From a6a4e387c4acaa90f2e3a86e92f32ff0d54ba50d Mon Sep 17 00:00:00 2001 From: NepDisk Date: Fri, 6 Mar 2026 17:17:10 -0500 Subject: [PATCH] Dont check for numdrawnodes --- src/hardware/hw_glob.h | 1 - src/hardware/hw_main.c | 5 +---- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/src/hardware/hw_glob.h b/src/hardware/hw_glob.h index 6d893b227..013b80c5e 100644 --- a/src/hardware/hw_glob.h +++ b/src/hardware/hw_glob.h @@ -189,7 +189,6 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap); void HWR_RenderDrawNodes(void); -extern INT32 numdrawnodes; // -------- // hw_segs.c diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 5fc8e2ab5..9770f5ee2 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -694,10 +694,7 @@ static void HWR_RenderViewpoint(player_t *player, boolean drawSkyTexture, boolea ps_hw_nodedrawtime = 0; } - if (numdrawnodes) //Hurdler: render 3D water and transparent walls after everything - { - HWR_RenderDrawNodes(); - } + HWR_RenderDrawNodes(); //Hurdler: render 3D water and transparent walls after everything GL_SetTransform(NULL); GL_UnSetShader();