Fix wacky workbench bouncy and other line based effects running many times
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@ -8591,9 +8591,6 @@ void P_MobjThinker(mobj_t *mobj)
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P_CheckMobjTrigger(mobj, false);
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}
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// Sector flag MSF_TRIGGERLINE_MOBJ allows ANY mobj to trigger a linedef exec
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P_CheckMobjTrigger(mobj, false);
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if (mobj->scale != mobj->destscale)
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P_MobjScaleThink(mobj); // Slowly scale up/down to reach your destscale.
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