Dont check for numdrawnodes

This commit is contained in:
NepDisk 2026-03-06 17:17:10 -05:00
parent 503df794ea
commit a6a4e387c4
2 changed files with 1 additions and 5 deletions

View file

@ -189,7 +189,6 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
void HWR_RenderDrawNodes(void);
extern INT32 numdrawnodes;
// --------
// hw_segs.c

View file

@ -694,10 +694,7 @@ static void HWR_RenderViewpoint(player_t *player, boolean drawSkyTexture, boolea
ps_hw_nodedrawtime = 0;
}
if (numdrawnodes) //Hurdler: render 3D water and transparent walls after everything
{
HWR_RenderDrawNodes();
}
HWR_RenderDrawNodes(); //Hurdler: render 3D water and transparent walls after everything
GL_SetTransform(NULL);
GL_UnSetShader();