add back removed comments for G_ResetView
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@ -1805,6 +1805,12 @@ INT32 G_CountPlayersPotentiallyViewable(boolean active)
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return total;
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}
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//
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// G_ResetView
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// Correct a viewpoint to playernum or the next available, wraps forward.
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// Also promotes splitscreen up to available viewable players.
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// An out of range playernum is corrected.
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//
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void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
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{
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UINT8 splits;
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