Kill some remaining unused dead code
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8bbdf11b27
commit
a9f544bf01
3 changed files with 12 additions and 84 deletions
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@ -346,11 +346,6 @@ boolean D_RenderLevel(void)
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{
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viewssnum = i;
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_RenderPlayerView();
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else
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#endif
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if (rendermode != render_none)
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{
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if (i > 0) // Splitscreen-specific
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@ -380,7 +375,15 @@ boolean D_RenderLevel(void)
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break;
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}
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}
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}
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_RenderPlayerView();
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else
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#endif
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if (rendermode != render_none)
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{
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R_RenderPlayerView();
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}
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}
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@ -61,22 +61,6 @@
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// GLOBALS
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// ==========================================================================
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// base values set at SetViewSize
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static float gl_basecentery;
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static float gl_basecenterx;
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float gl_baseviewwindowy, gl_basewindowcentery;
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float gl_baseviewwindowx, gl_basewindowcenterx;
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float gl_viewwidth, gl_viewheight; // viewport clipping boundaries (screen coords)
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float gl_viewwindowx;
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static float gl_centerx, gl_centery;
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static float gl_viewwindowy; // top left corner of view window
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static float gl_windowcenterx; // center of view window, for projection
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static float gl_windowcentery;
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static float gl_pspritexscale, gl_pspriteyscale;
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seg_t *gl_curline;
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side_t *gl_sidedef;
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line_t *gl_linedef;
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@ -604,61 +588,9 @@ boolean HWR_BlendMidtextureSurface(FSurfaceInfo *pSurf)
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// -----------------+
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void HWR_SetViewSize(void)
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{
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// setup view size
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gl_viewwidth = (float)vid.width;
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gl_viewheight = (float)vid.height;
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if (r_splitscreen > 0)
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{
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gl_viewheight /= 2;
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if (r_splitscreen > 1)
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{
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gl_viewwidth /= 2;
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}
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}
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gl_basecenterx = gl_viewwidth / 2;
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gl_basecentery = gl_viewheight / 2;
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gl_baseviewwindowx = 0;
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gl_basewindowcenterx = gl_viewwidth / 2;
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gl_baseviewwindowy = 0;
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gl_basewindowcentery = gl_viewheight / 2;
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gl_pspritexscale = gl_viewwidth / BASEVIDWIDTH;
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gl_pspriteyscale = ((vid.height*gl_pspritexscale*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width;
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GL_FlushScreenTextures();
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}
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// -------------------+
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// HWR_ShiftViewPort : offset viewport according to current split
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// -------------------+
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static void HWR_ShiftViewPort(void)
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{
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gl_centerx = gl_basecenterx;
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gl_viewwindowx = gl_baseviewwindowx;
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gl_windowcenterx = gl_basewindowcenterx;
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gl_centery = gl_basecentery;
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gl_viewwindowy = gl_baseviewwindowy;
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gl_windowcentery = gl_basewindowcentery;
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if (viewssnum > ( r_splitscreen > 1 ))
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{
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gl_viewwindowy += gl_viewheight;
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gl_windowcentery += gl_viewheight;
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}
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if (r_splitscreen > 1 && viewssnum & 1)
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{
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gl_viewwindowx += gl_viewwidth;
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gl_windowcenterx += gl_viewwidth;
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}
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}
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// Set view aiming, for the sky dome, the skybox,
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// and the normal view, all with a single function.
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void HWR_SetTransformAiming(FTransform *trans, player_t *player, boolean skybox, boolean side_effect)
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@ -1063,13 +995,10 @@ void HWR_RollTransform(FTransform *tr, angle_t roll)
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// -----------------+
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static inline void HWR_ClearView(void)
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{
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// set window position
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HWR_ShiftViewPort();
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GL_GClipRect((INT32)gl_viewwindowx,
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(INT32)gl_viewwindowy,
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(INT32)(gl_viewwindowx + gl_viewwidth),
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(INT32)(gl_viewwindowy + gl_viewheight),
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GL_GClipRect(viewwindowx,
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viewwindowy,
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(viewwindowx + viewwidth),
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(viewwindowy + viewheight),
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ZCLIP_PLANE);
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GL_ClearBuffer(false, true, true, NULL);
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@ -124,10 +124,6 @@ extern consvar_t cv_gldebugportal;
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extern consvar_t cv_glskydebug;
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extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowy;
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extern float gl_viewwindowx, gl_basewindowcentery;
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extern seg_t *gl_curline;
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extern side_t *gl_sidedef;
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extern line_t *gl_linedef;
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