diff --git a/src/d_main.cpp b/src/d_main.cpp index 46650a482..d6f53d9e4 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -93,8 +93,8 @@ #define ASSET_HASH_TEXTURES_KART 0xb4211b2f32b6a291 #define ASSET_HASH_CHARS_KART 0x1e68a3e01aa5c68b #define ASSET_HASH_MAPS_KART 0x38558ed00da41ce9 -#define ASSET_HASH_MAIN_PK3 0x0bb244e3e53dc163 -#define ASSET_HASH_MAPPATCH_PK3 0x6ad99efcfaafb70f +#define ASSET_HASH_MAIN_PK3 0xacccb2c74bdc8d68 +#define ASSET_HASH_MAPPATCH_PK3 0x8b6a87089bb6bea4 #define ASSET_HASH_BONUSCHARS_KART 0x60e6f13d822a7461 #ifdef USE_PATCH_FILE #define ASSET_HASH_PATCH_PK3 0x0000000000000000 diff --git a/src/k_items.c b/src/k_items.c index b03a42b66..d09cb8330 100644 --- a/src/k_items.c +++ b/src/k_items.c @@ -1428,10 +1428,10 @@ void K_KartItemRoulette(player_t *player, ticcmd_t *cmd) // SPECIAL CASE No. 6: // In battle, an SPB is forced onto players to target the "most wanted" player if (K_BattleForceSPB(player) - && spbplace == -1 && K_GetKartResult("spb")->cooldown == 0 && !dontforcespb - && K_ItemResultEnabled(K_GetKartResult("spb"))) + && spbplace == -1 && K_GetKartResult("selfpropelledbomb")->cooldown == 0 && !dontforcespb + && K_ItemResultEnabled(K_GetKartResult("selfpropelledbomb"))) { - K_AwardPlayerResult(player, K_GetKartResult("spb"), KITEMBLINK_KARMA); + K_AwardPlayerResult(player, K_GetKartResult("selfpropelledbomb"), KITEMBLINK_KARMA); return; } @@ -1556,7 +1556,7 @@ INT32 KO_SPBRaceOdds(INT32 odds, const kartroulette_t *roulette, const kartresul *forceme = 0; } else if (K_RaceForceSPB(roulette->playerpos, roulette->pdis) - && spbplace == -1 && K_GetKartResult("spb")->cooldown == 0) + && spbplace == -1 && K_GetKartResult("selfpropelledbomb")->cooldown == 0) { // Force SPB onto 2nd if they get too far behind. *forceme = 2;