From adaba9173827dd0e9b445bcf83c6c19adfee1e59 Mon Sep 17 00:00:00 2001 From: NepDisk Date: Wed, 2 Jul 2025 20:49:56 -0400 Subject: [PATCH] Check if player is local inside aiming frame --- src/r_main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_main.cpp b/src/r_main.cpp index 8e1c14144..0b7501e29 100644 --- a/src/r_main.cpp +++ b/src/r_main.cpp @@ -1241,7 +1241,7 @@ static void R_SetupAimingFrame(int s) newview->aim = thiscam->aiming; newview->angle = thiscam->angle; } - else if (!demo.playback && player->playerstate != PST_DEAD) + else if (P_IsLocalPlayer(player) && !demo.playback && player->playerstate != PST_DEAD) { newview->aim = localaiming[s]; newview->angle = localangle[s];