Dont check for numdrawnodes
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2 changed files with 1 additions and 5 deletions
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@ -189,7 +189,6 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
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void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
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INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
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void HWR_RenderDrawNodes(void);
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extern INT32 numdrawnodes;
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// --------
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// hw_segs.c
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@ -694,10 +694,7 @@ static void HWR_RenderViewpoint(player_t *player, boolean drawSkyTexture, boolea
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ps_hw_nodedrawtime = 0;
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}
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if (numdrawnodes) //Hurdler: render 3D water and transparent walls after everything
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{
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HWR_RenderDrawNodes();
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}
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HWR_RenderDrawNodes(); //Hurdler: render 3D water and transparent walls after everything
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GL_SetTransform(NULL);
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GL_UnSetShader();
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