Check if player is local inside aiming frame

This commit is contained in:
NepDisk 2025-07-02 20:49:56 -04:00
parent a7a16687d0
commit adaba91738

View file

@ -1241,7 +1241,7 @@ static void R_SetupAimingFrame(int s)
newview->aim = thiscam->aiming;
newview->angle = thiscam->angle;
}
else if (!demo.playback && player->playerstate != PST_DEAD)
else if (P_IsLocalPlayer(player) && !demo.playback && player->playerstate != PST_DEAD)
{
newview->aim = localaiming[s];
newview->angle = localangle[s];