Check if player is local inside aiming frame
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@ -1241,7 +1241,7 @@ static void R_SetupAimingFrame(int s)
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newview->aim = thiscam->aiming;
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newview->angle = thiscam->angle;
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}
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else if (!demo.playback && player->playerstate != PST_DEAD)
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else if (P_IsLocalPlayer(player) && !demo.playback && player->playerstate != PST_DEAD)
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{
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newview->aim = localaiming[s];
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newview->angle = localangle[s];
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