extern textprompt_t *textprompts[MAX_PROMPTS];
@ -305,10 +305,10 @@ extern mapthing_t *rflagpoint, *bflagpoint; // Pointers to the flag spawn locati
#define GF_BLUEFLAG 2
// A single point in space.
typedef struct
struct mappoint_t
{
fixed_t x, y, z;
} mappoint_t;
};
extern struct quake
{
@ -328,26 +328,25 @@ typedef struct
} nightsgrades_t;
// Custom Lua values
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
typedef struct
struct customoption_t
{
char option[32]; // 31 usable characters
char value[256]; // 255 usable characters. If this seriously isn't enough then wtf.
} customoption_t;
};
typedef struct
struct mapheader_lighting_t
{
UINT8 light_contrast; ///< Range of wall lighting. 0 is no lighting.
SINT8 sprite_backlight; ///< Subtract from wall lighting for sprites only.
boolean use_light_angle; ///< When false, wall lighting is evenly distributed. When true, wall lighting is directional.
angle_t light_angle; ///< Angle of directional wall lighting.
} mapheader_lighting_t;
};
#define MAXMUSNAMES 3 // maximum definable music tracks per level
/** Map header information.
*/
typedef struct
struct mapheader_t
{
// The original eight, plus one.
char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
@ -435,7 +434,8 @@ typedef struct
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
customoption_t *customopts; ///< Custom options. Allocated dynamically for space reasons. Be careful.
} mapheader_t;
};
// level flags
#define LF_SCRIPTISFILE (1<<0) ///< True if the script is a file, not a lump.
@ -454,7 +454,7 @@ extern mapheader_t* mapheaderinfo[NUMMAPS];
// Keep in mind that it may encourage people making overly long cups just because they "can", and would be a waste of memory.
#define MAXLEVELLIST 5
typedef struct cupheader_s
struct cupheader_t
{
UINT16 id; ///< Cup ID
char name[15]; ///< Cup title (14 chars)
@ -465,8 +465,8 @@ typedef struct cupheader_s
INT16 specialstage; ///< Map number to use for special stage
UINT8 emeraldnum; ///< ID of Emerald to use for special stage (1-7 for Chaos Emeralds, 8-14 for Super Emeralds, 0 for no emerald)
SINT8 unlockrequired; ///< An unlockable is required to select this cup. -1 for no unlocking required.
struct cupheader_s *next; ///< Next cup in linked list
} cupheader_t;
cupheader_t *next; ///< Next cup in linked list
};
extern cupheader_t *kartcupheaders; // Start of cup linked list
extern UINT16 numkartcupheaders;
@ -546,11 +546,11 @@ enum TypeOfLevel
#define NUMBASETOLNAMES (4)
#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
typedef struct
struct tolinfo_t
{
const char *name;
UINT32 flag;
} tolinfo_t;
};
extern tolinfo_t TYPEOFLEVEL[NUMTOLNAMES];
extern UINT32 lastcustomtol;
@ -596,13 +596,13 @@ extern INT32 nummaprings; //keep track of spawned rings/coins
/** Time attack information, currently a very small structure.
*/
typedef struct
struct recorddata_t
{
tic_t time; ///< Time in which the level was finished.
tic_t lap; ///< Best lap time for this level.
//UINT32 score; ///< Score when the level was finished.
//UINT16 rings; ///< Rings when the level was finished.
} recorddata_t;
};
/** Setup for one NiGHTS map.
* These are dynamically allocated because I am insane

View file

@ -17,6 +17,10 @@
#ifndef __DOOMTYPE__
#define __DOOMTYPE__
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
//#define WIN32_LEAN_AND_MEAN
#define RPC_NO_WINDOWS_H
@ -99,7 +103,9 @@ typedef long ssize_t;
#endif
#define strncasecmp strnicmp
#define strcasecmp stricmp
#ifndef __cplusplus
#define inline __inline
#endif
#elif defined (__WATCOMC__)
#include <dos.h>
#include <sys\types.h>
@ -118,24 +124,6 @@ typedef long ssize_t;
char *strcasestr(const char *in, const char *what);
#define stristr strcasestr
#if defined (macintosh) //|| defined (__APPLE__) //skip all boolean/Boolean crap
#define true 1
#define false 0
#define min(x,y) (((x)<(y)) ? (x) : (y))
#define max(x,y) (((x)>(y)) ? (x) : (y))
#ifdef macintosh
#define stricmp strcmp
#define strnicmp strncmp
#endif
#define boolean INT32
#ifndef O_BINARY
#define O_BINARY 0
#endif
#endif //macintosh
#if defined (PC_DOS) || defined (_WIN32) || defined (__HAIKU__)
#define HAVE_DOSSTR_FUNCS
#endif
@ -162,22 +150,24 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
/* Boolean type definition */
// \note __BYTEBOOL__ used to be set above if "macintosh" was defined,
// if macintosh's version of boolean type isn't needed anymore, then isn't this macro pointless now?
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
// Note: C++ bool and C99/C11 _Bool are NOT compatible.
// Historically, boolean was win32 BOOL on Windows. For equivalence, it's now
// int32_t. "true" and "false" are only declared for C code; in C++, conversion
// between "bool" and "int32_t" takes over.
#ifndef _WIN32
typedef int32_t boolean;
#else
#define BOOL boolean
#endif
//faB: clean that up !!
#if defined( _MSC_VER) && (_MSC_VER >= 1800) // MSVC 2013 and forward
#include "stdbool.h"
#elif defined (_WIN32)
#define false FALSE // use windows types
#define true TRUE
#define boolean BOOL
#else
typedef enum {false, true} boolean;
#endif
#endif // __BYTEBOOL__
#ifndef __cplusplus
#ifndef _WIN32
enum {false = 0, true = 1};
#else
#define false FALSE
#define true TRUE
#endif
#endif
/* 7.18.2.1 Limits of exact-width integer types */
@ -418,4 +408,10 @@ typedef UINT64 precise_t;
#define FUNCPTRCAST(p) ((union{void(*f)(void);void*v;})\
{(void(*)(void))p}).v
#include "typedef.h"
#ifdef __cplusplus
} // extern "C"
#endif
#endif //__DOOMTYPE__

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@ -15,9 +15,7 @@
#define MAX_FONTS 32
typedef struct font font_t;
struct font
struct font_t
{
patch_t **font;

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@ -66,7 +66,7 @@ typedef enum {
MD_INVALID
} menudemotype_e;
typedef struct menudemo_s {
struct menudemo_t {
char filepath[256];
menudemotype_e type;
@ -83,7 +83,7 @@ typedef struct menudemo_s {
UINT8 skin, color;
UINT32 timeorscore;
} standings[MAXPLAYERS];
} menudemo_t;
};
extern mobj_t *metalplayback;
@ -150,14 +150,14 @@ void G_LoadMetal(UINT8 **buffer);
// Your naming conventions are stupid and useless.
// There is no conflict here.
typedef struct demoghost {
struct demoghost {
UINT8 checksum[16];
UINT8 *buffer, *p, color;
UINT8 fadein;
UINT16 version;
mobj_t oldmo, *mo;
struct demoghost *next;
} demoghost;
};
extern demoghost *ghosts;
// G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's.

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@ -142,7 +142,7 @@ struct searchdim
UINT8 siz;
};
typedef struct
struct mapsearchfreq_t
{
INT16 mapnum;
UINT8 matchc;
@ -150,8 +150,7 @@ typedef struct
UINT8 keywhc;
struct searchdim *keywhd;/* ...in KEYWORD */
UINT8 total;/* total hits */
}
mapsearchfreq_t;
};
INT32 G_FindMap(const char *query, char **foundmapnamep,
mapsearchfreq_t **freqp, INT32 *freqc);

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@ -398,7 +398,6 @@ typedef void (APIENTRY * PFNglCopyTexSubImage2D) (GLenum target, GLint level, GL
static PFNglCopyTexSubImage2D pglCopyTexSubImage2D;
#endif
/* 1.3 functions for multitexturing */
typedef void (APIENTRY *PFNglActiveTexture) (GLenum);
static PFNglActiveTexture pglActiveTexture;
@ -973,7 +972,6 @@ void SetupGLFunc4(void)
*(void**)&pglUniform3fv = GetGLFunc("glUniform3fv");
*(void**)&pglGetUniformLocation = GetGLFunc("glGetUniformLocation");
#endif
}
EXPORT boolean HWRAPI(CompileShaders) (void)
@ -1995,7 +1993,7 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
{
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
if (pTexInfo->flags & TF_TRANSPARENT)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
else

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@ -70,12 +70,12 @@ extern char english_shiftxform[];
// sorted player lines
//------------------------------------
typedef struct
struct playersort_t
{
UINT32 count;
INT32 num;
const char *name;
} playersort_t;
};
//------------------------------------
// chat stuff

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@ -38,7 +38,7 @@
actually, we need to know if it is a gamepad or analog controls
*/
struct JoyType_s
struct JoyType_t
{
/*! if true, we MUST Poll() to get new joystick data,
that is: we NEED the DIRECTINPUTDEVICE2 ! (watchout NT compatibility) */
@ -48,7 +48,6 @@ struct JoyType_s
INT32 bGamepadStyle;
};
typedef struct JoyType_s JoyType_t;
/** \brief Joystick info
for palyer[sic] 1-4's joystick/gamepad
*/

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@ -40,7 +40,7 @@ extern INT32 net_bandwidth; // in byte/s
#pragma pack(1)
#endif
typedef struct
struct doomcom_t
{
/// Supposed to be DOOMCOM_ID
INT32 id;
@ -77,14 +77,14 @@ typedef struct
/// The packet data to be sent.
char data[MAXPACKETLENGTH];
} ATTRPACK doomcom_t;
} ATTRPACK;
typedef struct
struct holepunch_t
{
INT32 magic;
INT32 addr;
INT16 port;
} ATTRPACK holepunch_t;
} ATTRPACK;
#if defined(_MSC_VER)
#pragma pack()
@ -172,11 +172,11 @@ extern boolean (*I_SetBanUsername) (const char *username);
extern boolean (*I_SetBanReason) (const char *reason);
extern boolean (*I_SetUnbanTime) (time_t timestamp);
typedef struct
struct bannednode_t
{
size_t banid;
time_t timeleft;
} bannednode_t;
};
extern bannednode_t *bannednode;
/// \brief Called by D_SRB2Main to be defined by extern network driver

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@ -131,7 +131,7 @@ typedef enum
NumberofForces,
} FFType;
typedef struct JoyFF_s
struct JoyFF_t
{
INT32 ForceX; ///< The X of the Force's Vel
INT32 ForceY; ///< The Y of the Force's Vel
@ -147,7 +147,7 @@ typedef struct JoyFF_s
INT32 Offset; ///< Offset of the effect.
UINT32 Phase; ///< Position in the cycle of the periodic effect at which playback begins, in the range from 0 through 35,999
UINT32 Period; ///< Period of the effect, in microseconds.
} JoyFF_t;
};
/** \brief Forcefeedback for the first joystick
@ -301,7 +301,7 @@ char *I_GetUserName(void);
*/
INT32 I_mkdir(const char *dirname, INT32 unixright);
typedef struct {
struct CPUInfoFlags {
int FPU : 1; ///< FPU availabile
int CPUID : 1; ///< CPUID instruction
int RDTSC : 1; ///< RDTSC instruction
@ -327,7 +327,7 @@ typedef struct {
int ALPHAbyte : 1; ///< ?
int PAE : 1; ///< Physical Address Extension
int CPUs : 8;
} CPUInfoFlags;
};
/** \brief Info about CPU

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@ -22,10 +22,10 @@
extern "C" {
#endif
typedef struct timestate_s {
struct timestate_t {
tic_t time;
fixed_t timefrac;
} timestate_t;
};
extern timestate_t g_time;
extern consvar_t cv_timescale;

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@ -5380,7 +5380,7 @@ typedef enum state
NUMSTATES
} statenum_t;
typedef struct
struct state_t
{
spritenum_t sprite;
UINT32 frame; // we use the upper 16 bits for translucency and other shade effects
@ -5389,7 +5389,7 @@ typedef struct
INT32 var1;
INT32 var2;
statenum_t nextstate;
} state_t;
};
extern state_t states[NUMSTATES];
extern char sprnames[NUMSPRITES + 1][5];
@ -6457,7 +6457,7 @@ typedef enum mobj_type
NUMMOBJTYPES
} mobjtype_t;
typedef struct
struct mobjinfo_t
{
INT32 doomednum;
statenum_t spawnstate;
@ -6483,7 +6483,7 @@ typedef struct
sfxenum_t activesound;
UINT32 flags;
statenum_t raisestate;
} mobjinfo_t;
};
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];

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@ -17,21 +17,21 @@
typedef void(*updateindexfunc)(void *const, const size_t);
typedef struct bheapitem_s
struct bheapitem_t
{
size_t heapindex; // The index in the heap this item is
updateindexfunc indexchanged; // A callback function that is called when this item changes index to alert data
struct bheap_s *owner; // The heap that owns this item
bheap_t *owner; // The heap that owns this item
void *data; // data for this heap item
UINT32 value; // The value of this item, the lowest value item is first in the array
} bheapitem_t;
};
typedef struct bheap_s
struct bheap_t
{
size_t capacity; // capacity of the heap
size_t count; // number of items in the heap
bheapitem_t *array; // pointer to the heap items array
} bheap_t;
};
/*--------------------------------------------------

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@ -26,14 +26,14 @@ typedef enum
#define NUMWEAKSPOTS 8
#define WEAKSPOTANIMTIME (3*TICRATE)
typedef struct weakspot_t
struct weakspot_t
{
mobj_t *spot;
spottype_t type;
tic_t time;
UINT16 color;
boolean minimap;
} weakspot_t;
};
#define BOSSHEALTHBARLEN 110

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@ -28,10 +28,10 @@
#define BOTTURNCONFIRM 4
// Point for bots to aim for
typedef struct botprediction_s {
struct botprediction_t {
fixed_t x, y;
fixed_t radius;
} botprediction_t;
};
// AVAILABLE FOR LUA

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@ -17,7 +17,7 @@
#include "doomdef.h"
#include "doomtype.h"
typedef struct brightmapStorage_s
struct brightmapStorage_t
{
// Brightmap storage struct.
// Stores data for brightmap definitions,
@ -28,7 +28,7 @@ typedef struct brightmapStorage_s
char brightmapName[9]; // The brightmap's name.
UINT32 brightmapHash; // The brightmap name's hash.
} brightmapStorage_t;
};
/*--------------------------------------------------
void K_InitBrightmapsPwad(INT32 wadNum);

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@ -841,7 +841,6 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
if ((t1Condition == true || flameT1 == true) && (t2Condition == true || flameT2 == true))
{
K_DoPowerClash(t1->player, t2->player);
return false;
}
else if (t1Condition == true && t2Condition == false)
@ -860,7 +859,6 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
if ((t1Condition == true || flameT1 == true) && (t2Condition == true || flameT2 == true))
{
K_DoPowerClash(t1->player, t2->player);
return false;
}
else if (t1Condition == true && t2Condition == false)

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@ -45,7 +45,7 @@ typedef enum
//
// We'll define these here because they're really just a mobj that'll follow some rules behind a player
//
typedef struct follower_s
struct follower_t
{
char skinname[SKINNAMESIZE+1]; // Skin Name. This is what to refer to when asking the commands anything.
char name[SKINNAMESIZE+1]; // Name. This is used for the menus. We'll just follow the same rules as skins for this.
@ -81,7 +81,7 @@ typedef struct follower_s
statenum_t losestate; // state when the player has lost
statenum_t hitconfirmstate; // state for hit confirm
tic_t hitconfirmtime; // time to keep the above playing for
} follower_t;
};
extern INT32 numfollowers;
extern follower_t followers[MAXSKINS];

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@ -23,12 +23,12 @@ extern consvar_t cv_newspeedometer;
void K_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy);
typedef struct trackingResult_s
struct trackingResult_t
{
fixed_t x, y;
fixed_t scale;
boolean onScreen;
} trackingResult_t;
};
void K_ObjectTracking(trackingResult_t *result, vector3_t *point, boolean reverse);

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@ -3170,26 +3170,6 @@ void K_DoInstashield(player_t *player)
P_SetTarget(&layerb->target, player->mo);
}
void K_DoPowerClash(player_t *t1, player_t *t2) {
mobj_t *clash;
// short-circuit instashield for vfx visibility
t1->instashield = 1;
t2->instashield = 1;
S_StartSound(t1->mo, sfx_parry);
clash = P_SpawnMobj((t1->mo->x/2) + (t2->mo->x/2), (t1->mo->y/2) + (t2->mo->y/2), (t1->mo->z/2) + (t2->mo->z/2), MT_POWERCLASH);
// needs to handle mixed scale collisions (t1 grow t2 invinc)...
clash->z = clash->z + (t1->mo->height/4) + (t2->mo->height/4);
clash->angle = R_PointToAngle2(clash->x, clash->y, t1->mo->x, t1->mo->y) + ANGLE_90;
// Shrink over time (accidental behavior that looked good)
clash->destscale = (t1->mo->scale/2) + (t2->mo->scale/2);
P_SetScale(clash, 3*clash->destscale/2);
}
void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved)
{
UINT8 points = 1;

View file

@ -58,7 +58,6 @@ void K_KartPlayerAfterThink(player_t *player);
angle_t K_MomentumAngle(mobj_t *mo);
void K_AwardPlayerRings(player_t *player, INT32 rings, boolean overload);
void K_DoInstashield(player_t *player);
void K_DoPowerClash(player_t *t1, player_t *t2);
void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved);
void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type);
INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);

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@ -35,27 +35,27 @@ typedef boolean(*getpathfindfinishedfunc)(void*, void*);
// A pathfindnode contains information about a node from the pathfinding
// heapindex is only used within the pathfinding algorithm itself, and is always 0 after it is completed
typedef struct pathfindnode_s {
struct pathfindnode_t {
size_t heapindex; // The index in the openset binary heap. Only valid while the node is in the openset.
void *nodedata;
struct pathfindnode_s *camefrom; // should eventually be the most efficient predecessor node
pathfindnode_t *camefrom; // should eventually be the most efficient predecessor node
UINT32 gscore; // The accumulated distance from the start to this node
UINT32 hscore; // The heuristic from this node to the goal
} pathfindnode_t;
};
// Contains the final created path after pathfinding is completed
typedef struct path_s {
struct path_t {
size_t numnodes;
struct pathfindnode_s *array;
pathfindnode_t *array;
UINT32 totaldist;
} path_t;
};
// Contains info about the pathfinding used to setup the algorithm
// (e.g. the base capacities of the dynamically allocated arrays)
// should be setup by the caller before starting pathfinding
// base capacities will be 8 if they aren't setup, missing callback functions will cause an error.
// Can be accessed after the pathfinding is complete to get the final capacities of them
typedef struct pathfindsetup_s {
struct pathfindsetup_t {
size_t opensetcapacity;
size_t closedsetcapacity;
size_t nodesarraycapacity;
@ -67,7 +67,7 @@ typedef struct pathfindsetup_s {
getnodeheuristicfunc getheuristic;
getnodetraversablefunc gettraversable;
getpathfindfinishedfunc getfinished;
} pathfindsetup_t;
};
/*--------------------------------------------------

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@ -22,7 +22,7 @@
#define TERRAIN_NAME_LEN 32
typedef struct t_splash_s
struct t_splash_t
{
// Splash definition.
// These are particles spawned when hitting the floor.
@ -41,9 +41,9 @@ typedef struct t_splash_s
angle_t cone; // Randomized angle of the push-out.
UINT8 numParticles; // Number of particles to spawn.
} t_splash_t;
};
typedef struct t_footstep_s
struct t_footstep_t
{
// Footstep definition.
// These are particles spawned when moving fast enough on a floor.
@ -64,7 +64,7 @@ typedef struct t_footstep_s
tic_t sfxFreq; // How frequently to play the sound.
tic_t frequency; // How frequently to spawn the particles.
fixed_t requiredSpeed; // Speed percentage you need to be at to trigger the particles.
} t_footstep_t;
};
typedef enum
{
@ -75,7 +75,7 @@ typedef enum
TOV__MAX
} t_overlay_action_t;
typedef struct t_overlay_s
struct t_overlay_t
{
// Overlay definition.
// These are sprites displayed on top of the base object.
@ -87,7 +87,7 @@ typedef struct t_overlay_s
fixed_t scale; // Thing scale multiplier.
UINT16 color; // Colorize effect. SKINCOLOR_NONE has no colorize.
fixed_t speed; // Speed-up based on object speed. 0 plays the animation at a constant rate.
} t_overlay_t;
};
typedef enum
{
@ -100,7 +100,7 @@ typedef enum
TRF_BYPASSBOOST = 1<<5 // Texture bypasses boost friction resistence
} terrain_flags_t;
typedef struct terrain_s
struct terrain_t
{
// Terrain definition.
// These are all of the properties that the floor gets.
@ -124,9 +124,9 @@ typedef struct terrain_s
fixed_t outrun; // Raise top speed by this amount, for super fast road.
fixed_t floorClip; // Offset for sprites on this ground
UINT32 flags; // Flag values (see: terrain_flags_t)
} terrain_t;
};
typedef struct t_floor_s
struct t_floor_t
{
// Terrain floor definition.
// Ties a texture name to a terrain definition.
@ -134,7 +134,7 @@ typedef struct t_floor_s
char textureName[9]; // Floor texture name.
UINT32 textureHash; // Floor texture hash.
size_t terrainID; // Terrain definition ID.
} t_floor_t;
};
/*--------------------------------------------------

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@ -20,17 +20,17 @@
#define DEFAULT_WAYPOINT_RADIUS (384)
typedef struct waypoint_s
struct waypoint_t
{
mobj_t *mobj;
boolean onaline;
struct waypoint_s **nextwaypoints;
struct waypoint_s **prevwaypoints;
waypoint_t **nextwaypoints;
waypoint_t **prevwaypoints;
UINT32 *nextwaypointdistances;
UINT32 *prevwaypointdistances;
size_t numnextwaypoints;
size_t numprevwaypoints;
} waypoint_t;
};
// AVAILABLE FOR LUA

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@ -24,8 +24,6 @@
extern "C" {
#endif
typedef struct huddrawlist_s *huddrawlist_h;
// Create a new drawlist. Returns a handle to it.
huddrawlist_h LUA_HUD_CreateDrawList(void);
// Clears the draw list.

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@ -32,7 +32,7 @@ typedef struct aatree_node_s
struct aatree_node_s *left, *right;
} aatree_node_t;
struct aatree_s
struct aatree_t
{
aatree_node_t *root;
UINT32 flags;

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@ -19,7 +19,6 @@
// Flags for AA trees.
#define AATREE_ZUSER 1 // Treat values as z_zone-allocated blocks and set their user fields
typedef struct aatree_s aatree_t;
typedef void (*aatree_iter_t)(INT32 key, void *value);
typedef struct aatree_iterator_s aatree_iterator_t;

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@ -37,7 +37,7 @@ typedef enum
} conditiontype_t;
// Condition Set information
typedef struct
struct condition_t
{
UINT32 id; /// <- The ID of this condition.
/// In an unlock condition, all conditions with the same ID
@ -47,14 +47,14 @@ typedef struct
INT32 requirement; /// <- The requirement for this variable.
INT16 extrainfo1; /// <- Extra information for the condition when needed.
INT16 extrainfo2; /// <- Extra information for the condition when needed.
} condition_t;
typedef struct
};
struct conditionset_t
{
UINT32 numconditions; /// <- number of conditions.
condition_t *condition; /// <- All conditionals to be checked.
UINT8 achieved; /// <- Whether this conditional has been achieved already or not.
/// (Conditional checking is skipped if true -- it's assumed you can't relock an unlockable)
} conditionset_t;
};
// Emblem information
#define ET_GLOBAL 0 // Emblem with a position in space
@ -69,7 +69,7 @@ typedef struct
// Map emblem flags
#define ME_ENCORE 1
typedef struct
struct emblem_t
{
UINT8 type; ///< Emblem type
INT16 tag; ///< Tag of emblem mapthing
@ -79,8 +79,8 @@ typedef struct
INT32 var; ///< If needed, specifies information on the target amount to achieve (or target skin)
char hint[110]; ///< Hint for emblem hints menu
UINT8 collected; ///< Do you have this emblem?
} emblem_t;
typedef struct
};
struct extraemblem_t
{
char name[20]; ///< Name of the goal (used in the "emblem awarded" cecho)
char description[40]; ///< Description of goal (used in statistics)
@ -89,10 +89,10 @@ typedef struct
UINT8 sprite; ///< emblem sprite to use, 0 - 25
UINT16 color; ///< skincolor to use
UINT8 collected; ///< Do you have this emblem?
} extraemblem_t;
};
// Unlockable information
typedef struct
struct unlockable_t
{
char name[64];
char objective[64];
@ -103,7 +103,7 @@ typedef struct
UINT8 nocecho;
UINT8 nochecklist;
UINT8 unlocked;
} unlockable_t;
};
#define SECRET_NONE 0 // Does nil. Use with levels locked by UnlockRequired
#define SECRET_HEADER 1 // Does nothing on its own, just serves as a header for the menu

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@ -29,11 +29,11 @@
#pragma warning(disable : 4706)
#endif
typedef struct mdllistitem_s
struct mdllistitem_t
{
struct mdllistitem_s *next;
struct mdllistitem_s **prev;
} mdllistitem_t;
mdllistitem_t *next;
mdllistitem_t **prev;
};
FUNCINLINE static ATTRINLINE void M_DLListInsert(mdllistitem_t *item, mdllistitem_t **head)
{

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@ -333,11 +333,11 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
return INT32_MAX;
}
typedef struct
struct vector2_t
{
fixed_t x;
fixed_t y;
} vector2_t;
};
vector2_t *FV2_Load(vector2_t *vec, fixed_t x, fixed_t y);
vector2_t *FV2_UnLoad(vector2_t *vec, fixed_t *x, fixed_t *y);
@ -361,10 +361,10 @@ boolean FV2_Equal(const vector2_t *a_1, const vector2_t *a_2);
fixed_t FV2_Dot(const vector2_t *a_1, const vector2_t *a_2);
vector2_t *FV2_Point2Vec (const vector2_t *point1, const vector2_t *point2, vector2_t *a_o);
typedef struct
struct vector3_t
{
fixed_t x, y, z;
} vector3_t;
};
vector3_t *FV3_Load(vector3_t *vec, fixed_t x, fixed_t y, fixed_t z);
vector3_t *FV3_UnLoad(vector3_t *vec, fixed_t *x, fixed_t *y, fixed_t *z);
@ -401,10 +401,10 @@ vector3_t *FV3_IntersectionPoint(const vector3_t *vNormal, const vector3_t *vLin
UINT8 FV3_PointOnLineSide(const vector3_t *point, const vector3_t *line);
boolean FV3_PointInsideBox(const vector3_t *point, const vector3_t *box);
typedef struct
struct matrix_t
{
fixed_t m[16];
} matrix_t;
};
void FM_LoadIdentity(matrix_t* matrix);
void FM_CreateObjectMatrix(matrix_t *matrix, fixed_t x, fixed_t y, fixed_t z, fixed_t anglex, fixed_t angley, fixed_t anglez, fixed_t upx, fixed_t upy, fixed_t upz, fixed_t radius);

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@ -312,7 +312,7 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
typedef union
{
struct menu_s *submenu; // IT_SUBMENU
menu_t *submenu; // IT_SUBMENU
consvar_t *cvar; // IT_CVAR
void (*routine)(INT32 choice); // IT_CALL, IT_KEYHANDLER, IT_ARROWS
void (*eventhandler)(event_t *ev); // MM_EVENTHANDLER
@ -321,7 +321,7 @@ typedef union
//
// MENU TYPEDEFS
//
typedef struct menuitem_s
struct menuitem_t
{
// show IT_xxx
UINT16 status;
@ -333,20 +333,20 @@ typedef struct menuitem_s
// hotkey in menu or y of the item
UINT16 alphaKey;
} menuitem_t;
};
typedef struct menu_s
struct menu_t
{
UINT32 menuid; // ID to encode menu type and hierarchy
const char *menutitlepic;
INT16 numitems; // # of menu items
struct menu_s *prevMenu; // previous menu
menu_t *prevMenu; // previous menu
menuitem_t *menuitems; // menu items
void (*drawroutine)(void); // draw routine
INT16 x, y; // x, y of menu
INT16 lastOn; // last item user was on in menu
boolean (*quitroutine)(void); // called before quit a menu return true if we can
} menu_t;
};
void M_SetupNextMenu(menu_t *menudef);
void M_ClearMenus(boolean callexitmenufunc);
@ -413,12 +413,12 @@ typedef struct
extern gtdesc_t gametypedesc[NUMGAMETYPES];*/
// mode descriptions for video mode menu
typedef struct
struct modedesc_t
{
INT32 modenum; // video mode number in the vidmodes list
const char *desc; // XXXxYYY
UINT8 goodratio; // aspect correct if 1
} modedesc_t;
};
// savegame struct for save game menu
typedef struct
@ -479,11 +479,11 @@ INT32 HU_GetHighlightColor(void);
void Moviemode_option_Onchange(void);
// Player Setup menu colors linked list
typedef struct menucolor_s {
struct menucolor_s *next;
struct menucolor_s *prev;
struct menucolor_t {
menucolor_t *next;
menucolor_t *prev;
UINT16 color;
} menucolor_t;
};
extern menucolor_t *menucolorhead, *menucolortail;

View file

@ -39,22 +39,22 @@ extern int ps_checkposition_calls;
extern precise_t ps_lua_thinkframe_time;
extern int ps_lua_mobjhooks;
typedef struct
struct ps_hookinfo_t
{
precise_t time_taken;
char short_src[LUA_IDSIZE];
} ps_hookinfo_t;
};
void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src);
typedef struct
struct ps_botinfo_t
{
boolean isBot;
precise_t total;
precise_t prediction; // K_CreateBotPrediction
precise_t nudge; // K_NudgePredictionTowardsObjects
precise_t item; // K_BotItemUsage
} ps_botinfo_t;
};
extern ps_botinfo_t ps_bots[MAXPLAYERS];

View file

@ -13,17 +13,17 @@
#ifndef M_QUEUE_H
#define M_QUEUE_H
typedef struct mqueueitem_s
struct mqueueitem_t
{
struct mqueueitem_s *next;
} mqueueitem_t;
mqueueitem_t *next;
};
typedef struct mqueue_s
struct mqueue_t
{
mqueueitem_t head;
mqueueitem_t *tail;
mqueueitem_t *rover;
} mqueue_t;
};
void M_QueueInit(mqueue_t *queue);
void M_QueueInsert(mqueueitem_t *item, mqueue_t *queue);

View file

@ -27,16 +27,16 @@ typedef union
} ATTRPACK msg_header_t;
// Keep this structure 8 bytes aligned (current size is 80)
typedef struct
struct msg_server_t
{
msg_header_t header;
char ip[16];
char port[8];
char contact[32];
char version[8]; // format is: x.yy.z (like 1.30.2 or 1.31)
} ATTRPACK msg_server_t;
} ATTRPACK;
typedef struct
struct msg_ban_t
{
msg_header_t header;
char ipstart[16];
@ -44,7 +44,7 @@ typedef struct
char endstamp[32];
char reason[255];
INT32 hostonly;
} ATTRPACK msg_ban_t;
} ATTRPACK;
#if defined(_MSC_VER)
#pragma pack()

View file

@ -86,7 +86,7 @@ void P_UnlinkThinker(thinker_t *thinker);
//
// P_USER
//
typedef struct camera_s
struct camera_t
{
boolean chase;
angle_t aiming;
@ -102,7 +102,7 @@ typedef struct camera_s
//More drawing info: to determine current sprite.
angle_t angle; // orientation
struct subsector_s *subsector;
subsector_t *subsector;
// The closest interval over all contacted Sectors (or Things).
fixed_t floorz;
@ -125,7 +125,7 @@ typedef struct camera_s
// Interpolation data
fixed_t old_x, old_y, old_z;
angle_t old_angle, old_aiming;
} camera_t;
};
// demo freecam or something before i commit die
struct demofreecam_s {
@ -254,11 +254,11 @@ typedef enum
NUMJINGLES
} jingletype_t;
typedef struct
struct jingle_t
{
char musname[7];
boolean looping;
} jingle_t;
};
extern jingle_t jingleinfo[NUMJINGLES];
@ -390,7 +390,7 @@ void P_InternalFlickyHop(mobj_t *actor, fixed_t momz, fixed_t momh, angle_t angl
// P_MAP
//
typedef struct tm_s
struct tm_t
{
mobj_t *thing;
fixed_t x, y;
@ -420,7 +420,7 @@ typedef struct tm_s
// set by PIT_CheckLine() for any line that stopped the PIT_CheckLine()
// that is, for any line which is 'solid'
line_t *blockingline;
} tm_t;
};
extern tm_t tm;
@ -440,12 +440,12 @@ void P_UnsetThingPosition(mobj_t *thing);
void P_SetThingPosition(mobj_t *thing);
void P_SetUnderlayPosition(mobj_t *thing);
typedef struct TryMoveResult_s
struct TryMoveResult_t
{
boolean success;
line_t *line;
mobj_t *mo;
} TryMoveResult_t;
};
boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y, TryMoveResult_t *result);
boolean P_CheckMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff, TryMoveResult_t *result);
@ -507,7 +507,7 @@ extern precipmobj_t **precipblocklinks; // special blockmap for precip rendering
//
// P_INTER
//
typedef struct BasicFF_s
struct BasicFF_t
{
INT32 ForceX; ///< The X of the Force's Vel
INT32 ForceY; ///< The Y of the Force's Vel
@ -517,7 +517,7 @@ typedef struct BasicFF_s
INT32 Gain; ///< /The gain to be applied to the effect, in the range from 0 through 10,000.
//All, CONSTANTFORCE <20>10,000 to 10,000
INT32 Magnitude; ///< Magnitude of the effect, in the range from 0 through 10,000.
} BasicFF_t;
};
/* Damage/death types, for P_DamageMobj and related */
//// Damage types
@ -585,9 +585,4 @@ fixed_t P_GetMobjFeet(const mobj_t *);
fixed_t P_GetMobjGround(const mobj_t *);
fixed_t P_GetMobjZMovement(mobj_t *mo);
void P_InitTIDHash(void);
void P_SetThingTID(mobj_t *mo, mtag_t tid);
void P_RemoveThingTID(mobj_t *mo);
mobj_t *P_FindMobjFromTID(mtag_t tid, mobj_t *i, mobj_t *activator);
#endif // __P_LOCAL__

View file

@ -1160,10 +1160,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
P_DamageMobj(tm.thing, thing, thing, 1, DMG_WIPEOUT|DMG_STEAL);
}
if (K_PvPTouchDamage(tm.thing, thing) == true)
K_KartBouncing(tm.thing, thing);
else
K_KartBouncing(tm.thing, thing);
K_PvPTouchDamage(tm.thing, thing);
K_KartBouncing(tm.thing, thing);
return BMIT_CONTINUE;
}

View file

@ -20,12 +20,12 @@
//
// P_MAPUTL
//
typedef struct
struct divline_t
{
fixed_t x, y, dx, dy;
} divline_t;
};
typedef struct
struct intercept_t
{
fixed_t frac; // along trace line
boolean isaline;
@ -34,7 +34,7 @@ typedef struct
mobj_t *thing;
line_t *line;
} d;
} intercept_t;
};
typedef boolean (*traverser_t)(intercept_t *in);

View file

@ -10155,7 +10155,6 @@ void P_RemoveMobj(mobj_t *mobj)
memset((UINT8 *)mobj + sizeof(thinker_t), 0xff, sizeof(mobj_t) - sizeof(thinker_t));
#endif
P_RemoveThingTID(mobj);
R_RemoveMobjInterpolator(mobj);
// free block
@ -12444,8 +12443,6 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
mobj->pitch = FixedAngle(mthing->pitch << FRACBITS);
mobj->roll = FixedAngle(mthing->roll << FRACBITS);
P_SetThingTID(mobj, Tag_FGet(&mthing->tags));
mthing->mobj = mobj;
// Generic reverse gravity for individual objects flag.
@ -13424,109 +13421,3 @@ fixed_t P_GetMobjZMovement(mobj_t *mo)
return P_ReturnThrustY(mo, slope->zangle, P_ReturnThrustX(mo, angDiff, speed));
}
//
// Thing IDs / tags
//
// TODO: Replace this system with taglist_t instead.
// The issue is that those require a static numbered ID
// to determine which struct it belongs to, which mobjs
// don't really have.
//
#define TID_HASH_CHAINS (131)
static mobj_t *TID_Hash[TID_HASH_CHAINS];
//
// P_InitTIDHash
// Initializes mobj tag hash array
//
void P_InitTIDHash(void)
{
memset(TID_Hash, 0, TID_HASH_CHAINS * sizeof(mobj_t *));
}
//
// P_SetThingTID
// Adds a mobj to the hash array
//
void P_SetThingTID(mobj_t *mo, mtag_t tid)
{
INT32 key = 0;
if (tid == 0)
{
if (mo->tid != 0)
{
P_RemoveThingTID(mo);
}
return;
}
mo->tid = tid;
// Insert at the head of this chain
key = tid % TID_HASH_CHAINS;
mo->tid_next = TID_Hash[key];
mo->tid_prev = &TID_Hash[key];
TID_Hash[key] = mo;
// Connect to any existing things in chain
if (mo->tid_next != NULL)
{
mo->tid_next->tid_prev = &(mo->tid_next);
}
}
//
// P_RemoveThingTID
// Removes a mobj from the hash array
//
void P_RemoveThingTID(mobj_t *mo)
{
if (mo->tid != 0 && mo->tid_prev != NULL)
{
// Fix the gap this would leave.
*(mo->tid_prev) = mo->tid_next;
if (mo->tid_next != NULL)
{
mo->tid_next->tid_prev = mo->tid_prev;
}
}
// Remove TID.
mo->tid = 0;
}
//
// P_FindMobjFromTID
// Mobj tag search function.
//
mobj_t *P_FindMobjFromTID(mtag_t tid, mobj_t *i, mobj_t *activator)
{
if (tid == 0)
{
// 0 grabs the activator, if applicable,
// for some ACS functions.
if (i != NULL)
{
// Don't do more than once.
return NULL;
}
return activator;
}
i = (i != NULL) ? i->tid_next : TID_Hash[tid % TID_HASH_CHAINS];
while (i != NULL && i->tid != tid)
{
i = i->tid_next;
}
return i;
}

View file

@ -269,7 +269,7 @@ typedef enum {
} precipflag_t;
// Map Object definition.
typedef struct mobj_s
struct mobj_t
{
// List: thinker links.
thinker_t thinker;
@ -284,8 +284,8 @@ typedef struct mobj_s
// Interaction info, by BLOCKMAP.
// Links in blocks (if needed).
struct mobj_s *bnext;
struct mobj_s **bprev; // killough 8/11/98: change to ptr-to-ptr
mobj_t *bnext;
mobj_t **bprev; // killough 8/11/98: change to ptr-to-ptr
// More drawing info: to determine current sprite.
angle_t angle, pitch, roll; // orientation
@ -302,18 +302,19 @@ typedef struct mobj_s
fixed_t spritexoffset, spriteyoffset;
fixed_t old_spritexscale, old_spriteyscale;
fixed_t old_spritexoffset, old_spriteyoffset;
struct pslope_s *floorspriteslope; // The slope that the floorsprite is rotated by
pslope_t *floorspriteslope; // The slope that the floorsprite is rotated by
INT16 lightlevel; // Add to sector lightlevel, -255 - 255
struct msecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
msecnode_t *touching_sectorlist; // a linked list of sectors where this object appears
struct subsector_s *subsector; // Subsector the mobj resides in.
subsector_t *subsector; // Subsector the mobj resides in.
// The closest interval over all contacted sectors (or things).
fixed_t floorz; // Nearest floor below.
fixed_t ceilingz; // Nearest ceiling above.
struct ffloor_s *floorrover; // FOF referred by floorz
struct ffloor_s *ceilingrover; // FOF referred by ceilingz
ffloor_t *floorrover; // FOF referred by floorz
ffloor_t *ceilingrover; // FOF referred by ceilingz
fixed_t floordrop;
fixed_t ceilingdrop;
@ -331,25 +332,21 @@ typedef struct mobj_s
UINT32 flags2; // MF2_ flags
UINT16 eflags; // extra flags
mtag_t tid;
struct mobj_s *tid_next;
struct mobj_s **tid_prev; // killough 8/11/98: change to ptr-to-ptr
void *skin; // overrides 'sprite' when non-NULL (for player bodies to 'remember' the skin)
// Player and mobj sprites in multiplayer modes are modified
// using an internal color lookup table for re-indexing.
UINT16 color; // This replaces MF_TRANSLATION. Use 0 for default (no translation).
// More list: links in sector (if needed)
struct mobj_s *snext;
struct mobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
mobj_t *snext;
mobj_t **sprev; // killough 8/11/98: change to ptr-to-ptr
// Additional pointers for NiGHTS hoops
struct mobj_s *hnext;
struct mobj_s *hprev;
mobj_t *hnext;
mobj_t *hprev;
// One last pointer for kart item lists
struct mobj_s *itnext;
mobj_t *itnext;
INT32 health; // for player this is rings + 1 -- no it isn't, not any more!!
@ -357,7 +354,7 @@ typedef struct mobj_s
angle_t movedir; // dirtype_t 0-7; also used by Deton for up/down angle
INT32 movecount; // when 0, select a new dir
struct mobj_s *target; // Thing being chased/attacked (or NULL), and originator for missiles.
mobj_t *target; // Thing being chased/attacked (or NULL), and originator for missiles.
INT32 reactiontime; // If not 0, don't attack yet.
@ -365,13 +362,13 @@ typedef struct mobj_s
// Additional info record for player avatars only.
// Only valid if type == MT_PLAYER
struct player_s *player;
player_t *player;
INT32 lastlook; // Player number last looked for.
mapthing_t *spawnpoint; // Used for CTF flags, objectplace, and a handful other applications.
struct mobj_s *tracer; // Thing being chased/attacked for tracers.
mobj_t *tracer; // Thing being chased/attacked for tracers.
fixed_t friction;
fixed_t movefactor;
@ -398,7 +395,7 @@ typedef struct mobj_s
INT32 cusval;
INT32 cvmem;
struct pslope_s *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?)
pslope_t *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?)
boolean resetinterp; // if true, some fields should not be interpolated (see R_InterpolateMobjState implementation)
boolean colorized; // Whether the mobj uses the rainbow colormap
@ -409,13 +406,13 @@ typedef struct mobj_s
fixed_t sprxoff, spryoff, sprzoff; // Sprite offsets in real space, does NOT affect position or collision
struct terrain_s *terrain; // Terrain definition of the floor this object last hit. NULL when in the air.
struct mobj_s *terrainOverlay; // Overlay sprite object for terrain
terrain_t *terrain; // Terrain definition of the floor this object last hit. NULL when in the air.
mobj_t *terrainOverlay; // Overlay sprite object for terrain
INT32 dispoffset;
// WARNING: New fields must be added separately to savegame and Lua.
} mobj_t;
};
//
// For precipitation
@ -424,7 +421,7 @@ typedef struct mobj_s
// so please keep the start of the
// structure the same.
//
typedef struct precipmobj_s
struct precipmobj_t
{
// List: thinker links.
thinker_t thinker;
@ -442,8 +439,8 @@ typedef struct precipmobj_s
// Links in blocks (if needed).
// The blockmap is only used by precip to render.
struct precipmobj_s *bnext;
struct precipmobj_s **bprev; // killough 8/11/98: change to ptr-to-ptr
precipmobj_t *bnext;
precipmobj_t **bprev; // killough 8/11/98: change to ptr-to-ptr
// More drawing info: to determine current sprite.
angle_t angle, pitch, roll; // orientation
@ -460,18 +457,18 @@ typedef struct precipmobj_s
fixed_t spritexoffset, spriteyoffset;
fixed_t old_spritexscale, old_spriteyscale;
fixed_t old_spritexoffset, old_spriteyoffset;
struct pslope_s *floorspriteslope; // The slope that the floorsprite is rotated by
pslope_t *floorspriteslope; // The slope that the floorsprite is rotated by
INT16 lightlevel; // Add to sector lightlevel, -255 - 255
struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
mprecipsecnode_t *touching_sectorlist; // a linked list of sectors where this object appears
struct subsector_s *subsector; // Subsector the mobj resides in.
subsector_t *subsector; // Subsector the mobj resides in.
// The closest interval over all contacted sectors (or things).
fixed_t floorz; // Nearest floor below.
fixed_t ceilingz; // Nearest ceiling above.
struct ffloor_s *floorrover; // FOF referred by floorz
struct ffloor_s *ceilingrover; // FOF referred by ceilingz
ffloor_t *floorrover; // FOF referred by floorz
ffloor_t *ceilingrover; // FOF referred by ceilingz
fixed_t floordrop;
fixed_t ceilingdrop;
@ -488,15 +485,15 @@ typedef struct precipmobj_s
UINT32 flags; // flags from mobjinfo tables
tic_t lastThink;
} precipmobj_t;
};
typedef struct actioncache_s
struct actioncache_t
{
struct actioncache_s *next;
struct actioncache_s *prev;
struct mobj_s *mobj;
actioncache_t *next;
actioncache_t *prev;
mobj_t *mobj;
INT32 statenum;
} actioncache_t;
};
extern actioncache_t actioncachehead;

View file

@ -66,7 +66,7 @@ typedef enum
// Polyobject Structure
//
typedef struct polyobj_s
struct polyobj_t
{
mdllistitem_t link; // for subsector links; must be first
@ -78,7 +78,7 @@ typedef struct polyobj_s
size_t segCount; // number of segs in polyobject
size_t numSegsAlloc; // number of segs allocated
struct seg_s **segs; // the segs, a reallocating array.
seg_t **segs; // the segs, a reallocating array.
size_t numVertices; // number of vertices (generally == segCount)
size_t numVerticesAlloc; // number of vertices allocated
@ -88,7 +88,7 @@ typedef struct polyobj_s
size_t numLines; // number of linedefs (generally <= segCount)
size_t numLinesAlloc; // number of linedefs allocated
struct line_s **lines; // linedefs this polyobject must move
line_t **lines; // linedefs this polyobject must move
degenmobj_t spawnSpot; // location of spawn spot
vertex_t centerPt; // center point
@ -109,28 +109,28 @@ typedef struct polyobj_s
INT32 translucency; // index to translucency tables
INT16 triggertag; // Tag of linedef executor to trigger on touch
struct visplane_s *visplane; // polyobject's visplane, for ease of putting into the list later
visplane_t *visplane; // polyobject's visplane, for ease of putting into the list later
// these are saved for netgames, so do not let Lua touch these!
INT32 spawnflags; // Flags the polyobject originally spawned with
INT32 spawntrans; // Translucency the polyobject originally spawned with
} polyobj_t;
};
//
// Polyobject Blockmap Link Structure
//
typedef struct polymaplink_s
struct polymaplink_t
{
mdllistitem_t link; // for blockmap links
polyobj_t *po; // pointer to polyobject
} polymaplink_t;
};
//
// Polyobject Special Thinkers
//
typedef struct polyrotate_s
struct polyrotate_t
{
thinker_t thinker; // must be first
@ -138,9 +138,9 @@ typedef struct polyrotate_s
INT32 speed; // speed of movement per frame
INT32 distance; // distance to move
UINT8 turnobjs; // turn objects? PTF_ flags
} polyrotate_t;
};
typedef struct polymove_s
struct polymove_t
{
thinker_t thinker; // must be first
@ -150,7 +150,7 @@ typedef struct polymove_s
fixed_t momy; // y component of speed along angle
INT32 distance; // total distance to move
UINT32 angle; // angle along which to move
} polymove_t;
};
// PolyObject waypoint movement return behavior
typedef enum
@ -160,7 +160,7 @@ typedef enum
PWR_COMEBACK, // Repeat sequence in reverse
} polywaypointreturn_e;
typedef struct polywaypoint_s
struct polywaypoint_t
{
thinker_t thinker; // must be first
@ -172,9 +172,9 @@ typedef struct polywaypoint_s
UINT8 returnbehavior; // behavior after reaching the last waypoint
UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK
UINT8 stophere; // Will stop after it reaches the next waypoint
} polywaypoint_t;
};
typedef struct polyslidedoor_s
struct polyslidedoor_t
{
thinker_t thinker; // must be first
@ -191,9 +191,9 @@ typedef struct polyslidedoor_s
fixed_t momx; // x component of speed along angle
fixed_t momy; // y component of speed along angle
UINT8 closing; // if true, is closing
} polyslidedoor_t;
};
typedef struct polyswingdoor_s
struct polyswingdoor_t
{
thinker_t thinker; // must be first
@ -205,31 +205,31 @@ typedef struct polyswingdoor_s
INT32 initDistance; // initial distance to travel
INT32 distance; // current distance to travel
UINT8 closing; // if true, is closing
} polyswingdoor_t;
};
typedef struct polydisplace_s
struct polydisplace_t
{
thinker_t thinker; // must be first
INT32 polyObjNum;
struct sector_s *controlSector;
sector_t *controlSector;
fixed_t dx;
fixed_t dy;
fixed_t oldHeights;
} polydisplace_t;
};
typedef struct polyrotdisplace_s
struct polyrotdisplace_t
{
thinker_t thinker; // must be first
INT32 polyObjNum;
struct sector_s *controlSector;
sector_t *controlSector;
fixed_t rotscale;
UINT8 turnobjs;
fixed_t oldHeights;
} polyrotdisplace_t;
};
typedef struct polyfade_s
struct polyfade_t
{
thinker_t thinker; // must be first
@ -241,7 +241,7 @@ typedef struct polyfade_s
boolean ticbased;
INT32 duration;
INT32 timer;
} polyfade_t;
};
//
// Line Activation Data Structures
@ -261,23 +261,23 @@ typedef enum
PTF_OTHERS = 1<<1, // Turn other mobjs with movement
} polyturnflags_e;
typedef struct polyrotdata_s
struct polyrotdata_t
{
INT32 polyObjNum; // numeric id of polyobject to affect
INT32 direction; // direction of rotation
INT32 speed; // angular speed
INT32 distance; // distance to move
UINT8 flags; // TMPR_ flags
} polyrotdata_t;
};
typedef struct polymovedata_s
struct polymovedata_t
{
INT32 polyObjNum; // numeric id of polyobject to affect
fixed_t distance; // distance to move
fixed_t speed; // linear speed
angle_t angle; // angle of movement
UINT8 overRide; // if true, will override any action on the object
} polymovedata_t;
};
typedef enum
{
@ -285,14 +285,14 @@ typedef enum
PWF_LOOP = 1<<1, // Loop movement (used with PWR_WRAP or PWR_COMEBACK)
} polywaypointflags_e;
typedef struct polywaypointdata_s
struct polywaypointdata_t
{
INT32 polyObjNum; // numeric id of polyobject to affect
INT32 sequence; // waypoint sequence #
fixed_t speed; // linear speed
UINT8 returnbehavior; // behavior after reaching the last waypoint
UINT8 flags; // PWF_ flags
} polywaypointdata_t;
};
// polyobject door types
typedef enum
@ -301,7 +301,7 @@ typedef enum
POLY_DOOR_SWING,
} polydoor_e;
typedef struct polydoordata_s
struct polydoordata_t
{
INT32 polyObjNum; // numeric id of polyobject to affect
INT32 doorType; // polyobj door type
@ -309,31 +309,31 @@ typedef struct polydoordata_s
angle_t angle; // for slide door only, angle of motion
INT32 distance; // distance to move
INT32 delay; // delay time after opening
} polydoordata_t;
};
typedef struct polydisplacedata_s
struct polydisplacedata_t
{
INT32 polyObjNum;
struct sector_s *controlSector;
sector_t *controlSector;
fixed_t dx;
fixed_t dy;
} polydisplacedata_t;
};
typedef struct polyrotdisplacedata_s
struct polyrotdisplacedata_t
{
INT32 polyObjNum;
struct sector_s *controlSector;
sector_t *controlSector;
fixed_t rotscale;
UINT8 turnobjs;
} polyrotdisplacedata_t;
};
typedef struct polyflagdata_s
struct polyflagdata_t
{
INT32 polyObjNum;
INT32 speed;
UINT32 angle;
fixed_t momx;
} polyflagdata_t;
};
typedef enum
{
@ -344,7 +344,7 @@ typedef enum
TMPF_GHOSTFADE = 1<<4,
} textmappolyfade_t;
typedef struct polyfadedata_s
struct polyfadedata_t
{
INT32 polyObjNum;
INT32 destvalue;
@ -352,7 +352,7 @@ typedef struct polyfadedata_s
boolean doghostfade;
boolean ticbased;
INT32 speed;
} polyfadedata_t;
};
//
// Functions

View file

@ -2009,8 +2009,6 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
diff2 |= MD2_SHADOWSCALE;
if (mobj->renderflags)
diff2 |= MD2_RENDERFLAGS;
if (mobj->tid != 0)
diff2 |= MD2_TID;
if (mobj->spritexscale != FRACUNIT)
diff2 |= MD2_SPRITEXSCALE;
if (mobj->spriteyscale != FRACUNIT)
@ -2212,8 +2210,6 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
WRITEUINT32(save_p, rf);
}
if (diff2 & MD2_TID)
WRITEINT16(save_p, mobj->tid);
if (diff2 & MD2_SPRITEXSCALE)
WRITEFIXED(save_p, mobj->spritexscale);
if (diff2 & MD2_SPRITEYSCALE)
@ -3369,8 +3365,6 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
}
if (diff2 & MD2_RENDERFLAGS)
mobj->renderflags = READUINT32(save_p);
if (diff2 & MD2_TID)
P_SetThingTID(mobj, READINT16(save_p));
if (diff2 & MD2_SPRITEXSCALE)
mobj->spritexscale = READFIXED(save_p);
else

View file

@ -28,14 +28,14 @@ boolean P_LoadNetGame(boolean reloading);
mobj_t *P_FindNewPosition(UINT32 oldposition);
typedef struct
struct savedata_t
{
UINT8 skin;
INT32 score;
INT32 lives;
UINT16 emeralds;
UINT8 numgameovers;
} savedata_t;
};
extern savedata_t savedata;
extern UINT8 *save_p;

View file

@ -8029,7 +8029,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
R_InitializeLevelInterpolators();
P_InitThinkers();
P_InitTIDHash();
R_InitMobjInterpolators();
P_InitCachedActions();

View file

@ -45,7 +45,7 @@ enum
//
// MAP used flats lookup table
//
typedef struct
struct levelflat_t
{
char name[9]; // resource name from wad
@ -85,7 +85,7 @@ typedef struct
void *mipmap;
void *mippic;
#endif
} levelflat_t;
};
extern size_t numlevelflats;
extern levelflat_t *levelflats;

View file

@ -116,16 +116,16 @@ typedef enum {
} dynplanetype_t;
/// Permit slopes to be dynamically altered through a thinker.
typedef struct
struct dynlineplanethink_t
{
thinker_t thinker;
pslope_t *slope;
dynplanetype_t type;
line_t *sourceline;
fixed_t extent;
} dynlineplanethink_t;
};
typedef struct
struct dynvertexplanethink_t
{
thinker_t thinker;
pslope_t *slope;
@ -134,7 +134,7 @@ typedef struct
fixed_t origsecheights[3];
fixed_t origvecheights[3];
UINT8 relative;
} dynvertexplanethink_t;
};
void T_DynamicSlopeLine (dynlineplanethink_t* th);
void T_DynamicSlopeVert (dynvertexplanethink_t* th);

View file

@ -369,10 +369,7 @@ void P_ParseAnimationDefintion(SINT8 istexture)
Z_Free(animdefsToken);
// set texture type
if (istexture)
animdefs[i].istexture = 1;
else
animdefs[i].istexture = (animdeftempflats ? 2 : 0);
animdefs[i].istexture = istexture;
// "RANGE"
animdefsToken = M_GetToken(NULL);

View file

@ -606,17 +606,17 @@ UINT16 P_GetFFloorID(ffloor_t *fflr);
ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id);
// Use this when you don't know the type of your thinker data struct but need to access its thinker.
typedef struct
struct thinkerdata_t
{
thinker_t thinker;
} thinkerdata_t;
};
//
// P_LIGHTS
//
/** Fire flicker action structure.
*/
typedef struct
struct fireflicker_t
{
thinker_t thinker; ///< The thinker in use for the effect.
sector_t *sector; ///< The sector where action is taking place.
@ -624,29 +624,29 @@ typedef struct
INT32 resetcount;
INT16 maxlight; ///< The brightest light level to use.
INT16 minlight; ///< The darkest light level to use.
} fireflicker_t;
};
typedef struct
struct lightflash_t
{
thinker_t thinker;
sector_t *sector;
INT32 maxlight;
INT32 minlight;
} lightflash_t;
};
/** Laser block thinker.
*/
typedef struct
struct laserthink_t
{
thinker_t thinker; ///< Thinker structure for laser.
INT16 tag;
line_t *sourceline;
UINT8 nobosses;
} laserthink_t;
};
/** Strobe light action structure..
*/
typedef struct
struct strobe_t
{
thinker_t thinker; ///< The thinker in use for the effect.
sector_t *sector; ///< The sector where the action is taking place.
@ -655,9 +655,9 @@ typedef struct
INT16 maxlight; ///< The maximum light level to use.
INT32 darktime; ///< How INT32 to use minlight.
INT32 brighttime; ///< How INT32 to use maxlight.
} strobe_t;
};
typedef struct
struct glow_t
{
thinker_t thinker;
sector_t *sector;
@ -665,11 +665,11 @@ typedef struct
INT16 maxlight;
INT16 direction;
INT16 speed;
} glow_t;
};
/** Thinker struct for fading lights.
*/
typedef struct
struct lightlevel_t
{
thinker_t thinker; ///< Thinker in use for the effect.
sector_t *sector; ///< Sector where action is taking place.
@ -680,7 +680,7 @@ typedef struct
fixed_t fixedpertic; ///< Fixed point for increment per tic.
// The reason for those two above to be fixed point is to deal with decimal values that would otherwise get trimmed away.
INT32 timer; ///< Internal timer.
} lightlevel_t;
};
#define GLOWSPEED 8
#define STROBEBRIGHT 5
@ -737,7 +737,7 @@ typedef enum
/** Ceiling movement structure.
*/
typedef struct
struct ceiling_t
{
thinker_t thinker; ///< Thinker for the type of movement.
ceiling_e type; ///< Type of movement.
@ -761,7 +761,7 @@ typedef struct
fixed_t crushSpeed; ///< Crusher speed
fixed_t returnHeight; ///< Crusher return height
fixed_t returnSpeed; ///< Crusher return speed
} ceiling_t;
};
#define CEILSPEED (FRACUNIT)
@ -817,7 +817,7 @@ typedef enum
bridgeFall,
} elevator_e;
typedef struct
struct floormove_t
{
thinker_t thinker;
floor_e type;
@ -836,9 +836,9 @@ typedef struct
fixed_t crushSpeed;
fixed_t returnHeight;
fixed_t returnSpeed;
} floormove_t;
};
typedef struct
struct elevator_t
{
thinker_t thinker;
elevator_e type;
@ -857,7 +857,7 @@ typedef struct
fixed_t floorwasheight; // Height the floor WAS at
fixed_t ceilingwasheight; // Height the ceiling WAS at
line_t *sourceline;
} elevator_t;
};
typedef enum
{
@ -866,7 +866,7 @@ typedef enum
CF_REVERSE = 1<<2, // Reverse gravity
} crumbleflag_t;
typedef struct
struct crumble_t
{
thinker_t thinker;
line_t *sourceline;
@ -880,15 +880,15 @@ typedef struct
fixed_t floorwasheight; // Height the floor WAS at
fixed_t ceilingwasheight; // Height the ceiling WAS at
UINT8 flags;
} crumble_t;
};
typedef struct
struct noenemies_t
{
thinker_t thinker;
line_t *sourceline; // Source line of the thinker
} noenemies_t;
};
typedef struct
struct continuousfall_t
{
thinker_t thinker;
sector_t *sector;
@ -897,9 +897,9 @@ typedef struct
fixed_t floorstartheight;
fixed_t ceilingstartheight;
fixed_t destheight;
} continuousfall_t;
};
typedef struct
struct bouncecheese_t
{
thinker_t thinker;
line_t *sourceline;
@ -909,9 +909,9 @@ typedef struct
fixed_t floorwasheight;
fixed_t ceilingwasheight;
boolean low;
} bouncecheese_t;
};
typedef struct
struct mariothink_t
{
thinker_t thinker;
sector_t *sector;
@ -920,16 +920,16 @@ typedef struct
fixed_t floorstartheight;
fixed_t ceilingstartheight;
INT16 tag;
} mariothink_t;
};
typedef struct
struct mariocheck_t
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
} mariocheck_t;
};
typedef struct
struct thwomp_t
{
thinker_t thinker;
line_t *sourceline;
@ -943,23 +943,23 @@ typedef struct
INT16 tag;
UINT16 sound;
INT32 initDelay;
} thwomp_t;
};
typedef struct
struct floatthink_t
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
INT16 tag;
} floatthink_t;
};
typedef struct
struct eachtime_t
{
thinker_t thinker;
line_t *sourceline; // Source line of the thinker
boolean playersInArea[MAXPLAYERS];
boolean triggerOnExit;
} eachtime_t;
};
typedef enum
{
@ -968,7 +968,7 @@ typedef enum
RF_DYNAMIC = 1<<2, //Dynamically sinking platform
} raiseflag_t;
typedef struct
struct raise_t
{
thinker_t thinker;
INT16 tag;
@ -979,7 +979,7 @@ typedef struct
fixed_t extraspeed; //For dynamically sinking platform
UINT8 shaketimer; //For dynamically sinking platform
UINT8 flags;
} raise_t;
};
#define ELEVATORSPEED (FRACUNIT*4)
#define FLOORSPEED (FRACUNIT)
@ -1031,20 +1031,20 @@ void T_EachTimeThinker(eachtime_t *eachtime);
void T_CameraScanner(elevator_t *elevator);
void T_RaiseSector(raise_t *raise);
typedef struct
struct executor_t
{
thinker_t thinker; // Thinker for linedef executor delay
line_t *line; // Pointer to line that is waiting.
mobj_t *caller; // Pointer to calling mobj
sector_t *sector; // Pointer to triggering sector
INT32 timer; // Delay timer
} executor_t;
};
void T_ExecutorDelay(executor_t *e);
/** Generalized scroller.
*/
typedef struct
struct scroll_t
{
thinker_t thinker; ///< Thinker structure for scrolling.
fixed_t dx, dy; ///< (dx,dy) scroll speeds.
@ -1064,14 +1064,14 @@ typedef struct
sc_carry, ///< Carry objects on floor.
sc_carry_ceiling,///< Carry objects on ceiling (for 3Dfloor conveyors).
} type;
} scroll_t;
};
void T_Scroll(scroll_t *s);
void T_LaserFlash(laserthink_t *flash);
/** Friction for ice/sludge effects.
*/
typedef struct
struct friction_t
{
thinker_t thinker; ///< Thinker structure for friction.
INT32 friction; ///< Friction value, 0xe800 = normal.
@ -1079,7 +1079,7 @@ typedef struct
INT32 affectee; ///< Number of affected sector.
INT32 referrer; ///< If roverfriction == true, then this will contain the sector # of the control sector where the effect was applied.
UINT8 roverfriction; ///< flag for whether friction originated from a FOF or not
} friction_t;
};
// Friction defines.
#define ORIG_FRICTION (62914) ///< Original value.
@ -1093,7 +1093,7 @@ typedef enum
} pushertype_e;
// Model for pushers for push/pull effects
typedef struct
struct pusher_t
{
thinker_t thinker; ///< Thinker structure for pusher effect.
pushertype_e type; ///< Type of pusher effect.
@ -1105,10 +1105,10 @@ typedef struct
INT32 referrer; ///< If roverpusher == true, then this will contain the sector # of the control sector where the effect was applied.
INT32 exclusive; /// < Once this affect has been applied to a mobj, no other pushers may affect it.
INT32 slider; /// < Should the player go into an uncontrollable slide?
} pusher_t;
};
// Model for disappearing/reappearing FOFs
typedef struct
struct disappear_t
{
thinker_t thinker; ///< Thinker structure for effect.
tic_t appeartime; ///< Tics to be appeared for
@ -1118,12 +1118,12 @@ typedef struct
INT32 affectee; ///< Number of affected line
INT32 sourceline; ///< Number of source line
INT32 exists; ///< Exists toggle
} disappear_t;
};
void T_Disappear(disappear_t *d);
// Model for fading FOFs
typedef struct
struct fade_t
{
thinker_t thinker; ///< Thinker structure for effect.
ffloor_t *rover; ///< Target ffloor
@ -1144,13 +1144,13 @@ typedef struct
boolean docollision; ///< Handle interactive flags
boolean doghostfade; ///< No interactive flags during fading
boolean exactalpha; ///< Use exact alpha values (opengl)
} fade_t;
};
void T_Fade(fade_t *d);
// Model for fading colormaps
typedef struct
struct fadecolormap_t
{
thinker_t thinker; ///< Thinker structure for effect.
sector_t *sector; ///< Sector where action is taking place.
@ -1159,7 +1159,7 @@ typedef struct
boolean ticbased; ///< Tic-based timing
INT32 duration; ///< Total duration for tic-based logic (OR: speed increment)
INT32 timer; ///< Timer for tic-based logic (OR: internal speed counter)
} fadecolormap_t;
};
void T_FadeColormap(fadecolormap_t *d);
@ -1167,7 +1167,7 @@ void T_FadeColormap(fadecolormap_t *d);
void T_Pusher(pusher_t *p);
// Plane displacement
typedef struct
struct planedisplace_t
{
thinker_t thinker; ///< Thinker structure for plane displacement effect.
INT32 affectee; ///< Number of affected sector.
@ -1183,7 +1183,7 @@ typedef struct
pd_ceiling, ///< Displace ceiling.
pd_both, ///< Displace both floor AND ceiling.
} type;
} planedisplace_t;
};
void T_PlaneDisplace(planedisplace_t *pd);

View file

@ -23,12 +23,12 @@
#endif
// Store lists of lumps for F_START/F_END etc.
typedef struct
struct lumplist_t
{
UINT16 wadfile;
UINT16 firstlump;
size_t numlumps;
} lumplist_t;
};
UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);

View file

@ -35,11 +35,11 @@
// Clips the given range of columns
// and includes it in the new clip list.
//
typedef struct
struct cliprange_t
{
INT32 first;
INT32 last;
} cliprange_t;
};
// Silhouette, needed for clipping segs (mainly) and sprites representing things.
#define SIL_NONE 0
@ -57,7 +57,7 @@ typedef UINT8 lighttable_t;
#define CMF_FOG (udmf ? 4 : 1)
// ExtraColormap type. Use for extra_colormaps from now on.
typedef struct extracolormap_s
struct extracolormap_t
{
UINT8 fadestart, fadeend;
UINT8 flags;
@ -74,9 +74,9 @@ typedef struct extracolormap_s
char lumpname[9]; // for netsyncing
#endif
struct extracolormap_s *next;
struct extracolormap_s *prev;
} extracolormap_t;
extracolormap_t *next;
extracolormap_t *prev;
};
//
// INTERNAL MAP TYPES used by play and refresh
@ -84,28 +84,25 @@ typedef struct extracolormap_s
/** Your plain vanilla vertex.
*/
typedef struct
struct vertex_t
{
fixed_t x, y;
boolean floorzset, ceilingzset;
fixed_t floorz, ceilingz;
} vertex_t;
// Forward of linedefs, for sectors.
struct line_s;
};
/** Degenerate version of ::mobj_t, storing only a location.
* Used for sound origins in sectors, hoop centers, and the like. Does not
* handle sound from moving objects (doppler), because position is probably
* just buffered, not updated.
*/
typedef struct
struct degenmobj_t
{
thinker_t thinker; ///< Not used for anything.
fixed_t x; ///< X coordinate.
fixed_t y; ///< Y coordinate.
fixed_t z; ///< Z coordinate.
} degenmobj_t;
};
#include "p_polyobj.h"
@ -208,7 +205,7 @@ typedef enum
BT_STRONG,
} busttype_e;
typedef struct ffloor_s
struct ffloor_t
{
fixed_t *topheight;
INT32 *toppic;
@ -224,17 +221,17 @@ typedef struct ffloor_s
angle_t *bottomangle;
// Pointers to pointers. Yup.
struct pslope_s **t_slope;
struct pslope_s **b_slope;
pslope_t **t_slope;
pslope_t **b_slope;
size_t secnum;
ffloortype_e fofflags;
struct line_s *master;
line_t *master;
struct sector_s *target;
sector_t *target;
struct ffloor_s *next;
struct ffloor_s *prev;
ffloor_t *next;
ffloor_t *prev;
INT32 lastlight;
INT32 alpha;
@ -258,25 +255,25 @@ typedef struct ffloor_s
INT32 spawnalpha; // alpha the 3D floor spawned with
void *fadingdata; // fading FOF thinker
} ffloor_t;
};
// This struct holds information for shadows casted by 3D floors.
// This information is contained inside the sector_t and is used as the base
// information for casted shadows.
typedef struct lightlist_s
struct lightlist_t
{
fixed_t height;
INT16 *lightlevel;
extracolormap_t **extra_colormap; // pointer-to-a-pointer, so we can react to colormap changes
INT32 flags;
ffloor_t *caster;
struct pslope_s *slope; // FOF_DOUBLESHADOW makes me have to store this pointer here. Bluh bluh.
} lightlist_t;
pslope_t *slope; // FOF_DOUBLESHADOW makes me have to store this pointer here. Bluh bluh.
};
// This struct is used for rendering walls with shadows casted on them...
typedef struct r_lightlist_s
struct r_lightlist_t
{
fixed_t height;
fixed_t heightstep;
@ -288,7 +285,7 @@ typedef struct r_lightlist_s
lighttable_t *rcolormap;
ffloortype_e flags;
INT32 lightnum;
} r_lightlist_t;
};
// Slopes
typedef enum {
@ -296,10 +293,10 @@ typedef enum {
SL_DYNAMIC = 1<<1, /// This plane slope will be assigned a thinker to make it dynamic.
} slopeflags_t;
typedef struct pslope_s
struct pslope_t
{
UINT16 id; // The number of the slope, mostly used for netgame syncing purposes
struct pslope_s *next; // Make a linked list of dynamic slopes, for easy reference later
pslope_t *next; // Make a linked list of dynamic slopes, for easy reference later
// The plane's definition.
vector3_t o; /// Plane origin.
@ -326,7 +323,7 @@ typedef struct pslope_s
#ifdef HWRENDER
INT16 hwLightOffset;
#endif
} pslope_t;
};
typedef enum
{
@ -442,7 +439,7 @@ typedef enum
// The SECTORS record, at runtime.
// Stores things/mobjs.
//
typedef struct sector_s
struct sector_t
{
fixed_t floorheight;
fixed_t ceilingheight;
@ -488,10 +485,10 @@ typedef struct sector_s
// list of mobjs that are at least partially in the sector
// thinglist is a subset of touching_thinglist
struct msecnode_s *touching_thinglist;
msecnode_t *touching_thinglist;
size_t linecount;
struct line_s **lines; // [linecount] size
line_t **lines; // [linecount] size
// Improved fake floor hack
ffloor_t *ffloors;
@ -523,13 +520,13 @@ typedef struct sector_s
fixed_t friction;
// Sprite culling feature
struct line_s *cullheight;
line_t *cullheight;
// Current speed of ceiling/floor. For Knuckles to hold onto stuff.
fixed_t floorspeed, ceilspeed;
// list of precipitation mobjs in sector
struct mprecipsecnode_s *touching_preciplist;
mprecipsecnode_t *touching_preciplist;
// Eternity engine slope
pslope_t *f_slope; // floor slope
@ -541,13 +538,13 @@ typedef struct sector_s
// colormap structure
extracolormap_t *spawn_extra_colormap;
// Action specials
INT16 action;
INT32 args[NUMSECTORARGS];
char *stringargs[NUMSECTORSTRINGARGS];
sectoractionflags_t activation;
} sector_t;
};
//
// Move clipping aid for linedefs.
@ -565,7 +562,7 @@ typedef enum
#define NUMLINEARGS 10
#define NUMLINESTRINGARGS 2
typedef struct line_s
struct line_t
{
// Vertices, from v1 to v2.
vertex_t *v1;
@ -605,9 +602,9 @@ typedef struct line_s
char *text; // a concatenation of all front and back texture names, for linedef specials that require a string.
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
} line_t;
};
typedef struct
struct side_t
{
// add this to the calculated texture column
fixed_t textureoffset;
@ -631,7 +628,7 @@ typedef struct
char *text; // a concatenation of all top, bottom, and mid texture names, for linedef specials that require a string.
extracolormap_t *colormap_data; // storage for colormaps; not applied to sectors.
} side_t;
};
//
// A subsector.
@ -639,14 +636,14 @@ typedef struct
// Basically, this is a list of linesegs, indicating the visible walls that define
// (all or some) sides of a convex BSP leaf.
//
typedef struct subsector_s
struct subsector_t
{
sector_t *sector;
INT16 numlines;
UINT32 firstline;
struct polyobj_s *polyList; // haleyjd 02/19/06: list of polyobjects
polyobj_t *polyList; // haleyjd 02/19/06: list of polyobjects
size_t validcount;
} subsector_t;
};
// Sector list node showing all sectors an object appears in.
//
@ -662,32 +659,32 @@ typedef struct subsector_s
//
// For the links, NULL means top or end of list.
typedef struct msecnode_s
struct msecnode_t
{
sector_t *m_sector; // a sector containing this object
struct mobj_s *m_thing; // this object
struct msecnode_s *m_sectorlist_prev; // prev msecnode_t for this thing
struct msecnode_s *m_sectorlist_next; // next msecnode_t for this thing
struct msecnode_s *m_thinglist_prev; // prev msecnode_t for this sector
struct msecnode_s *m_thinglist_next; // next msecnode_t for this sector
mobj_t *m_thing; // this object
msecnode_t *m_sectorlist_prev; // prev msecnode_t for this thing
msecnode_t *m_sectorlist_next; // next msecnode_t for this thing
msecnode_t *m_thinglist_prev; // prev msecnode_t for this sector
msecnode_t *m_thinglist_next; // next msecnode_t for this sector
boolean visited; // used in search algorithms
} msecnode_t;
};
typedef struct mprecipsecnode_s
struct mprecipsecnode_t
{
sector_t *m_sector; // a sector containing this object
struct precipmobj_s *m_thing; // this object
struct mprecipsecnode_s *m_sectorlist_prev; // prev msecnode_t for this thing
struct mprecipsecnode_s *m_sectorlist_next; // next msecnode_t for this thing
struct mprecipsecnode_s *m_thinglist_prev; // prev msecnode_t for this sector
struct mprecipsecnode_s *m_thinglist_next; // next msecnode_t for this sector
precipmobj_t *m_thing; // this object
mprecipsecnode_t *m_sectorlist_prev; // prev msecnode_t for this thing
mprecipsecnode_t *m_sectorlist_next; // next msecnode_t for this thing
mprecipsecnode_t *m_thinglist_prev; // prev msecnode_t for this sector
mprecipsecnode_t *m_thinglist_next; // next msecnode_t for this sector
boolean visited; // used in search algorithms
} mprecipsecnode_t;
};
// for now, only used in hardware mode
// maybe later for software as well?
// that's why it's moved here
typedef struct light_s
struct light_t
{
UINT16 type; // light,... (cfr #define in hwr_light.c)
@ -700,19 +697,19 @@ typedef struct light_s
UINT32 dynamic_color; // color of the light for dynamic lighting
float dynamic_radius; // radius of the light ball
float dynamic_sqrradius; // radius^2 of the light ball
} light_t;
};
typedef struct lightmap_s
struct lightmap_t
{
float s[2], t[2];
light_t *light;
struct lightmap_s *next;
} lightmap_t;
lightmap_t *next;
};
//
// The lineseg.
//
typedef struct seg_s
struct seg_t
{
vertex_t *v1;
vertex_t *v2;
@ -753,12 +750,12 @@ typedef struct seg_s
#ifdef HWRENDER
INT16 hwLightOffset;
#endif
} seg_t;
};
//
// BSP node.
//
typedef struct
struct node_t
{
// Partition line.
fixed_t x, y;
@ -769,18 +766,18 @@ typedef struct
// If NF_SUBSECTOR its a subsector.
UINT16 children[2];
} node_t;
};
#if defined(_MSC_VER)
#pragma pack(1)
#endif
// posts are runs of non masked source pixels
typedef struct
struct post_t
{
UINT8 topdelta; // -1 is the last post in a column
UINT8 length; // length data bytes follows
} ATTRPACK post_t;
} ATTRPACK;
#if defined(_MSC_VER)
#pragma pack()
@ -800,7 +797,7 @@ typedef post_t column_t;
//
// ?
//
typedef struct drawseg_s
struct drawseg_t
{
seg_t *curline;
INT32 x1;
@ -820,9 +817,9 @@ typedef struct drawseg_s
INT16 *sprbottomclip;
INT16 *maskedtexturecol;
struct visplane_s *ffloorplanes[MAXFFLOORS];
visplane_t *ffloorplanes[MAXFFLOORS];
INT32 numffloorplanes;
struct ffloor_s *thicksides[MAXFFLOORS];
ffloor_t *thicksides[MAXFFLOORS];
INT16 *thicksidecol;
INT32 numthicksides;
fixed_t frontscale[MAXVIDWIDTH];
@ -832,7 +829,7 @@ typedef struct drawseg_s
fixed_t maskedtextureheight[MAXVIDWIDTH]; // For handling sloped midtextures
vertex_t leftpos, rightpos; // Used for rendering FOF walls with slopes
} drawseg_t;
};
typedef enum
{
@ -844,11 +841,11 @@ typedef enum
} pic_mode_t;
#ifdef ROTSPRITE
typedef struct
struct rotsprite_t
{
INT32 angles;
void **patches;
} rotsprite_t;
};
#endif
// Patches.
@ -856,7 +853,7 @@ typedef struct
// Patches are used for sprites and all masked pictures, and we compose
// textures from the TEXTURES list of patches.
//
typedef struct
struct patch_t
{
INT16 width, height;
INT16 leftoffset, topoffset;
@ -870,7 +867,7 @@ typedef struct
#ifdef ROTSPRITE
rotsprite_t *rotated; // Rotated patches
#endif
} patch_t;
};
extern patch_t *missingpat;
@ -878,7 +875,7 @@ extern patch_t *missingpat;
#pragma pack(1)
#endif
typedef struct
struct softwarepatch_t
{
INT16 width; // bounding box size
INT16 height;
@ -886,14 +883,14 @@ typedef struct
INT16 topoffset; // pixels below the origin
INT32 columnofs[8]; // only [width] used
// the [0] is &columnofs[width]
} ATTRPACK softwarepatch_t;
} ATTRPACK;
#ifdef _MSC_VER
#pragma warning(disable : 4200)
#endif
// a pic is an unmasked block of pixels, stored in horizontal way
typedef struct
struct pic_t
{
INT16 width;
UINT8 zero; // set to 0 allow autodetection of pic_t
@ -902,7 +899,7 @@ typedef struct
INT16 height;
INT16 reserved1; // set to 0
UINT8 data[];
} ATTRPACK pic_t;
} ATTRPACK;
#ifdef _MSC_VER
#pragma warning(default : 4200)
@ -1002,7 +999,7 @@ typedef enum
// Or the right side: NNNNFR
// Or both, mirrored: NNNNFLFR
//
typedef struct
struct spriteframe_t
{
// If false use 0 for any position.
// Note: as eight entries are available, we might as well insert the same
@ -1019,15 +1016,15 @@ typedef struct
#ifdef ROTSPRITE
rotsprite_t *rotated[2][16]; // Rotated patches
#endif
} spriteframe_t;
};
//
// A sprite definition: a number of animation frames.
//
typedef struct
struct spritedef_t
{
size_t numframes;
spriteframe_t *spriteframes;
} spritedef_t;
};
#endif

View file

@ -103,7 +103,7 @@ UINT8 *dc_transmap; // one of the translucency tables
*/
UINT8 *dc_translation;
struct r_lightlist_s *dc_lightlist = NULL;
struct r_lightlist_t *dc_lightlist = NULL;
INT32 dc_numlights = 0, dc_maxlights, dc_texheight;
// =========================================================================

View file

@ -47,7 +47,7 @@ extern UINT8 *dc_transmap;
extern UINT8 *dc_translation;
extern struct r_lightlist_s *dc_lightlist;
extern struct r_lightlist_t *dc_lightlist;
extern INT32 dc_numlights, dc_maxlights;
//Fix TUTIFRUTI
@ -72,9 +72,9 @@ extern UINT8 *ds_source;
extern UINT8 *ds_brightmap;
extern UINT8 *ds_transmap;
typedef struct {
struct floatv3_t {
float x, y, z;
} floatv3_t;
};
// Vectors for Software's tilted slope drawers
extern floatv3_t *ds_su, *ds_sv, *ds_sz;

View file

@ -40,7 +40,7 @@ extern enum viewcontext_e viewcontext;
#define R_GetViewNumber() ((viewcontext - VIEWCONTEXT_PLAYER1) & 3)
typedef struct {
struct viewvars_t {
fixed_t x;
fixed_t y;
fixed_t z;
@ -54,11 +54,11 @@ typedef struct {
fixed_t cos;
fixed_t sin;
mobj_t *mobj;
} viewvars_t;
};
extern viewvars_t *newview;
typedef struct {
struct interpmobjstate_t {
fixed_t x;
fixed_t y;
fixed_t z;
@ -69,7 +69,7 @@ typedef struct {
fixed_t spriteyscale;
fixed_t spritexoffset;
fixed_t spriteyoffset;
} interpmobjstate_t;
};
// Level interpolators
@ -83,7 +83,7 @@ typedef enum {
} levelinterpolator_type_e;
// Tagged union of a level interpolator
typedef struct levelinterpolator_s {
struct levelinterpolator_t {
levelinterpolator_type_e type;
thinker_t *thinker;
union {
@ -116,7 +116,7 @@ typedef struct levelinterpolator_s {
fixed_t oldzdelta, bakzdelta;
} dynslope;
};
} levelinterpolator_t;
};
// Interpolates the current view variables (r_state.h) against the selected view context in R_SetViewContext
void R_InterpolateView(fixed_t frac);

View file

@ -92,19 +92,19 @@ typedef enum
ROTAXIS_Z // Yaw
} rotaxis_t;
typedef struct
struct spriteframepivot_t
{
INT32 x, y;
rotaxis_t rotaxis;
} spriteframepivot_t;
};
typedef struct
struct spriteinfo_t
{
spriteframepivot_t pivot[64 + 1];
#define SPRINFO_DEFAULT_PIVOT (64)
UINT8 available[BIT_ARRAY_SIZE(64 + 1)]; // 1 extra for default_pivot
char *bright[64 + 1]; // brightmap lump name
} spriteinfo_t;
};
// Portable Network Graphics
#define PNG_HEADER_SIZE (8)

View file

@ -28,9 +28,9 @@
// Now what is a visplane, anyway?
// Simple: kinda floor/ceiling polygon optimised for SRB2 rendering.
//
typedef struct visplane_s
struct visplane_t
{
struct visplane_s *next;
visplane_t *next;
fixed_t height;
fixed_t viewx, viewy, viewz;
@ -50,13 +50,13 @@ typedef struct visplane_s
fixed_t xoffs, yoffs; // Scrolling flats.
struct ffloor_s *ffloor;
ffloor_t *ffloor;
polyobj_t *polyobj;
pslope_t *slope;
boolean noencore;
boolean ripple;
} visplane_t;
};
extern visplane_t *visplanes[MAXVISPLANES];
extern visplane_t *floorplane;
@ -104,7 +104,7 @@ void R_CalculateSlopeVectors(void);
// Sets the slope vector pointers for the current tilted span.
void R_SetTiltedSpan(INT32 span);
typedef struct planemgr_s
struct visffloor_t
{
visplane_t *plane;
fixed_t height;
@ -119,11 +119,11 @@ typedef struct planemgr_s
fixed_t f_pos_slope;
fixed_t b_pos_slope;
struct pslope_s *slope;
pslope_t *slope;
struct ffloor_s *ffloor;
ffloor_t *ffloor;
polyobj_t *polyobj;
} visffloor_t;
};
extern visffloor_t ffloor[MAXFFLOORS];
extern INT32 numffloors;

View file

@ -20,9 +20,9 @@
/** Portal structure for the software renderer.
*/
typedef struct portal_s
struct portal_t
{
struct portal_s *next;
portal_t *next;
// Viewport.
fixed_t viewx;
@ -39,7 +39,7 @@ typedef struct portal_s
INT16 *ceilingclip; /**< Temporary screen top clipping array. */
INT16 *floorclip; /**< Temporary screen bottom clipping array. */
fixed_t *frontscale;/**< Temporary screen bottom clipping array. */
} portal_t;
};
extern portal_t* portal_base;
extern portal_t* portal_cap;

View file

@ -31,7 +31,7 @@
#define DEFAULTSKIN4 "eggman" // fourth player
/// The skin_t struct
typedef struct
struct skin_t
{
char name[SKINNAMESIZE+1]; // INT16 descriptive name of the skin
UINT16 wadnum;
@ -62,7 +62,7 @@ typedef struct
// contains super versions too
spritedef_t sprites[NUMPLAYERSPRITES*2];
spriteinfo_t sprinfo[NUMPLAYERSPRITES*2];
} skin_t;
};
enum facepatches {
FACE_RANK = 0,

View file

@ -28,7 +28,7 @@ struct rastery_s
};
extern struct rastery_s *prastertab; // for ASM code
typedef struct floorsplat_s
struct floorsplat_t
{
UINT16 *pic;
INT32 width, height;
@ -39,7 +39,7 @@ typedef struct floorsplat_s
vector3_t verts[4]; // (x,y,z) as viewed from above on map
fixed_t x, y, z; // position
mobj_t *mobj; // Mobj it is tied to
} floorsplat_t;
};
void R_DrawFloorSplat(vissprite_t *spr);

View file

@ -28,13 +28,13 @@
//
// needed for pre rendering (fracs)
typedef struct
struct sprcache_t
{
fixed_t width;
fixed_t offset;
fixed_t topoffset;
fixed_t height;
} sprcache_t;
};
extern sprcache_t *spritecachedinfo;

View file

@ -28,7 +28,7 @@
// A single patch from a texture definition,
// basically a rectangular area within
// the texture rectangle.
typedef struct
struct texpatch_t
{
// Block origin (always UL), which has already accounted for the internal origin of the patch.
INT16 originx, originy;
@ -36,7 +36,7 @@ typedef struct
UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
UINT8 alpha; // Translucency value
patchalphastyle_t style;
} texpatch_t;
};
// texture type
enum
@ -52,7 +52,7 @@ enum
// A texture_t describes a rectangular texture,
// which is composed of one or more texpatch_t structures
// that arrange graphic patches.
typedef struct
struct texture_t
{
// Keep name for switch changing, etc.
char name[8];
@ -67,7 +67,7 @@ typedef struct
// All the patches[patchcount] are drawn back to front into the cached texture.
INT16 patchcount;
texpatch_t patches[];
} texture_t;
};
// all loaded and prepared textures from the start of the game
extern texture_t **textures;

View file

@ -99,13 +99,13 @@ INT32 R_ThingLightLevel(mobj_t *thing);
* per portal to later group them in separate
* drawnode lists.
*/
typedef struct
struct maskcount_t
{
size_t drawsegs[2];
size_t vissprites[2];
fixed_t viewx, viewy, viewz; /**< View z stored at the time of the BSP traversal for the view/portal. Masked sorting/drawing needs it. */
sector_t* viewsector;
} maskcount_t;
};
void R_DrawMasked(maskcount_t* masks, INT32 nummasks);
@ -149,14 +149,14 @@ typedef enum
// A vissprite_t is a thing that will be drawn during a refresh,
// i.e. a sprite object that is partly visible.
typedef struct vissprite_s
struct vissprite_t
{
// Doubly linked list.
struct vissprite_s *prev;
struct vissprite_s *next;
vissprite_t *prev;
vissprite_t *next;
// Bonus linkdraw pointer.
struct vissprite_s *linkdraw;
vissprite_t *linkdraw;
mobj_t *mobj; // for easy access
@ -225,7 +225,7 @@ typedef struct vissprite_s
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
fixed_t floorclip; // Cut off your tires in tall grass
} vissprite_t;
};
extern UINT32 visspritecount;
@ -242,7 +242,7 @@ UINT8 *R_GetSpriteTranslation(vissprite_t *vis);
// A drawnode is something that points to a 3D floor, 3D side, or masked
// middle texture. This is used for sorting with sprites.
typedef struct drawnode_s
struct drawnode_t
{
visplane_t *plane;
drawseg_t *seg;
@ -250,9 +250,9 @@ typedef struct drawnode_s
ffloor_t *ffloor;
vissprite_t *sprite;
struct drawnode_s *next;
struct drawnode_s *prev;
} drawnode_t;
drawnode_t *next;
drawnode_t *prev;
};
void R_InitDrawNodes(void);

View file

@ -67,12 +67,12 @@ typedef enum
SF_X2AWAYSOUND = 64, // Hear it from 2x the distance away
} soundflags_t;
typedef struct {
struct listener_t {
fixed_t x, y, z;
angle_t angle;
} listener_t;
};
typedef struct
struct channel_t
{
// sound information (if null, channel avail.)
sfxinfo_t *sfxinfo;
@ -86,14 +86,14 @@ typedef struct
// handle of the sound being played
INT32 handle;
} channel_t;
};
typedef struct {
struct caption_t {
channel_t *c;
sfxinfo_t *s;
UINT16 t;
UINT8 b;
} caption_t;
};
#define NUMCAPTIONS 8
#define MAXCAPTIONTICS (2*TICRATE)
@ -168,7 +168,7 @@ boolean S_SpeedMusic(float speed);
#define MAXDEFTRACKS 3
// Music credits
typedef struct musicdef_s
struct musicdef_t
{
char name[MAXDEFTRACKS][7];
UINT32 hash[MAXDEFTRACKS];
@ -179,8 +179,8 @@ typedef struct musicdef_s
char *composers;
int volume;
boolean contentidunsafe;
struct musicdef_s *next;
} musicdef_t;
musicdef_t *next;
};
extern struct cursongcredit
{
@ -223,7 +223,7 @@ UINT32 S_GetMusicPosition(void);
// Music Stacking (Jingles)
//
typedef struct musicstack_s
struct musicstack_t
{
char musname[7];
UINT16 musflags;
@ -234,9 +234,9 @@ typedef struct musicstack_s
lumpnum_t mlumpnum;
boolean noposition; // force music stack resuming from zero (like music_stack_noposition)
struct musicstack_s *prev;
struct musicstack_s *next;
} musicstack_t;
musicstack_t *prev;
musicstack_t *next;
};
extern char music_stack_nextmusname[7];
extern boolean music_stack_noposition;

View file

@ -45,7 +45,7 @@
#define BASEVIDHEIGHT 200 // resolution of the graphics.
// global video state
typedef struct viddef_s
struct viddef_t
{
INT32 modenum; // vidmode num indexes videomodes list
@ -74,7 +74,7 @@ typedef struct viddef_s
INT32/*fixed_t*/ fmeddupx, fmeddupy;
INT32 glstate;
#endif
} viddef_t;
};
enum
{
@ -84,16 +84,16 @@ enum
};
// internal additional info for vesa modes only
typedef struct
struct vesa_extra_t
{
INT32 vesamode; // vesa mode number plus LINEAR_MODE bit
void *plinearmem; // linear address of start of frame buffer
} vesa_extra_t;
};
// a video modes from the video modes list,
// note: video mode 0 is always standard VGA320x200.
typedef struct vmode_s
struct vmode_t
{
struct vmode_s *pnext;
vmode_t *pnext;
char *name;
UINT32 width, height;
UINT32 rowbytes; // bytes per scanline
@ -102,12 +102,12 @@ typedef struct vmode_s
INT32 numpages;
vesa_extra_t *pextradata; // vesa mode extra data
#ifdef _WIN32
INT32 (WINAPI *setmode)(viddef_t *lvid, struct vmode_s *pcurrentmode);
INT32 (WINAPI *setmode)(viddef_t *lvid, vmode_t *pcurrentmode);
#else
INT32 (*setmode)(viddef_t *lvid, struct vmode_s *pcurrentmode);
INT32 (*setmode)(viddef_t *lvid, vmode_t *pcurrentmode);
#endif
INT32 misc; // misc for display driver (r_opengl.dll etc)
} vmode_t;
};
#define NUMSPECIALMODES 4
extern vmode_t specialmodes[NUMSPECIALMODES];

View file

@ -1,311 +1,129 @@
# Declare SDL2 interface sources
if(NOT ${SRB2_CONFIG_HAVE_MIXERX})
set(SRB2_CONFIG_SDL2_USEMIXER ON CACHE BOOL "Use SDL2_mixer or regular sdl sound")
else()
set(SRB2_CONFIG_SDL2_USEMIXER OFF)
endif()
if(${SRB2_CONFIG_SDL2_USEMIXER})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
set(SDL2_MIXER_FOUND ON)
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(SDL2_MIXER_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2)
set(SDL2_MIXER_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/x86_64-w64-mingw32/lib -lSDL2_mixer")
else() # 32-bit
set(SDL2_MIXER_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/i686-w64-mingw32/include/SDL2)
set(SDL2_MIXER_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/i686-w64-mingw32/lib -lSDL2_mixer")
endif()
else()
find_package(SDL2_mixer)
endif()
if(${SDL2_MIXER_FOUND})
set(SRB2_HAVE_MIXER ON)
target_sources(SRB2SDL2 PRIVATE mixer_sound.c)
else()
message(WARNING "You specified that SDL2_mixer is available, but it was not found. Falling back to sdl sound.")
target_sources(SRB2SDL2 PRIVATE sdl_sound.c)
endif()
elseif(${MIXERX_FOUND})
target_sources(SRB2SDL2 PRIVATE mixer_sound.c)
else()
target_sources(SRB2SDL2 PRIVATE sdl_sound.c)
endif()
target_sources(SRB2SDL2 PRIVATE mixer_sound.c)
target_sourcefile(c)
target_sources(SRB2SDL2 PRIVATE ogl_sdl.c)
if(${SRB2_CONFIG_HAVE_THREADS})
target_sources(SRB2SDL2 PRIVATE i_threads.c)
target_sources(SRB2SDL2 PRIVATE i_threads.c)
if(${SRB2_USEASM})
set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES LANGUAGE C)
set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES COMPILE_FLAGS "-x assembler-with-cpp")
endif()
# Dependency
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
set(SDL2_FOUND ON)
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(SDL2_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/SDL2/x86_64-w64-mingw32/include/SDL2)
set(SDL2_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/SDL2/x86_64-w64-mingw32/lib -lSDL2")
else() # 32-bit
set(SDL2_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/SDL2/i686-w64-mingw32/include/SDL2)
set(SDL2_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/SDL2/i686-w64-mingw32/lib -lSDL2")
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES Windows)
target_sources(SRB2SDL2 PRIVATE
../win32/win_dbg.c
../win32/Srb2win.rc)
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES Darwin)
set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
target_sources(SRB2SDL2 PRIVATE
macosx/mac_alert.c
macosx/mac_alert.h
macosx/mac_resources.c
macosx/mac_resources.h
macosx/Srb2mac.icns
)
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES Darwin)
find_library(CORE_FOUNDATION_LIBRARY "CoreFoundation")
target_link_libraries(SRB2SDL2 PRIVATE
${CORE_FOUNDATION_LIBRARY}
)
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
# Configure the app bundle icon and plist properties
target_sources(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns")
set_target_properties(SRB2SDL2 PROPERTIES
MACOSX_BUNDLE_ICON_FILE "Srb2mac"
MACOSX_BUNDLE_BUNDLE_NAME "Dr. Robotnik's Ring Racers"
MACOSX_BUNDLE_BUNDLE_VERSION ${SRB2_VERSION}
RESOURCE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns"
)
endif()
if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}" AND NOT "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}")
target_link_libraries(SRB2SDL2 PRIVATE SDL2::SDL2-static SDL2_mixer::SDL2_mixer-static)
else()
find_package(SDL2)
target_link_libraries(SRB2SDL2 PRIVATE SDL2::SDL2 SDL2_mixer::SDL2_mixer)
endif()
if(${SDL2_FOUND})
if(${SRB2_USEASM})
set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES LANGUAGE C)
set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES COMPILE_FLAGS "-x assembler-with-cpp")
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES Linux)
target_link_libraries(SRB2SDL2 PRIVATE m rt)
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
target_sources(SRB2SDL2 PRIVATE
../win32/win_dbg.c
../win32/Srb2win.rc)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
target_sources(SRB2SDL2 PRIVATE
macosx/mac_alert.c
macosx/mac_alert.h
macosx/mac_resources.c
macosx/mac_resources.h
macosx/Srb2mac.icns
)
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kart)
elseif(${CMAKE_SYSTEM} MATCHES Linux)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsdlsrb2kart)
if(${SRB2_USEASM})
if(${SRB2_CONFIG_YASM})
set(ASM_ASSEMBLER_TEMP ${CMAKE_ASM_YASM_COMPILER})
set(ASM_ASSEMBLER_OBJFORMAT ${CMAKE_ASM_YASM_OBJECT_FORMAT})
set_source_files_properties(${SRB2_NASM_SOURCES} LANGUAGE ASM_YASM)
else()
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kart)
set(ASM_ASSEMBLER_TEMP ${CMAKE_ASM_NASM_COMPILER})
set(ASM_ASSEMBLER_OBJFORMAT ${CMAKE_ASM_NASM_OBJECT_FORMAT})
set_source_files_properties(${SRB2_NASM_SOURCES} LANGUAGE ASM_NASM)
endif()
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
find_library(CORE_LIB CoreFoundation)
target_link_libraries(SRB2SDL2 PRIVATE
${CORE_LIB}
SDL2
SDL2_mixer
${GME_LIBRARIES}
${OPENMPT_LIBRARIES}
${MIXERX_LIBRARIES}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
${CURL_LIBRARIES}
${DISCORDRPC_LIBRARIES}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
else()
target_link_libraries(SRB2SDL2 PRIVATE
${SDL2_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
${GME_LIBRARIES}
${OPENMPT_LIBRARIES}
${MIXERX_LIBRARIES}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
${CURL_LIBRARIES}
${DISCORDRPC_LIBRARIES}
)
if("${CMAKE_SYSTEM_NAME}" MATCHES Windows)
target_link_libraries(SRB2SDL2 PRIVATE
ws2_32
)
target_compile_options(SRB2SDL2 PRIVATE
-U_WINDOWS
)
endif()
if(${CMAKE_SYSTEM} MATCHES Linux)
target_link_libraries(SRB2SDL2 PRIVATE
m
rt
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
target_compile_definitions(SRB2SDL2 PRIVATE -DDIRECTFULLSCREEN -DHAVE_SDL)
#### Installation ####
if("${CMAKE_SYSTEM_NAME}" MATCHES Darwin)
install(TARGETS SRB2SDL2
BUNDLE DESTINATION .
)
set_property(TARGET SRB2SDL2 PROPERTY INSTALL_RPATH_USE_LINK_PATH ON)
else()
install(TARGETS SRB2SDL2 SRB2SDL2
RUNTIME DESTINATION .
)
if ((${CMAKE_BUILD_TYPE} MATCHES Debug) OR (${CMAKE_BUILD_TYPE} MATCHES RelWithDebInfo))
set(SRB2_DEBUG_INSTALL OFF CACHE BOOL "Insert *.debug file into the install directory or package.")
if (${SRB2_DEBUG_INSTALL})
install(FILES $<TARGET_FILE:SRB2SDL2>.debug
DESTINATION .
OPTIONAL
)
endif()
endif()
if(${CMAKE_SYSTEM} MATCHES Windows AND ${CMAKE_C_COMPILER_ID} MATCHES "GNU" AND ${SRB2_SYSTEM_BITS} EQUAL 32)
target_link_libraries(SRB2SDL2 PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/../../libs/drmingw/lib/win32/libexchndl.a"
"${CMAKE_CURRENT_SOURCE_DIR}/../../libs/drmingw/lib/win32/libmgwhelp.a"
)
target_include_directories(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../../libs/drmingw/include")
endif()
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
if(${SRB2_USEASM})
if(${SRB2_CONFIG_YASM})
set(ASM_ASSEMBLER_TEMP ${CMAKE_ASM_YASM_COMPILER})
set(ASM_ASSEMBLER_OBJFORMAT ${CMAKE_ASM_YASM_OBJECT_FORMAT})
set_source_files_properties(${SRB2_NASM_SOURCES} LANGUAGE ASM_YASM)
else()
set(ASM_ASSEMBLER_TEMP ${CMAKE_ASM_NASM_COMPILER})
set(ASM_ASSEMBLER_OBJFORMAT ${CMAKE_ASM_NASM_OBJECT_FORMAT})
set_source_files_properties(${SRB2_NASM_SOURCES} LANGUAGE ASM_NASM)
endif()
endif()
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(SRB2SDL2 PRIVATE
ws2_32
)
target_compile_options(SRB2SDL2 PRIVATE
-U_WINDOWS
)
endif()
target_link_libraries(SRB2SDL2 PRIVATE acsvm acsvm-capi)
target_include_directories(SRB2SDL2 PRIVATE
${SDL2_INCLUDE_DIRS}
${SDL2_MIXER_INCLUDE_DIRS}
${GME_INCLUDE_DIRS}
${OPENMPT_INCLUDE_DIRS}
${MIXERX_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIRS}
${CURL_INCLUDE_DIRS}
${DISCORDRPC_INCLUDE_DIRS}
)
if((${SRB2_HAVE_MIXER}) OR (${SRB2_HAVE_MIXERX}))
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
endif()
target_compile_definitions(SRB2SDL2 PRIVATE
-DDIRECTFULLSCREEN -DHAVE_SDL
-DHAVE_THREADS
)
#### Installation ####
if(${CMAKE_SYSTEM} MATCHES Darwin)
install(TARGETS SRB2SDL2
BUNDLE DESTINATION .
)
else()
install(TARGETS SRB2SDL2 SRB2SDL2
RUNTIME DESTINATION .
)
if ((${CMAKE_BUILD_TYPE} MATCHES Debug) OR (${CMAKE_BUILD_TYPE} MATCHES RelWithDebInfo))
set(SRB2_DEBUG_INSTALL OFF CACHE BOOL "Insert *.debug file into the install directory or package.")
if (${SRB2_DEBUG_INSTALL})
install(FILES $<TARGET_FILE:SRB2SDL2>.debug
DESTINATION .
OPTIONAL
)
endif()
endif()
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
set(win_extra_dll_list "")
macro(getwinlib dllname defaultname)
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
if (${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
if(${SRB2_SYSTEM_BITS} EQUAL 64)
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/x86_64
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/x86_64-w64-mingw32/bin
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/x86_64-w64-mingw32/bin
HINTS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/bin/x86_64/mingw
HINTS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/x86_64-w64-mingw32/bin
)
else()
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/i686
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/i686-w64-mingw32/bin
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/i686-w64-mingw32/bin
HINTS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/bin/x86/mingw
HINTS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/i686-w64-mingw32/bin
)
endif()
else()
if(${SRB2_SYSTEM_BITS} EQUAL 64)
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/x86_64
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x64
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x64
HINTS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/bin/x86_64/mingw
HINTS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/x86_64-w64-mingw32/bin
)
else()
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}"
HINTS ${CMAKE_SOURCE_DIR}/libs/dll-binaries/i686
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2/lib/x86
HINTS ${CMAKE_SOURCE_DIR}/libs/SDL2_mixer/lib/x86
HINTS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/bin/x86/mingw
HINTS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/i686-w64-mingw32/bin
)
endif()
endif()
list(APPEND win_extra_dll_list ${SRB2_SDL2_DLL_${dllname}})
else()
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}")
list(APPEND win_extra_dll_list ${SRB2_SDL2_DLL_${dllname}})
endif()
endmacro()
getwinlib(SDL2 "SDL2.dll")
if(${SRB2_CONFIG_SDL2_USEMIXER})
getwinlib(SDL2_mixer "SDL2_mixer.dll")
getwinlib(libogg_0 "libogg-0.dll")
getwinlib(libvorbis_0 "libvorbis-0.dll")
getwinlib(libvorbisfile_3 "libvorbisfile-3.dll")
endif()
if(${SRB2_CONFIG_HAVE_GME})
getwinlib(libgme "libgme.dll")
endif()
if(${SRB2_CONFIG_HAVE_OPENMPT})
getwinlib(libopenmpt "libopenmpt.dll")
endif()
if(${SRB2_CONFIG_HAVE_MIXERX})
getwinlib(SDL2_mixer_ext "SDL2_mixer_ext.dll")
getwinlib(libfluidsynth-2 "libfluidsynth-2.dll")
getwinlib(libgcc_s_sjlj-1 "libgcc_s_sjlj-1.dll")
getwinlib(libstdc++-6 "libstdc++-6.dll")
endif()
if(${SRB2_CONFIG_HAVE_DISCORDRPC})
getwinlib(discord-rpc "discord-rpc.dll")
endif()
install(PROGRAMS
${win_extra_dll_list}
DESTINATION .
)
# We also want to copy those DLLs to build directories on MSVC.
# So we'll add a post_build step.
copy_files_to_build_dir(SRB2SDL2 win_extra_dll_list)
endif()
# Mac bundle fixup
# HACK: THIS IS IMPORTANT! See the escaped \${CMAKE_INSTALL_PREFIX}? This
# makes it so that var is evaluated LATER during cpack, not right now!
# This fixes the quirk where the bundled libraries don't land in the final package
# https://cmake.org/pipermail/cmake/2011-March/043532.html
#
# HOWEVER: ${CPACK_PACKAGE_DESCRIPTION_SUMMARY} is NOT escaped, because that var
# is only available to us at this step. Read the link: ${CMAKE_INSTALL_PREFIX} at
# this current step points to the CMAKE build folder, NOT the folder that CPACK uses.
# Therefore, it makes sense to escape that var, but not the other.
if(${CMAKE_SYSTEM} MATCHES Darwin)
install(CODE "
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${CPACK_PACKAGE_DESCRIPTION_SUMMARY}.app\"
\"\"
/Library/Frameworks
)"
)
endif()
set(SRB2_SDL2_AVAILABLE YES PARENT_SCOPE)
else()
message(WARNING "SDL2 was not found, so the SDL2 target will not be available.")
set(SRB2_SDL2_AVAILABLE NO PARENT_SCOPE)
endif()
# Mac bundle fixup
# HACK: THIS IS IMPORTANT! See the escaped \${CMAKE_INSTALL_PREFIX}? This
# makes it so that var is evaluated LATER during cpack, not right now!
# This fixes the quirk where the bundled libraries don't land in the final package
# https://cmake.org/pipermail/cmake/2011-March/043532.html
#
# HOWEVER: ${CPACK_PACKAGE_DESCRIPTION_SUMMARY} is NOT escaped, because that var
# is only available to us at this step. Read the link: ${CMAKE_INSTALL_PREFIX} at
# this current step points to the CMAKE build folder, NOT the folder that CPACK uses.
# Therefore, it makes sense to escape that var, but not the other.
if("${CMAKE_SYSTEM_NAME}" MATCHES Darwin)
install(CODE "
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${CPACK_PACKAGE_DESCRIPTION_SUMMARY}.app\"
\"\"
/Library/Frameworks
)"
)
endif()
set(SRB2_SDL2_AVAILABLE YES PARENT_SCOPE)

View file

@ -66,7 +66,7 @@ char logfilename[1024];
#endif
#if defined (_WIN32)
#include "exchndl.h"
#include <exchndl.h>
#endif
#if defined (_WIN32)

View file

@ -2466,18 +2466,6 @@ static const char *locateWad(void)
}
#endif
#ifdef CMAKECONFIG
#ifndef NDEBUG
I_OutputMsg(","CMAKE_ASSETS_DIR);
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
if (isWadPathOk(returnWadPath))
{
return returnWadPath;
}
#endif
#endif
#ifdef __APPLE__
OSX_GetResourcesPath(returnWadPath);
I_OutputMsg(",%s", returnWadPath);

View file

@ -80,7 +80,7 @@ write netcode into the sound code, OKAY?
#endif
#ifdef HAVE_GME
#include "gme/gme.h"
#include <gme/gme.h>
#define GME_TREBLE 5.0f
#define GME_BASS 1.0f
#endif // HAVE_GME

View file

@ -94,7 +94,6 @@ boolean LoadGL(void)
CONS_Printf("If you know what is the OpenGL library's name, use -OGLlib\n");
return 0;
}
#endif
return SetupGLfunc();
}
@ -152,6 +151,12 @@ boolean OglSdlSurface(INT32 w, INT32 h)
else
supportMipMap = false;
if (sscanf((const char*)gl_version, "%d.%d", &majorGL, &minorGL)
&& (!(majorGL == 1 && minorGL <= 3)))
supportMipMap = true;
else
supportMipMap = false;
SetupGLFunc4();
glanisotropicmode_cons_t[1].value = maximumAnisotropy;

View file

@ -1091,7 +1091,6 @@ sfxinfo_t S_sfx[NUMSFX] =
{"gemhit", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "/"}, // Opulence gem/coin tumbling
{"bhurry", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurry up!"}, // v1.0.2 Battle overtime
{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Sniped"}, // Banana sniping
{"sploss", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Down to yellow sparks
{"join", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Player joined server
{"leave", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Player left server
{"requst", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Got a Discord join request
@ -1107,11 +1106,6 @@ sfxinfo_t S_sfx[NUMSFX] =
{"kdtrg2", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Medium energy, SF_X8AWAYSOUND
{"kdtrg3", false, 64, 80, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // High energy, SF_X2AWAYSOUND|SF_X8AWAYSOUND
// SRB2kart - Grow/invinc clash
{"parry", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // SF_X8AWAYSOUND
{"ffbonc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
// Shout message sound effect
{"sysmsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Server notification"},

View file

@ -62,9 +62,8 @@ typedef enum
//
// SoundFX struct.
//
typedef struct sfxinfo_struct sfxinfo_t;
struct sfxinfo_struct
struct sfxinfo_t
{
// up to 6-character name
const char *name;
@ -1155,7 +1154,6 @@ typedef enum
sfx_gemhit,
sfx_bhurry,
sfx_bsnipe,
sfx_sploss,
sfx_join,
sfx_leave,
sfx_requst,
@ -1171,12 +1169,6 @@ typedef enum
sfx_kdtrg2,
sfx_kdtrg3,
// SRB2Kart - Powerup clash SFX
sfx_parry,
// Fast fall bounce
sfx_ffbonc,
// Shout message sound effect
sfx_sysmsg,

View file

@ -487,57 +487,6 @@ static void ST_drawDebugInfo(void)
tic_t lt_ticker = 0, lt_lasttic = 0;
tic_t lt_exitticker = 0, lt_endtime = 0;
// SRB2KART: HUD shit for new titlecards:
static patch_t *tcchev1;
static patch_t *tcchev2;
static patch_t *tcol1;
static patch_t *tcol2;
static patch_t *tcroundbar;
static patch_t *tcround;
static patch_t *tcbonus;
static patch_t *tccircletop;
static patch_t *tccirclebottom;
static patch_t *tccirclebg;
static patch_t *tcbanner;
static patch_t *tcbanner2;
static patch_t *tcroundnum[10];
static patch_t *tcroundbonus;
static patch_t *tcactnum[10];
static patch_t *tcact;
static patch_t *twarn;
static patch_t *twarn2;
// some coordinates define to make my life easier....
#define FINAL_ROUNDX (24)
#define FINAL_EGGY (160)
#define FINAL_ROUNDY (16)
#define FINAL_BANNERY (160)
INT32 chev1x, chev1y, chev2x, chev2y, chevtflag;
INT32 roundx, roundy;
INT32 bannerx, bannery;
INT32 roundnumx, roundnumy;
INT32 eggx1, eggx2, eggy1, eggy2;
// These are all arbitrary values found by trial and error trying to align the hud lmao.
// But they'll work.
#define BASE_CHEV1X (252)
#define BASE_CHEV1Y (60)
#define BASE_CHEV2X (65)
#define BASE_CHEV2Y (135)
#define TTANIMTHRESHOLD (TICRATE)
#define TTANIMSTART (TTANIMTHRESHOLD-16)
#define TTANIMENDTHRESHOLD (TICRATE*3)
#define TTANIMEND (TICRATE*4)
//
// Load the graphics for the title card.
@ -548,44 +497,6 @@ static void ST_cacheLevelTitle(void)
UINT8 i;
char buf[9];
// SRB2KART
tcchev1 = (patch_t *)W_CachePatchName("TCCHEV1W", PU_HUDGFX);
tcchev2 = (patch_t *)W_CachePatchName("TCCHEV2W", PU_HUDGFX);
tcol1 = (patch_t *)W_CachePatchName("TCCHOL1", PU_HUDGFX);
tcol2 = (patch_t *)W_CachePatchName("TCCHOL2", PU_HUDGFX);
tcroundbar = (patch_t *)W_CachePatchName("TCBB0", PU_HUDGFX);
tcround = (patch_t *)W_CachePatchName("TCROUND", PU_HUDGFX);
tcbonus = (patch_t *)W_CachePatchName("TCBONUS", PU_HUDGFX);
tccircletop = (patch_t *)W_CachePatchName("TCSN1", PU_HUDGFX);
tccirclebottom =(patch_t *)W_CachePatchName("TCSN2", PU_HUDGFX);
tccirclebg = (patch_t *)W_CachePatchName("TCEG3", PU_HUDGFX);
tcbanner = (patch_t *)W_CachePatchName("TCBSKA0", PU_HUDGFX);
tcbanner2 = (patch_t *)W_CachePatchName("TCBC0", PU_HUDGFX);
tcact = (patch_t *)W_CachePatchName("TT_ACT", PU_HUDGFX);
twarn = (patch_t *)W_CachePatchName("K_BOSW01", PU_HUDGFX);
twarn2 = (patch_t *)W_CachePatchName("K_BOSW02", PU_HUDGFX);
// Cache round #
for (i=1; i < 11; i++)
{
sprintf(buf, "TT_RND%d", i);
tcroundnum[i-1] = (patch_t *)W_CachePatchName(buf, PU_HUDGFX);
}
tcroundbonus = (patch_t *)W_CachePatchName("TT_RNDB", PU_HUDGFX);
// Cache act #
for (i=0; i < 10; i++)
{
sprintf(buf, "TT_ACT%d", i);
tcactnum[i] = (patch_t *)W_CachePatchName(buf, PU_HUDGFX);
}
}
//
@ -594,26 +505,7 @@ static void ST_cacheLevelTitle(void)
void ST_startTitleCard(void)
{
// cache every HUD patch used
ST_cacheLevelTitle();
// Set most elements to start off-screen, ST_runTitleCard will have them slide in afterwards
chev1x = BASE_CHEV1X +350; // start off-screen
chev1y = BASE_CHEV1Y;
chev2x = BASE_CHEV2X -350; // start off-screen
chev2y = BASE_CHEV2Y;
chevtflag = 0;
roundx = -999;
roundy = -999;
roundnumx = -999;
roundnumy = -999;
eggx1 = -999;
eggx2 = -999;
eggy1 = -999;
eggy2 = -999;
bannery = 300;
ST_cacheLevelTitle(); // Nothing
// initialize HUD variables
lt_ticker = lt_exitticker = lt_lasttic = 0;
@ -642,7 +534,6 @@ void ST_preDrawTitleCard(void)
void ST_runTitleCard(void)
{
boolean run = !(paused || P_AutoPause());
INT32 auxticker;
boolean gp = (marathonmode || (grandprixinfo.gp && grandprixinfo.roundnum));
if (!G_IsTitleCardAvailable())
@ -656,163 +547,6 @@ void ST_runTitleCard(void)
// tick
lt_ticker++;
// SRB2KART
// side Zig-Zag positions...
if (bossinfo.boss == true)
{
// Handle name info...
if (bossinfo.enemyname)
{
UINT32 len = strlen(bossinfo.enemyname)+1;
if (len > 1 && bossinfo.titleshow < len)
{
len = (lt_endtime-(TICRATE/2))/len;
if (lt_ticker % len == 0)
{
char c = toupper(bossinfo.enemyname[bossinfo.titleshow]);
bossinfo.titleshow++;
c -= LT_FONTSTART;
if (c < 0 || c >= LT_FONTSIZE || !fontv[GTFN_FONT].font[(INT32)c] || !bossinfo.titlesound)
{
;
}
else
{
S_StartSound(NULL, bossinfo.titlesound);
}
}
}
}
// No matter the circumstances, scroll the WARN...
bannerx = -((lt_ticker*2)%((encoremode ? twarn2 : twarn)->width));
}
else
{
// TITLECARD START
if (lt_ticker < TTANIMSTART)
{
chev1x = max(BASE_CHEV1X, (BASE_CHEV1X +350) - (INT32)(lt_ticker)*50);
chev2x = min(BASE_CHEV2X, (BASE_CHEV2X -350) + (INT32)(lt_ticker)*50);
}
// OPEN ZIG-ZAGS 1 SECOND IN
if (lt_ticker > TTANIMTHRESHOLD)
{
auxticker = (INT32)(lt_ticker) - TTANIMTHRESHOLD;
chev1x = min(320, BASE_CHEV1X + auxticker*16);
chev1y = max(0, BASE_CHEV1Y - auxticker*16);
chev2x = max(0, BASE_CHEV2X - auxticker*16);
chev2y = min(200, BASE_CHEV2Y + auxticker*16);
// translucent fade after opening up.
chevtflag = min(5, ((auxticker)/5)) << V_ALPHASHIFT;
// OPEN ZIG-ZAG: END OF ANIMATION (they leave the screen borders)
if (lt_ticker > TTANIMENDTHRESHOLD)
{
auxticker = (INT32)lt_ticker - TTANIMENDTHRESHOLD;
chev1x += auxticker*16;
chev1y -= auxticker*16;
chev2x -= auxticker*16;
chev2y += auxticker*16;
}
}
// ROUND BAR + EGG
eggy1 = FINAL_EGGY; // Make sure to reset that each call so that Y position doesn't go bonkers
// SLIDE BAR IN, SLIDE "ROUND" DOWNWARDS
if (lt_ticker <= TTANIMTHRESHOLD)
{
INT32 interptimer = (INT32)lt_ticker - TTANIMSTART;
// INT32 because tic_t is unsigned and we want this to be potentially negative
if (interptimer >= 0)
{
INT32 interpdiff = ((TTANIMTHRESHOLD-TTANIMSTART) - interptimer);
interpdiff *= interpdiff; // interpdiff^2
roundx = FINAL_ROUNDX - interpdiff;
roundy = FINAL_ROUNDY - interpdiff;
eggy1 = FINAL_EGGY + interpdiff;
}
}
// SLIDE BAR OUT, SLIDE "ROUND" DOWNWARDS FASTER
else if (lt_ticker >= TTANIMENDTHRESHOLD)
{
auxticker = (INT32)lt_ticker - TTANIMENDTHRESHOLD;
roundx = FINAL_ROUNDX - auxticker*24;
roundy = FINAL_ROUNDY + auxticker*48;
eggy1 = FINAL_EGGY + auxticker*48;
}
// follow the round bar.
eggx1 = roundx + tcroundbar->width/2;
// initially, both halves are on the same coordinates.
eggx2 = eggx1;
eggy2 = eggy1;
// same for the background (duh)
roundnumx = eggx1;
roundnumy = eggy1;
// split both halves of the egg, but only do that in grand prix!
if (gp && lt_ticker > TTANIMTHRESHOLD + TICRATE/2)
{
auxticker = (INT32)lt_ticker - (TTANIMTHRESHOLD + TICRATE/2);
eggx1 -= auxticker*12;
eggy1 -= auxticker*12;
eggx2 += auxticker*12;
eggy2 += auxticker*12;
}
// SCROLLING BOTTOM BANNER
// SLIDE BANNER UPWARDS WITH A FUNNY BOUNCE (this requires trig :death:)
if (lt_ticker < TTANIMTHRESHOLD)
{
INT32 costimer = (INT32)lt_ticker - TTANIMSTART;
// INT32 because tic_t is unsigned and we want this to be potentially negative
if (costimer > 0)
{
// For this animation, we're going to do a tiny bit of stupid trigonometry.
// Admittedly all of this is going to look like magic numbers, and honestly? They are.
// start at angle 355 (where y = ~230 with our params)
// and go to angle 131 (where y = ~160 with our params)
UINT8 basey = 190;
UINT8 amplitude = 45;
fixed_t ang = (355 - costimer*14)*FRACUNIT;
bannery = basey + (amplitude * FINECOSINE(FixedAngle(ang)>>ANGLETOFINESHIFT)) / FRACUNIT;
}
}
// SLIDE BANNER DOWNWARDS OUT OF THE SCREEN AT THE END
else if (lt_ticker >= TTANIMENDTHRESHOLD)
{
auxticker = (INT32)lt_ticker - TTANIMENDTHRESHOLD;
bannery = FINAL_BANNERY + auxticker*16;
}
// No matter the circumstances, scroll the banner...
bannerx = -((lt_ticker*2)%(tcbanner->width));
}
// used for hud slidein
if (lt_ticker >= lt_endtime)
lt_exitticker++;
@ -886,8 +620,6 @@ void ST_drawTitleCard(void)
if (subttl[0])
V_DrawRightAlignedString(sub + zonexpos - 8, bary+1, V_ALLOWLOWERCASE|V_SNAPTOBOTTOM, subttl);
//else
//V_DrawRightAlignedString(sub + zonexpos - 8, bary+1, V_ALLOWLOWERCASE, va("%s Mode", gametype_cons_t[gametype].strvalue));
}
ttlnumxpos += sub;
@ -913,21 +645,6 @@ luahook:
LUA_HUD_DrawList(luahuddrawlist_titlecard);
}
// Clear defined coordinates, we don't need them anymore
#undef FINAL_ROUNDX
#undef FINAL_EGGY
#undef FINAL_ROUNDY
#undef FINAL_BANNERY
#undef BASE_CHEV1X
#undef BASE_CHEV1Y
#undef BASE_CHEV2X
#undef BASE_CHEV2Y
#undef TTANIMTHRESHOLD
#undef TTANIMSTART
#undef TTANIMENDTHRESHOLD
#undef TTANIMEND
//
// Drawer for G_PreLevelTitleCard.
@ -1112,7 +829,6 @@ void ST_Drawer(void)
if (rendermode != render_none) ST_doPaletteStuff();
{
//#if 0
const tic_t length = TICRATE/2;
if (lt_exitticker)
@ -1123,9 +839,6 @@ void ST_Drawer(void)
}
else
st_translucency = 0;
//#else
// st_translucency = cv_translucenthud.value;
//#endif
}
// Check for a valid level title

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