Turn MF2_DONTTRIGGER into MF2_DONTSYNC
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ee68cc2b87
commit
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5 changed files with 10 additions and 6 deletions
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@ -257,7 +257,7 @@ const char *const MOBJFLAG2_LIST[] = {
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"JUSTATTACKED", // can be pushed by other moving mobjs
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"FIRING", // turret fire
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"SUPERFIRE", // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
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"DONTTRIGGER", // Prevents this mobj from triggering stuff. Used for sync safety on toggle effects.
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"DONTSYNC", // Prevents this mobj from triggering stuff or being sent. Used for sync safety on toggle effects.
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"STRONGBOX", // Flag used for "strong" random monitors.
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"OBJECTFLIP", // Flag for objects that always have flipped gravity.
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"SKULLFLY", // Special handling: skull in flight.
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@ -2610,7 +2610,7 @@ static void K_SpawnStackingEffect(player_t *player)
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{
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// Thanks to 1ndev for code used for booststack->scale and boosttack->frame! (taken and modified from BoostStack)
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mobj_t *booststack = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTSTACK);
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booststack->flags2 |= MF2_DONTTRIGGER; // No desyncs pls!
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booststack->flags2 |= MF2_DONTSYNC; // No desyncs pls!
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P_SetTarget(&booststack->target, player->mo);
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P_SetScale(booststack, FixedMul(FRACUNIT + FixedMul(2*FRACUNIT - FRACUNIT, FixedDiv(min(player->numboosts,4)*FRACUNIT, 4*FRACUNIT)), mapobjectscale));
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@ -9595,7 +9595,7 @@ static void K_SpawnDriftEFX(player_t *player,SINT8 level)
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}
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mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTFLAME);
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overlay->flags2 |= MF2_DONTTRIGGER; // No desyncs pls!
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overlay->flags2 |= MF2_DONTSYNC; // No desyncs pls!
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P_SetMobjState(overlay, S_DRIFTBOOSTFLAME);
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P_SetTarget(&overlay->target, player->mo);
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P_SetScale(overlay, (overlay->destscale = player->mo->scale));
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@ -191,7 +191,7 @@ typedef enum
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MF2_JUSTATTACKED = 1<<16, // can be pushed by other moving mobjs
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MF2_FIRING = 1<<17, // turret fire
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MF2_SUPERFIRE = 1<<18, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
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MF2_DONTTRIGGER = 1<<19, // Prevents this mobj from triggering stuff. Used for sync safety on toggle effects.
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MF2_DONTSYNC = 1<<19, // Prevents this mobj from triggering stuff or being sent. Used for sync safety on toggle effects.
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MF2_STRONGBOX = 1<<20, // Flag used for "strong" random monitors.
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MF2_OBJECTFLIP = 1<<21, // Flag for objects that always have flipped gravity.
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MF2_SKULLFLY = 1<<22, // Special handling: skull in flight.
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@ -2171,6 +2171,10 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
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if (mobj->type == MT_SPARK)
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return;
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// This is a non-synched visual effect mobj
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if (mobj->flags2 & MF2_DONTSYNC)
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return;
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diff2 = 0;
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if (mobj->spawnpoint)
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@ -5750,7 +5750,7 @@ void P_CheckMobjTrigger(mobj_t *mobj, boolean pushable)
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if (!mobj->subsector)
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return;
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if (mobj->flags2 & MF2_DONTTRIGGER)
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if (mobj->flags2 & MF2_DONTSYNC)
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{
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return;
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}
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@ -6065,7 +6065,7 @@ void P_CheckMobjTouchingSectorActions(mobj_t *mobj, boolean continuous, boolean
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return;
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}
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if (mobj->flags2 & MF2_DONTTRIGGER)
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if (mobj->flags2 & MF2_DONTSYNC)
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{
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return;
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}
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